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Darmian

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Everything posted by Darmian

  1. Oh excellent. I look forward to trying these out. I've just posted the link to our Praetorian SG. And yes, the lack of maps thing is annoying but can't be helped. My own attempts at Praetorian "canon" are set between Neutropolis and First Ward and locked to around levels 19 to 25. See my signature for details.
  2. I'm posting screenshots of how this looks from Spirals: Part One, mission 1. Hidden because someone may not want it spoilered. Oh, the ego! Firstly the Exit Pop Up. And then the clue side by side with what the Team Lead sees. So maybe that will help with Team Play. Maybe no one will ever bother to read them at all, but I've seen enough AEs run where the Team Lead does a chunk of cutting and pasting into Team Chat so that everyone else has an idea of what's happening. Again caveated with the proviso that a mission that has a dedicated Fail or Succeed option can't have one of these, sometimes you really need to use that Mission Complete Clue for something else and finally, if the Team Lead exits the last mission and just clicks on the contact then all the clues vanish.
  3. Just did a little experiment with my Spirals series. It's a thing I can't do on all my AEs though, due to how some of them play out. In team play only the leader sees the Mission Success Dialog. As an experiment I copied that entire section into a Mission Complete Clue at the end of each mission in the Spirals series, calling it Return Transcript 1, 2, 3 and so on. Just so the rest of a potential team can see what happens. They may miss the final one if they log off or the leader clicks the Contact too fast, but nothing I can do about that. Players will get a notification to check the clue once they exit the mission as part of the Exit Pop Up. Like I say, some missions use that clue space already so I can't do anything with those. And I don't think I can do anything about a mission that has a Fail option, since you don't want the Success Transcript clashing with the Fail Transcript and vice versa. But just an experiment.
  4. Hmm, it involves work but..a sort of AE equivalent of a film festival? The arcs will be whatever passion project the writer has and not dictated by a "council" with preconceptions? I need to think about this some more but if anyone has ideas on this post them here and maybe we can hash out a sort of version of community rep for the AE?
  5. Thanks for playing our stuff @SeraphimKensai. I personally am slower than others, because I'm very particular about Lore stuff. And even then that can be subjective to a player's POV.
  6. Oh you do not want me reviewing stuff! ROFLMAO.
  7. As stated above, can't be done. The SBB, Incarnate Trials and some (but not all) of the Holiday things can be done though. The ones that can't be done are Valentine's Day tips. Which is a bit annoying since there ARE Praetorian-centric Valentine's Day tips but since they drop randomly there's no guarantee of getting them, and if you get Primal Earth ones you can't dismiss them because you can't open them. So, frustrating. Nor can the Red Widow arc be done.
  8. If you're going to add stuff to the initial three Praetorian zones (and the other two) the first thing would be so slide the level requirements so you don't outlevel contacts. That would mean probably hitting level 30 by the time you finish Neutropolis. Now I'm not against that, but it would take careful consideration of how it is done.
  9. No, you can do it without farming. It's not easy but you can and I have.
  10. One of my issues with the Marchand's Office map isn't even the top room, it's that there's an entire OUTSIDE that is unusable. So I'd propose a second version of this map be put into the AE, where the mission exit/entrance is outside, and then you enter the building. And can we have SOME of the Croatoa maps that don't have mushroom circles as entrances/exits please?
  11. Just tested it. He appeared here for me, as @Rudra says.
  12. Honestly, I get more, I don't know if annoyed is the right word, but anyway, that, when I see clones of Statesman and so on wandering around. Now, if there were some magical mechanic in the game that spotted these and the PPD/Arachnos/Powers Division/Longbow/Whoever kept following the character around and hassling them in every mission, so much so that HEATs are saying that seems excessive...LOL. Anyway.
  13. On that I 100% agree with you.
  14. So someone else is weighing in. Oh well. 1) I'm Irish. And no, Halloween as WE created it, was nothing like the reimported thing from North America that now prevails. (You do not want to hear me rant about Croatoa!) Growing up in the countryside in Ireland I was surrounded by tales of the Sidhe and puca, all of that. 2) Arguable. In the mass media sense since Action Comics #1, yes they are. 3) That's entirely fair and I agree with you. 4) Well, I've agreed with one of yours, so that must be a win for you then, yeah? Glad we settled that. Best wishes, Darmian.
  15. I know I said I'd said my final word on this, but frankly we're not going to agree on this and I'd appreciate you not trying to start an argument with me. Maybe we can agree to disagree? Is that possible? I don't see what I said as looking down my nose at people, you do. There's not much I can do about that. I had some more written but I've deleted it because it's just extending the argument and I don't want that. Best wishes, Darmian.
  16. Maybe it's a cultural thing. No, I didn't want to pretend to be Superman et al, mainly because I didn't read very many superhero comics growing up, and you can extend that further. And no, the Halloween thing as described is a distinctly North American thing that got exported well after the likes of me grew up! People who are cosplaying? At a convention? Irrelevant and possibly a strawman argument. And belittling people's imagination? No, asking is it not better is not that same thing. You can read it that way but that's on whoever if they do. I'm saying I know your imagination is great, look at all the effort you've gone to to recreate this, but this is someone else's thing, so with that great imagination show me what you can do. That's my last word on this.
  17. The ink is barely dry on the license making us legal, and this old nonsense crops up again. I am sure this will get some adverse reaction, but I sincerely ask, to every person who wants to be Arachnoboy or whoever, is your imagination not better than that? Sure, you love Arachnoboy, read his comics, watch his movies, maybe even play his licensed game on a machine/console of your choice, but here, in COH, where you can play anything you like, you can't do something uniquely yours? Again with the caveat concerning genuine homage characters.
  18. If anyone WANTS to look at (IMO) great inspired homages to Marvel/DC, and ones that work, then read Astro City.
  19. On a very silly analysis, this isn't the Marvel Universe or the DC Universe, or any other external comic book derived universe. So why the hell do you want to play any of those characters here? COH has, for a game that only ran live for less than a decade, a fairly interesting world of its own. Delve into that! Yes, homages are different. I get that. And maybe somewhere Manticore is reading a Batman comic and grinning, who knows!
  20. Slightly off topic, but it's been an age since I saw a character called "Higgs Boatswain". LOL.
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