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Weylin

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  1. Column, or rectangular AoEs are good for when you want an ability to have a consistent coverage from source to end. Imagine something like a wave or beam of energy 5m wide traveling down a corridor. The distance from the source doesn't matter, so long as the target is visually within it, it will count as a hit, unlike cones which require backpedaling to get targets into the wide end of it.
  2. I've been wondering if it's possible to have an AoE type that behaves as a rectangle, with range and width being the two parameters. Powers with especially narrow cones would be good candidates for such an AoE type, as cones even in the 45* range (for melee at least) have this tendency to entirely miss all but your selected target without carefully finessing your position and choice of target. Narrow ranged attacks, like the 5-15 degree cones, will miss targets directly infront of you, even though everything visually lines up. Cone attacks bring up questions as to what counts as being inside the cone. It's certainly not a bounding box around a character, perhaps it's a pinpoint coordinate somewhere between their feet and their head? Floating in the air somewhere in front of them? Swiveling straight out of your AoE coverage by merely rotating in place?
  3. Maybe the beanbag could be an armor piercing rocket? Still does the mag 3 stun to one target, but with an added S/L -Res in an AoE? That should help mitigate the issue of S/L being so heavily resisted everywhere, and lean a little more into the AoE of the set, would help FA anyhow. I wonder, is it possible for an AoE ability to have mixed effects like that? The single target stun, AoE -res, and making that debuff only effective on targets with S/L above 0%?
  4. What would you say are the advantages of the AR set that should be leaned into?
  5. I normally just play what sounds fun, and then find out later that it's bad, which is pretty discouraging if you're planning on spending time on kitting out something. I'm using AR/Dev as well, but doing so in a bit of a vacuum as I haven't tried all of the combinations, or those considered meta.
  6. As much as I like the theme of this power set, if you ask anyone that has a deep understanding of the game, they'll invariably tell you it's bad. From what I've gathered, these are some of the issues: - Sniper Rifle doesn't have a shorter cast time while in Quick Form, but it has a 1 second faster cast time compared to other snipes while out of combat, so it's a lower DPA snipe compared to other sets once combat is underway, just gets the initial shot off faster, but interrupt time is still 2 seconds. - Ignite has a very small radius (4 ft) and a very strong fear effect, making it far less effective than it theoretically could be. - The set is lacking on debuffs, with only a -DEF on your weakest attack. (I mean, still better than Archery and Energy Blast...?) - 4 abilities have random chance KB, which is a bit of a toss up on if that's good or bad, since you get Force Feedback procs as an option, but face the KB2KD tax if you don't want things randomly flinging around... such as out of your Full Auto cone coverage or aforementioned very tiny Ignite AoE. I don't really have the experience to make good suggestions, which is why I want to hear from you guys why it's considered such a bad set, but I have a few ideas to throw in while we're kicking the discussion off here: Beanbag is a good ST stun, but it stands in place of Aim, which is able to significantly buff the damage and to-hit of your big AoE attacks. Maybe this could be upgraded to a Flash Bang grenade? 100% chance of mag 3 stun to your target, but a 40% chance to all others in a 15ft radius? Since Sniper Rifle has a longer cast time while in Quick Form, maybe it could have a higher damage output or -Res to compensate for this? Ignite having a 10ft radius and a slow debuff would help that power be more than something you splash in a doorway and weep as Minions and AVs alike run through it like it's nothing, taking 3 ticks of damage at the most. That power really leans on you or someone else having immobilizes or holds. Maybe just making contact with the puddle starts a DoT that lingers even if the targets run out of it or straight through it? I dunno, curious to hear your thoughts. When people say a set is "bad", are we talking differences of 10%, or massive night and day issues?
  7. For robots, a selection of style sets that can be color customized Sleek tech (think rounded ceramic plates, holographic overlays, LED matrix faces, floating arms) Scrap tech (exposed gears, lopsidedness, parts scavenged from different sources) Military tech (camouflage textures, all-terrain look, armored plates, maintenance panels)
  8. I thought it would be hilarious if targets under the influence of certain mez effects could be forced to say things or perform animations via commands. Might be abusable, not sure, but I'm absolutely certain that control-heavy ATs will have a field day with it. Would include variations for all affected, target selected, and accept <em emotes> This idea brought to you by the brilliant minds of the Excelsior General Chat gang, please don't kill me.
  9. This requires 3 text files, but it allows you to treat your forms as toggles. You can change Q and E to whatever you desire your controls to be. C:\binds\ can be changed to anywhere you like. PeaceBringer.txt Q "goto_tray 8$$powexec_name "Bright Nova"$$bindloadfilesilent C:\binds\PeaceBringerB.txt" E "goto_tray 9$$powexec_name "White Dwarf"$$bindloadfilesilent C:\binds\PeaceBringerW.txt" PeaceBringerB.txt Q "goto_tray 1$$powexec_toggleoff "Bright Nova"$$bindloadfilesilent C:\binds\PeaceBringer.txt" E "goto_tray 9$$powexec_name "White Dwarf"$$bindloadfilesilent C:\binds\PeaceBringerW.txt" PeaceBringerW.txt Q "goto_tray 8$$powexec_name "Bright Nova"$$bindloadfilesilent C:\binds\PeaceBringerB.txt" E "goto_tray 1$$powexec_toggleoff "White Dwarf"$$bindloadfilesilent C:\binds\PeaceBringer.txt" In game: /bindloadfile C:\binds\PeaceBringer.txt Be careful not to toggle faster than it takes for your powers to "light up" after the tray switches and your transformation completes (About 0.5 seconds) or your trays and power will be out of sync. It will correct itself if you enter a different form or press the same key you spammed 2 more times. This macro will let you switch into and out of a form, or one form to another, and only needs two keys to do it.
  10. What if the Domination bar was changed to be a resource? The ability would be a toggle that consumes the resource at a certain rate, and being proactive extends the uptime of it. The ability itself wouldn't have much of a cooldown at all, it would just be locked out until 90-100% So you could turn it off at 50% if you're not using it, and get back up to 100% far more quickly The Domination paradigm shift that happens over a 1% change in recharge rate to completely bypass the crash just doesn't sit right with me at all.
  11. Wait, I got it! What if Repair was replaced with something akin to the Kheldian transforms? - It places you into the cockpit of a big stompy war-mech with its own set of powers - Your normal powers are locked out for the duration that you're in the form - Once disabled, it has a somewhat lengthy recharge time This disables your ability to call in reinforcements, prevents use of your support abilities, and cancels certain toggle abilities But you get to be a watered down Sentinel for a bit 😋
  12. I think I like the idea of a Gang War equivalent. Imagine a ground-targeted ability that calls in a transport ship that flies in and drops off 6 robots and 1 large stationary turret/artillery piece with something like a gatling laser or photon barrage
  13. Another thought I had is a dynamic recharge rate. Is that possible? If you heal a... Battle Drone - 20s recharge (60 ÷ 3) Protector Bot - 45s recharge (90 ÷ 2) Assault Bot - 120s recharge (120 ÷ 1)
  14. This reminds me a lot of the Brewmaster on WoW. Instead of taking instant damage, it's converted into a DoT, with a meter for how much is in queue, and that meter can be reduced with other abilities. It's not really an absorb, more of a damage smoothing. You're going to take the same damage in the end, but something that would kill you instantly can be mitigated by healing during the time your health is plummeting
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