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BurtHutt

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  1. This. I really don't get why Devs want to add more zones when we have so many 'dead' ones. Putting the Pocket D entrances in already busy zones seems counter intuitive to me. I don't mind them as is and we already have the fast teleport system in place + the player SG travel hub...I think we're good. I would prefer Devs focus more on adding missions and provide things to do. Powers, fixes and QoL are great but how about some new activities, enemies and missions. I will bring up my request to use the AE and have players do the heavy lifting (its a discussion I've held m
  2. Happy to hear this! I feel the game needs some different looks and so on. It might also help if Devs could make the main boss in various missions a bit more noticeable. I don't know how many times we steamrolled through a mish and defeated the main boss without even seeing him/her/it. They are in a mob and often look exactly like the rest of the mob. This is appropriate in some missions, I guess, but how about making them stand out and/or away from a mob.
  3. Well, I think most factions would seem kinda boring these days. We've had the same ones for years and a lot of the people playing are die-hard CoH lovers so they'd have a touch more of the 'I'm bored with _______ faction'. I was hoping the new Dev team would add all new factions and signature characters. New GMs to battle and so on.
  4. I think we're all very much on the same page, or within a page, of each other. I feel this idea should start at a base level and then add to that (arcs etc). I feel it would be quite easy to 'drag and drop' the missions into outer AE contacts. However, I don't know how difficult it would be to make these missions give out 'regular' game play rewards (drops, threads etc). I suggested a few contacts on each side (red, blue and gold) as well as in the co-op zones - RWZ and Kallitsti. Our current radio/paper content is no a challenge for an incarnate team. I'm sure players could
  5. I know. I tried to link my proposal here but for some reason I can't find it. Anyway, I suggested making new contacts that are actually just connected to the AE but are outside of any AE (a cosmetic change that makes it seem like it isn't an AE mission). However, only Devs can add to these new contacts (again, that would be physically located outside of AE). So, they could get player submissions on a mish, approve it and then put it in this new contact. Kinda like drag and drop. These materials would be canon and offer rewards etc like a normal mish (drops etc). So, it'll be like a
  6. My big ask is to implement the system I proposed where players create radio mish level missions for the game using AE. Make it as close to 'drag and drop' the missions from AE into the game using my suggestions (somewhere in the AE forums and other places). The Dev resources are very limited and this would be a good way of adding new and unique things to the game. I've done the radios and papers etc so much that they're on full repeat these days as are many of the TFs, SFs etc. I'm not playing nearly as much now due to the repetition. I know that's how it goes for games and a break
  7. CoH has a ton of areas that could be revitalized. Sewers is no exception but there aren't enough Dev resources to do a lot. Anyway, lesser effort changes could be unique enemies and enough defeats = badge. It could be a spot for a contact in the future where AE/player canon missions are added. Maybe a unique enemy could spawn there once a sewer trial was completed (kinda like activating the rikti invasion after a LGTF). Lots of options and there's always just forming a team to do the 'old skewl sewers run' which I've seen once in a while.
  8. Make them co-op zones which includes Praetorians. And of course adding new content but that's not an easy ask for a small Dev team.
  9. A nice solution might be to have the OPTION to make the KB power into a KD or knock up. Perhaps a drop down menu similar to the one like when you change your power colors on the powers screen. Have one that allows the option to change to KB, KD or KU. I rarely ever want KB but I do get how some might want it....I guess....
  10. I did a number of posts that discussed, in depth, my idea to use AE and add those missions to the regular game. I was told the idea was feasible but I've never heard back from Devs to see if it could be added to game. It would be a system where you would have strict guidelines to what players could create and then pick from those submissions. It was an idea where Devs could, basically, drag and drop AE content into the regular game and make it canon. There isn't much new content being added (missions and things to do etc) so this idea seems like a no-brainer. However, I haven't be
  11. So I also was curious about sonic on a blaster. What about the new sonic power? What would pair well with it? I do find sonic primary a bit meh on blaster. So, ?/sonic? Anyone have a build to show?
  12. Cuz this is a GAME. It's not real life. I don't farm and just try and play the game. However, I want to make more high end builds and have made some uber builds but that costs a ton. I blame most of that on high priced enhancements. So, I put my enhancements on market for less than half of the recent averages. The casual player who just plays content cannot make the uber builds if they have altitis - yes, I have altitis...le sigh... I really don't get the greed in this game. Don't you get enough of that in the real world? I see threads where players have so much INF that they want
  13. I like this idea for any main boss. I don't know how many times I've ended a mission without realizing the boss was in that mob. If you have a main enemy to take down, make them distinct and unique. I will say the Summer Blockbuster has some good villains on the coliseum side. Some of those guys stand out and make you feel like you're into it with supers. The minotaur, the mechs, God-Champion...that's all good stuff!
  14. Fair point on loadscreen times. My comp is a few years old and I can catch a sentence or two. I guess this will vary. I also feel you don't need a fully comprehensive explanation on each loadscreen - maybe 1 sentence regarding the purpose of that part of the TF. The dialogue boxes during the TF would also help so maybe a combination. The key is to keep it brief. Let's face it, you don't really need to read the material as most of the game is just charge, smash, repeat... If Devs want to go with the loadscreen option, they also have the ability to allow the player to close it out/cl
  15. Devs, thanks for all that you do! I do feel the winter stuff is awesome but needs to stay around for December and maybe a week before and after. The zones and events should not come around at any other time. 🙂
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