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Obus Form

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Everything posted by Obus Form

  1. I left this game 1 year ago but recently began reading its forums. Over the last few months, I became Admin/Mod of another game's discord with several hundred, almost 1000 users. In that time, I've learnt to appreciate what the GMs here do. The majority of game-related forums is about sharing strategy (sometimes), random/life things (not really), and complaining of things not yet done/of decisions made by other players/reasons why the game is terrible (much yes). No matter what your decision is, there will be those who do not appreciate and likely voice their concern. Those that appreciate remain quiet (usually). To all GMs and people behind the scenes, 110% thank you from the bottom of my small Obus Heart for all the work you have done. They may not say it directly, but they do appreciate your patience, your life hours, and your balanced mindset. On behalf of the silent ones who appreciate, we love you guys. Thank you for your hours sitting behind your computer, and your unrelenting dedication to maintaining peace amongst the players. ❤️🫂
  2. What are you doing, Super Stunner Step-Bro?
  3. Regen/Regen so that we can rotate Instant Regen cooldowns to make it a "toggle" Kinetics/Cold Domination = Blue'd damage buff and to 1 shot AVs Dual Pistol/Dual Pistol + pistol shoes costume pieces = Bayonetta. Make it happen Devs
  4. I think the most standard reply for everyone would be 1. This is why you're wrong 2. This is why I'm right
  5. Dark Armor also has endurance drain resistance and recovery debuff resistance
  6. After 1/2 year hiatus, logged in and bought 1200 winter packs. Would appreciate it if everyone would kindly sell theirs off before prices return to 25kk.
  7. Obus Form

    AV Killer?

    Any of the incarnate trials or the new ASF?
  8. I only play brutes/tanks/scrappers so in this context, the value of have -recharge resistance depends on the armor set being played If your survivability is based on Resist only, then -recharge doesn't really do much to you If your survivability is based on Resist + regular active click heals (Dark Armor, Fire Armor, Radiation Armor) then -recharge might potentially kill you If your survivability is based on Resist + defense, then -recharge doesn't really do much to you If your survivability is based on Defense only, then -recharge doesn't really do much to do However, since -recharge also slows down your attack recharge (aka soft mitigation via knockback, knockdown, disorient, holds, etc) then -recharge might potentially kill you If you find yourself annoyed that you can't attack, then stacking some -recharge resistance might be good for you (Winter set bonuses, Winter's gift unique in travel power) If you find yourself not caring that your powers recharge slower cause you're still surviving, then -recharge resistance might not matter to you. Personally, I always use Dark Armor and slow 100% recharge resistance. Dark Armor has the fastest and most powerful self heal in the game, therefore -recharge resistance is a must for that armor IMO. Also, Dark Armor has the highest -End resistance (outside of Electric Armor) that also allows one to laugh at carnie's death mechanic. Essentially, slotting a Tank's Dark Armor for 100% -recharge resistance, coupled with extremely high -End resistance, and with the fastest recharging and most powerful self heal in the game makes my Dark Armor tank not care about anything except for 1-shot mechanics or unresistable resistance debuffs. Just my 2 cents/experience.
  9. Last week a player made a forum post that I read, but just couldn't take seriously given his past 30 posts and stopped mid way. Others told him about it and he said that he was erudite and added a bunch of random COH words to fix the knowledge holes. That may have sounded learned, but you don't "fix" the lack of knowledge with COH mechanics buzz words. Use actual experience to make good forum posts better. This adds true value to your post.
  10. Obus Form

    AV Killer?

    Sorry to necro an old thread and thank you @Cenozoic and @Voltak for testing. Is permanent holding an AV possible for raids or only 8 man TFs?
  11. @the1egend1ives you're looking for these 2 threads of mechanics and implementation example https://forums.homecomingservers.com/topic/7116-proc-monsters-the-new-offender/
  12. The best trick is that SS exists in the same powerpool as Hasten
  13. You gotta go through each crash to see what hurts you the most depending on your enemies in your vicinity or endurance at the time. -20% base defense for 10 seconds. This hurts you if you're playing a defense-based armor set like Super Reflexes/Stone armor, or relying on defenses to mitigate your damage like using Dark Armor but stacking defense IO bonuses to reach 45% or 59% softcap. Typically, players of resist-based armor sets like Radiation Armor and Dark Armor would aim for 90% resists + heals and forgo any defences. Therefore, -20% defense doesn't really do much since defense wasn't really factored into their damage-mitigation plan. You could also pop Barrier, chew 2 purples, or pop other heals/T9 powers to mitigate the -20% defense if the crash occurs mid-fight. Assuming you don't need to tank the enemy for your team during your -20% defense, running away for 10 seconds is also a viable option. -25% Endurance. This can hurt if the -25% end also occurs with the -15% from Hasten's crash (both hasten and rage last for 120 seconds, thus, I often experience crashes at the same time) and/or occurs when enemies are about to hit you with -endurance attacks (carnie's death attack, sappers, freakshow electric-blast enemies). You would be -40% endurance suddenly, and depending on your endurance use by your attach chain or Armor Set, you could drop toggles. Also, if you're fighting enemies who drain your endurance, you'll need to watch your buff timers to ensure your -25% and/or -15% endurance crashes don't coincide with enemy endurance drain attacks, or else you drop all toggles. To combat the -25% endurance or -40% endurance from Rage + Hasten crash, you can simply run away from enemies, chew blues, or just don't attack until your endurance returns. If you're afraid you'll drop toggles, pop Barrier -9999% damage When your -9999% damage occurs, you can still use attacks with procs because procs themselves will still do full damage (even while your actual attack does 1 damage) if the procs occur. If you have no procs, just take a rest 🙂
  14. Damage resistance resists damage-resistance-debuffs. At 99% resistance to S/L attack, you still eat 10% of the damage because you hard cap at 90% damage resistance. But because you're at 99% damage resistance to S/L, any enemy spell debuff that would reduce your S/L resistance gets reduced by 99% , and therefore your S/L resistance would fall from 99% to 99% - (enemy debuff x 0.01). IIRC there are very few enemy abilities that deal unesistable damage resistance debuffs. Unresistable damage resistance debuffs don't get resisted by you at all. Edit:. To clarify, unlike defense cascade failure, damage resistance debuffs always get resisted by your resistance % at its highest amount. Therefore, using the 99% s/l resistance example above, if you get hit with 3 x debuff each doing -25% resistance to S/L, your final resistance is 99 - (3(25 x 0.01)) = 99 - 0.75 = 98.25% resist. Since tankers/brutes cap at 90% resist, you're still effectively at 90% S/L resist cap. This means if you have 100% resistance to something, you resist all their resistance-debuffs unless it's the "unresistable" type of debuff.
  15. Thanks for linking that article. Pretty good to read the math and testing on it Looks like the old adage is true "Resistance resists resistance-debuffs" and stacks linearly Edit: Essentially, at 100% resistance you resist all resistance-debuffs of that damage type (unless it's "unresistable") because there is no cap to resisting resistance-debuffs unlike DDR which caps at 95%
  16. I play CoX exactly as it's meant to be played: Create a new character with a descriptive name but same costume as all my other toons, sit in AE farms to 50 while setting up UI, transfer 1 billion inf to fill all enhancement slots, spam iTrials until +3 and alpha slot at top tier, immediately followd by self grinding 4 passive accolades with minimal outside help if groups take longer than 5 minutes to form. Then move the character to the back of the character list and repeat for another chatacter until all combinations of brutes/tanks using Dark Armor have been completed. Now I play the CoX forum game
  17. Footstomp Footstomp!!! FOOTSTOMP!!!!!
  18. Can't stand complainers. Doesn't matter if its on forums or real life, they open their mouth the moment a listening ear is available (don't bother waiting for you to finish your sentence). And the moment someone looks their way, they are out there tit, tat, titillating the next listening ear. Doesn't matter if you're mid convo when they appear. Their mouths are flapping. I usually edge the convo back on topic and they wonder why. Is there a badge for how many complaints you say or how fast you can share your thoughts? If so I don't want it. Most emotionally mature players (those that have lived a while longer) will keep those thoughts well within their mind to let the feeling pass and clear their mind for inner peace. That makes more sense.
  19. Yeah as I finally 50'd and played him at 50, he's definitely much squishier than my dark armor. It takes getting used to pre-emptively firing Consume just to counter endurance drain. And like you've mentioned, recovery debuff from Freak stunner resurrection is certainly noticeable...something I took for granted and never noticed the difference since all my brutes/tankers are Dark Armor or Electric Armor. As for tanking, aside from using the tools available to min/max, I always went with the philosophy of "easy/lazy" as possible so that I can focus on the fight. I realize it's not wow, but just a habit of tanking is to notice surroundings by paying less attention to my actual tank's requirements, hence 1 stack on an AOE power is the maximum amount of work I'm willing to put lol. But I see your value, in putting it in a single target attack you could stack it twice, thus spend less slots on resistance and more slots on damage = true min/max, but my laziness > min/max =p. Appreciate the advice and insight. Fire Armor feels like a blast and Burn really speeds up clear time.
  20. Somehow I can't get around taking Fiery Embrace. Although I can do bursts of damage, I find it's only good for soloing +4x8, whereas any other scenario (farming, 8man groups, iTrial) damage will be outclassed by any damage dealing type. Omg thank you for finding that Unbreakable Guard move lol. Was itching at me for the longest time. So far, Tanker's Might proc hasn't fallen off when I'm standing beside an AV 1v1, although there might be instances where it does if I miss or proc doesn't happen... it just hasn't happened so far. I would imagine the times where I'm most vulnerable (a lot of incoming damage from aggro of 15 mobs) my Tanker's Might would proc. Times where I'm least vulnerable, fighting an AV 1v1, even if Tanker's might doesn't proc I would probably night die (even to Mother of Mayhem damage hah!) therefore, I'm looking to keep it playing the lazy way and keep Tanker's might in the aura =p. Appreciate your feedback and finding that Unbreakeable Guard. So far loving Fire/SS, although the only thing I'm not used to is being vulnerable to sappers/end drain. It's almost like I have to pre-emptively cast Consume before I hit with end drain.
  21. I've updated it to remove the Ragnarok proc in Gloom and put Knocback resist in Combat Jumping, as well as ForceFeedback into Stomp instead of Damage. Appreciate the changes. Seems to work wonders the FF proc in keeping Burn in a manageable chain of attacks in groups
  22. Hey @Miss Magical Totally love your build and after studying it for a while, it completely inspired me to try one similar. What do you think of this? Similarities between our builds: - 100% slow resist because healing = Fire Armor - Incarnate powers same - Reaching resist caps after 1 stack of sMotT proc The difference between our builds: - Aimed for Psy resist to make the Fire Armor tanker = Dark Armor tanker + Burn damage - Traded away some ForceFeedback + Consume slotting in exchange for psy resist. I figure that any incarnate team will give +recharge or cast Ageless. For Consume, i slotted it to ensure it's recharged every 1 minute to align with Rage + Hasten crash. If Rage + Hasten crash at the same time, thats 25% (29.25 endurance when accoladed) + 15 endurance = Almost 45 endurance. I will fire off Consume to hit 2 mobs to return 40 endurance. - Traded away any defence proc enhancements for resist because double stacking rage means every minute i'll hit the defence floor for 10 seconds. - 0.28% off S/L resist cap - Slotted Gloom to hit as hard as Knockout blow This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Fiery Aura Secondary Power Set: Super Strength Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Soul Mastery Hero Profile: Level 1: Blazing Aura (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (3) Superior Might of the Tanker - Damage/Endurance/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Recharge (11) Superior Might of the Tanker - Damage/Recharge (11) Superior Might of the Tanker - Accuracy/Damage (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge Level 1: Jab (A) Perfect Zinger - Accuracy/Recharge (47) Perfect Zinger - Taunt/Recharge Level 2: Fire Shield (A) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Impervium Armor - Psionic Resistance (46) Aegis - Psionic/Status Resistance Level 4: Haymaker (A) Hecatomb - Chance of Damage(Negative) (5) Hecatomb - Damage/Endurance (5) Hecatomb - Accuracy/Recharge (7) Hecatomb - Accuracy/Damage/Recharge (7) Hecatomb - Damage/Recharge (15) Hecatomb - Damage Level 6: Super Speed (A) Winter's Gift - Slow Resistance (20%) (37) Blessing of the Zephyr - Knockback Reduction (4 points) Level 8: Healing Flames (A) Impervium Armor - Psionic Resistance (9) Panacea - Heal (34) Panacea - Heal/Endurance/Recharge (36) Panacea - Heal/Recharge (36) Panacea - Endurance/Recharge (36) Panacea - Heal/Endurance Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Plasma Shield (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance (23) Unbreakable Guard - Endurance/RechargeTime (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Impervium Armor - Psionic Resistance Level 14: Temperature Protection (A) Impervium Armor - Psionic Resistance Level 16: Boxing (A) Superior Blistering Cold - Recharge/Chance for Hold (46) Superior Blistering Cold - Accuracy/Damage Level 18: Burn (A) Superior Gauntleted Fist - Damage/RechargeTime (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (19) Superior Gauntleted Fist - RechargeTime/+Absorb (21) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (21) Superior Avalanche - Accuracy/Damage/Recharge Level 20: Knockout Blow (A) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (27) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (33) Superior Gauntleted Fist - Accuracy/Damage (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (34) Superior Blistering Cold - Accuracy/Damage/Endurance Level 22: Consume (A) Perfect Zinger - Taunt/Recharge (23) Perfect Zinger - Accuracy/Recharge Level 24: Tough (A) Unbreakable Guard - +Max HP (31) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Impervium Armor - Psionic Resistance Level 26: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 28: Rage (A) Adjusted Targeting - Recharge (29) Adjusted Targeting - To Hit Buff/Recharge (29) Adjusted Targeting - Endurance/Recharge Level 30: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Shield Wall - Endurance/Recharge (37) Shield Wall - Defense/Recharge (48) Shield Wall - Defense (48) Shield Wall - Defense/Endurance/Recharge (49) Shield Wall - Defense/Endurance Level 32: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Gloom (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (42) Superior Winter's Bite - Accuracy/Damage/Recharge (42) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Cloud Senses - Accuracy/Endurance/Recharge (43) Cloud Senses - Accuracy/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 38: Foot Stomp (A) Armageddon - Chance for Fire Damage (39) Armageddon - Damage/Endurance (39) Armageddon - Accuracy/Recharge (39) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Damage/Recharge (40) Armageddon - Damage Level 41: Dark Obliteration (A) Ragnarok - Chance for Knockdown (43) Ragnarok - Damage/Endurance (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Damage/Recharge (46) Ragnarok - Damage Level 44: Taunt (A) Perfect Zinger - Taunt/Recharge/Range Level 47: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Infiltration (A) Reactive Defenses - Scaling Resist Damage Level 1: Gauntlet Level 1: Brawl
  23. Thanks for pointing that out... no wonder 😅
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