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oversed

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  1. Regeneration Aura; change to Defensive Aura. Defensive Aura increases regeneration by 200% for all nearby allies. Increases All Resistances by 10% for nearby Pets (only). Increases All Defense by 7.5% for nearby Pets (only). Reduce CD to 3min 30s. Adrenaline Boost; add a small All Speed boost for 1m 30s and a 30s All Defense buff (something like 5~8%) to your pets on cast, keeping the rest the same. I feel MM Empathy is missing something that all other MM secondaries have, and that's added survivability through buffs/debuffs/cc. All Empathy has is heals and some buffs that are only really useful for other players. Now, that's fine if you're a defender; you have no pets, you only have yourself and your teammates to rely on. MM's, however, rely on their pets first, teammates second. Now, Empathy could be fine, but currently I have all the defense enhancements for MM's, I have 6 slotted Maneuvers, I have holds + immobilize from my Ancillary pool, but my pets are always cleaved to death instantly in any slightly challenging content. The only way I can give my pets more survivability at this point is to get Injection (which I plan on doing later today), however that's only a single-target debuff, it doesn't help when my pets get swarmed. So I want to suggest these changes to make MM Empathy provide more for their pets, while still being the more 'group oriented' secondary it's currently designed as.
  2. thank you guys for the answers. i think for now i'll shoot for 75%damage/25%debuff reactive. according to the wiki it's only a 2.5% res debuff so it's not worth investing entirely into imo but it's still useful.
  3. also what is you guys' opinions on reactive vs paralytic for a demon/emp MM? defense is like evasion, right? so reactive would be better if my summons already have enough accuracy?
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