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amagi

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Everything posted by amagi

  1. Unsure if this may be a glitch related to recent Ouro tinkering. I was in an Ouro Flashback with another player (Maria Jenkins - A Hero's Epic) I zoned into the mission and a random L24 player was in the mission. He was on a Faultline flashback mission. The other player could exit the mission via the red square area.
  2. No I thought if the power was available, the IO was available.
  3. I slotted 2 Blessings of the Zephyr in TP Target and TP. Both available when Exemplared. Not getting the protection and getting knocked around silly. IT also doesn't activate after use. Submitted a ticket.
  4. I'm not a member of Veracity, but I've been on several of the WR speed runs with the members. The 6:18 Keyes was my favorite. We took down Anti-Matter so quickly that the game mechanic dropped a 10K mag hold on us for DPSing too quickly. We never knew it even existed the first time it hit us. Even if you got whacked, we found out it kept us held inside the hospital at Keyes. Even on different COH servers (gasp), I worked with them, because I wanna go fast. On another server (Tspy), there was thought that the speed teams were only good because of X, Y, or Z. Then, we did an enhancement-suppressed ITF in 20 minutes or so. I don't recall the exact time. No boost from IO sets or even enhancements to damage, acc, etc. There's a lot of skill involved that gets overlooked because the eye-opening performances makes folks naturally credit IOs or gimmicks. Even though not a member, we've shared build concepts, but most of the time we practiced, practiced, practiced. And you learn to appreciate game concepts and methods to work around obstacles. Mostly, you learn it's about the team. My favorite playstyle is TW/Bio scrapper (proving "When in doubt, nerf something they enjoy" is alive and well as a dev philosophy). I don't bring that to speed teams. I bring edge-of-the-seat DPS and speed/recharge, because it's not about what I want - its what helps the team succeed. I've developed Fire/Rad, Fire/Cold, etc corruptors just for use during one mission in speed runs - then rarely play them after. I developed a Rad/TW tank for an eight man Hami experiment on two different servers...and they sit. I'd rather sit out on XP/Inf from a boss defeat if it means I can sit a toon at a contact for the next talkie mission or pre-position to open a door and start the cutscene while others move into zone. Also, I think you avoid AM's speech if everyone on the team already went through the trial that day. Could be wrong.
  5. I've been back for about a year. In that year, the market prices were pretty stable. There was some increase, but not a heck of a lot. So, ask yourself. Why the change? It ain't about the market. There are FAR EASIER fixes if the target was market fairness. Put a million of each recipe on the market, like they did with salvage. Set values for things on the market and no longer let there be bids. They chose to hit farming, because....
  6. I think this goes back to other observations. They want to discourage farming as a playstyle. They just don't want to say it.
  7. LOL You literally took away incentive for folks who generate IO recipes and enhancements and think there will be nothing but sunshine and lollipops. Put another way, what happens to non-purple recipes? Anyone willing to spend 50 reward merits for a Mako, when the market sells it for 2 million crafted? When they dry up, because farmers stop dropping them on the market for barely above cost (cost of recipe+500K or so for components + cost of crafting - WW commission), what will happen?
  8. Hey, it's all good for me. My toons are IOd. I have 30 or so. I can melt any down for rerolls. New players are hosed by this nerf, not me. The number of recipes will necessarily drop. The number of crafted IOs will drop. Crafting and selling an IO I got from merit rewards? Merit rewards that take more effort to generate? That'll cost ya. Recipes that I got with less effort? I was willing to post on the market for under market value to sell more quickly.
  9. This assumes all Inf gained from farming is spent in the market.
  10. I don't know about that, but I ain't selling for 1 Inf anymore.
  11. To what end, though? What's the rationale? For the person with gobs of Inf to dry up the market and no longer get gobs of Inf? I think there's a reason that situation never ocurred. The massive inflation during Live was from the Inf farming from Chinese farms and selling of Inf. I haven't seen those spammers in AP selling Inf like before. Actually, I've never seen those people selling Inf in HC. I farm. I literally give away billions. I give away sets of purples. I put hundreds of IO recipes on the market for 1 Inf. But now? Now, I have to consider if my largess is really worth it.
  12. Disincentive the farming and you disincentive a lot of activity that puts IO recipes and enhancements in the market. So, what happens when there are fewer items for sale in the marketplace?
  13. amagi

    Cauterizing Aura

    Uh, never mind. I just checked the combat logs (why I didn't before, I don't know). It's 19.13 HPs every two seconds, outside of combat, just standing around. So, with my build, I regen 13 HPs per second at L50. Unenhanced, this almost doubles my regen.
  14. amagi

    Cauterizing Aura

    How does Cauterizing Aura work? Currently, I just have it IOd with endurance enhancements. The heal/regen is 1.5%. Is that 1.5% per person surrounding you? 1.5% per person every 2 seconds? How does it work?
  15. Here is my build. Some notes: I took Hover (vs Combat Jumping) for thematic reasons. CJ is superior. I'm fine with running around and using a jetpack. I stack Unbounded Leap Stealth (Sprint) and the Stealth Power to create a stealthable character. I moved Villain side for Scorpion Shield. I wanted the spider, again for thematic purpose. This build has the Spiritual Incarnate for recharge. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Pinchot: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Kinetics Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Entangle (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized (3) Superior Will of the Controller - Recharge/Chance for Psionic Damage (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge Level 1: Transfusion (A) Doctored Wounds - Heal/Endurance (9) Doctored Wounds - Heal (11) Doctored Wounds - Endurance/Recharge (11) Doctored Wounds - Heal/Recharge (13) Doctored Wounds - Heal/Endurance/Recharge Level 2: Strangler (A) Unbreakable Constraint - Hold (13) Unbreakable Constraint - Hold/Recharge (15) Unbreakable Constraint - Accuracy/Hold/Recharge (15) Unbreakable Constraint - Accuracy/Recharge (17) Unbreakable Constraint - Chance for Smashing Damage Level 4: Roots (A) Gravitational Anchor - Immobilize/Endurance (17) Gravitational Anchor - Immobilize (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Accuracy/Immobilize/Recharge (21) Gravitational Anchor - Accuracy/Recharge Level 6: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense/Endurance (7) Red Fortune - Defense/Endurance (9) Red Fortune - Defense/Endurance/Recharge Level 8: Seeds of Confusion (A) Coercive Persuasion - Contagious Confusion (21) Coercive Persuasion - Confused (33) Coercive Persuasion - Confused/Recharge (33) Coercive Persuasion - Accuracy/Confused/Recharge (33) Coercive Persuasion - Accuracy/Recharge Level 10: Siphon Power (A) Accuracy IO Level 12: Siphon Speed (A) Accuracy IO Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance (34) Red Fortune - Defense/Endurance (34) Red Fortune - Defense/Endurance/Recharge (50) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Boxing (A) Empty Level 18: Vines (A) Basilisk's Gaze - Accuracy/Hold (36) Basilisk's Gaze - Accuracy/Recharge (36) Basilisk's Gaze - Recharge/Hold (37) Basilisk's Gaze - Endurance/Recharge/Hold (50) HamiO:Endoplasm Exposure Level 20: Speed Boost (A) Endurance Modification IO Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (23) Gladiator's Armor - TP Protection +3% Def (All) (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance (25) Reactive Armor - Endurance (27) Reactive Armor - Resistance/Endurance/Recharge Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense/Endurance (29) Red Fortune - Defense/Endurance (29) Red Fortune - Defense/Endurance/Recharge Level 26: Carrion Creepers (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized (42) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime (42) Superior Overpowering Presence - RechargeTime/Energy Font (43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime (43) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance Level 28: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO (31) Recharge Reduction IO Level 30: Increase Density (A) HamiO:Ribosome Exposure Level 32: Fly Trap (A) Soulbound Allegiance - Damage/Endurance (37) Soulbound Allegiance - Chance for Build Up (40) Soulbound Allegiance - Damage (40) Soulbound Allegiance - Accuracy/Damage/Recharge (40) Soulbound Allegiance - Accuracy/Recharge Level 35: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/Endurance (39) Red Fortune - Defense/Endurance (39) Red Fortune - Defense/Endurance/Recharge Level 38: Fulcrum Shift (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Transference (A) Efficacy Adaptor - EndMod/Accuracy (42) Performance Shifter - EndMod/Accuracy Level 44: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (45) Adjusted Targeting - To Hit Buff (45) Adjusted Targeting - To Hit Buff/Recharge (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - Endurance/Recharge Level 47: Summon Tarantula (A) Expedient Reinforcement - Accuracy/Damage (48) Expedient Reinforcement - Damage/Endurance (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Resist Bonus Aura for Pets Level 49: Grant Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Unbounded Leap - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (43) Numina's Convalesence - Heal (46) Miracle - +Recovery (46) Miracle - Heal (50) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (34) Endurance Modification IO (36) Performance Shifter - Chance for +End Level 50: Spiritual Core Paragon ------------ http://www.cohplanner.com/mids/download.php?uc=1476&c=676&a=1352&f=HEX&dc=78DA6593CB4F135114C6EF74A6D6162A45040AB4400B9497AD548D4B549E16A8165F2B95D45A6092A6257434B2F43F70E363E56BA151131335465DF85FF8D8F82FA868DC8F67E6FBA08D9DB4FDCDFDEE39E77EE7F6DEECCD99E657F3B78E2B2D345DCA57AB2BD395B2B55929958A9BDE6C7ECD2C28797C39B35C58AF583E79EFAF05ECC4A672A57CD9DA1985EB02A6AEAFAEA616CD72D1320B55D59AAB4870A67CC3AC9A57CD92696D35B9CA5CC95C5BB78278775ECDF25AC01D9DDB2816AF456637CC42AAAE6A365F28CA4FD52A6E6E85C55242BEAF35C5C736D4535DA9B4A13C2FC967A0F19C7C01CED6E72C6AAEB6F70C185822B360F369F08D40638E36E3C1DC2CB86F8E9C074319F0AD24E8CCD1CF732E07EE5F26CF8207CE8141D96BAFBB90AD7BDBB1F69E1019A0D720F84EE0637D5F9E752E81FD97C92BE40A3827397EB7135BF9BB95AB9D926113B5266A7E291C840F23481FBDF411A38F187DA4BFA3B626392DF0A35A6C79D47B0968A5C3D6CF121535D4C017F22B38F80D4C1F933043570B92D3C62A6DFD70A34BE576B8F1B6776A6E7CC761FC9B1DBD321E3654384E0E80DD31D090DC4EEE68273BE9662711761261271F045DF4DB15365C6DB48B8C826311B2078C4BFD1ED4F7F48CC36FEF7FCC3896D95374127D7E14AD8F6BF54D610707A7C1E149F2047912BC239B19672F71F632C85E12EC25C15E9C033C847F551BA28F04E91CF211ACAD8DDC46EDD1BBE02759639CBEC69F403BF8807C483E02938FC1FB9293428E9EDA8676E837F987FCCB5B22FB35C1BD98600FCE96F246CAC73939D19A628F35CC4E3428E906E5488372B4415972148D8A0E7F3963F7A62BCD8DF28776EFB1FD2320B3CCD092D8CD5F35CDD02EA2A3B10B607201A7309901D3319CDA9FF575465067BBA679349EFC1839700FEE96E56AA41163FF03F242DA4F
  16. amagi

    Pure Regen

    I have a WP/SS build on the forum I posted a couple days ago with 650% regen. I've never had problems getting aggro with RttC and Taunt,, plus attacks. However, if you moved the + Regen Regenerative Tissue and/or changed one of the Heal/Absorb IOs in RTTC to the debuff procs, you should have 574% regen. Or pull from the Endurance IOs to build aggro. I like having the End full so I can cycle attacks and stay in the fight.
  17. I've wondered this same thing.
  18. Wanted to push regen as high as I can and keep in the fight (end recovery). Battle to build aggro with taunt, RttC, and attacks. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Bunker Hill: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: High Pain Tolerance -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(13) Level 1: Jab -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19), Hct-Dam%(46) Level 2: Mind Over Body -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(11), RctArm-ResDam/Rchg(11), RctArm-ResDam(13), RctArm-EndRdx/Rchg(33), RctArm-ResDam/EndRdx/Rchg(50) Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal/EndRdx(17), Heal-I(31) Level 6: Combat Jumping -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(15) Level 8: Super Jump -- Jump-I(A) Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(36) Level 12: Rise to the Challenge -- Heal-I(A), Heal-I(17) Level 14: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(46) Level 16: Maneuvers -- LucoftheG-Def/EndRdx(A), RedFrt-Def/EndRdx(21), EndRdx-I(46) Level 18: Heightened Senses -- LucoftheG-Def/EndRdx(A), RedFrt-Def/EndRdx(21) Level 20: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rng(23), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Acc/Rchg(25) Level 22: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27), AdjTrg-EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(36) Level 24: Boxing -- Acc-I(A) Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(33) Level 28: Weave -- RedFrt-Def/EndRdx(A), LucoftheG-Def/EndRdx(31) Level 30: Rage -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(34) Level 32: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(39) Level 35: Hurl -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(40) Level 38: Foot Stomp -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42), Obl-Dmg/Rchg(43) Level 41: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Rchg/HoldProc(50) Level 44: Assault -- EndRdx-I(A), EndRdx-I(45) Level 47: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50) Level 49: Strength of Will -- UnbGrd-Max HP%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), Pnc-Heal/+End(7), Mrc-Rcvry+(33), NmnCnv-Heal/EndRdx(34), RgnTss-Regen+(34), NmnCnv-Heal/Rchg(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-End%(9) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 0: The Atlas Medallion Level 0: Task Force Commander Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1531;725;1450;HEX;| |78DA6594594F135114C7EFB4B7604B9196022D5B170AB4741928F0AC09821A43130| |CA24FA619716C4726A56987288F266E0F3EA0C6F8A02FFA01FC047E0EF7EDC13D6E| |AFAEF574CE1F68D2493BBF7BCFB967B9E7DC3BF9F3F3DE07872EEC178AF780A9D56| |A85635A794DAFBAF25AD15815F474CC6D3404D1C38669B6D33CC40B0AF3FA19BD5C| |D3D51324AFAC9FD3AB8350E47553D7D5E58D0A8D97ADAA5E2E5A25E15D5A5F37D54| |55DAB18E562D7F6E4B45EAD958C4AA73D3F68144B1669FDF66CC5324CC3DA2CCCE9| 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  19. American Legion alumnus checking in. I played the variations of Sgt Fallujah (tank, scrapper, blaster, etc) and Erin Gobraugh. Good to see so many back (Wonder, Rocky, and Mecha, among others). Excel server.
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