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  1. GladDog

    What a deal!

    Hello, I don't usually post these things, but this is a really, really good deal. Newegg is selling the same type of monitor I have for a really low price. Its a curved 35" UW 2560x1080 by Decogear. The vertical height is slightly taller that the 27" 1080p it is replacing. I love it. It makes gaming, even in an old game like CoH, a lot more cool. Newegg has it for $287 + free shipping until midnight on 1/31/21. Some assembly required, which I was a bit surprised at, but its not hard at all, as long as you have a Philips screwdriver. Took me about 10 minutes between opening the box and setting it on my desk. Deco Gear 35" 2560 x 1080 21:9 DVI, HDMI, DisplayPort Curved Ultrawide LED Gaming Monitor - Newegg.com
  2. The description says; "NOTE: This enhancement can be slotted in any travel power." I always thought that Sprint was our first travel power...
  3. I bought a couple of Universal Travel +4 KB resist universal travel enhancements to put in powers for my squishy's, but they won't slot in Sprint or the Prestige sprints, even though these powers will take Running and Leaping enhancements. If a power will take a run enhancement, why won't it take a universal Travel enhancement? Is this a bug or intentional? I can understand why they won't go in Swift, since it does not allow any sets. But why can't I slot one in a power that will take travel powers? Can this be fixed?
  4. I'm 62 *added as edit* I doubt I'm the oldest one either...
  5. I'm shocked I did not post here yet. I was Glad-somethingoranother on Justice. After the first year of the game I joined the Tempest Legion and stayed with them until the end. GladBurn GladHand GladStrike Gladness Gladicus GladStone GladFire Gladsicle Gladfury Amongst others! Been playing on Excelsior since April 2019, I have 6 50 (+3)s and am working on others... Add @Gladness to your friends list if you remember me.
  7. This is GladDog here, glad to see you again! I was one of the forum watchdogs at DCUO source as well as doing a couple of podcasts. I stayed with them all the way until the snap... :( I'm also playing on Excelsior with Legends. Add @Gladness to your friends list!
  8. I did not say not to suggest. I said to realize that a new powerset or a new AT or some-such is not something that is likely to happen soon, if at all. Suggesting a tweak is something that may happen quickly. I have suggested that they change the order of the powers in the epic pools Energy Mastery and Body Mastery so that Physical Perfection is Tier 1, moving Focused Accuracy to Tier 2. Because this is something that (I assume - not sure since I am not a programmer) should be easy to implement. I try to keep my suggestions simple, so that the devs may actually consider doing them.
  9. The dev team is for the most part, if not completely, unpaid and doing this stuff part time. It may take a year for a new powerset to be developed and tested. Not to say that you can't suggest away, but suggestions that are small adjustments to powers are much more likely to be done that a new AT or even a new powerset. Earlier I suggested playable Rikti. The only reason I suggested that is because Paragon Studios was considering doing this, and there may have been a significant amount of coding already finished. There are a number of powersets I would suggest, but I hardly feel like wasting my time doing something that will likely never see the light of day. So keep those guys in mind when you suggest things! Or if you have some coding experience, maybe try to make that powerset and let the dev team balance it out if they think it is worth their time. That would be far more likely to be finished and put in the game than 'A Dust Mastery powerset would ROCK!' type suggestions.
  10. Jack's initial proposal for City of Heroes was for everyone to go into missions wearing power armor. As they got damaged the armor would be less and less effective until the hero needed to abandon it. Once he realized the ridiculous amount of work he was making for himself and his team, he gave up on the idea. Also, this introduced gear into the game, and he was loathe to do so, since he was trying to make a game that was not gear-dependent. This was all the way back in early 2001.
  11. My main is a Dark/ Dark Scrapper, and it is normal to run with Cloak of Darkness on. Stealth, + def, + perception, +res immobilize. It is really annoying to have to turn off one of your primary advantages to get the hostage to the door.
  12. By the way, I do want to mention that power creep can be a devastating problem. Back in Issue 2 of the live game, Fire tanks used Healing Flames for Stun & Sleep resist, Burn for Hold and Immobilize resist, And mostly they took Acrobatics for KB resist. The only AoE taunt was Provoke, which cost 2 powers from a power pool that was needed for no other power. The reward for all of the micromanaging required to properly play a Fire Tank was the highest DPS available - by far - to a tank. And there was a lot of micromanaging. Then in Issue 3 The following changes occurred. Taunt became an AoE - no need to take the Presence Pool, a boon for all tanks. All mez resist except KB (none) and Disorient (put in Fire Shield) was moved to Plasma Armor. Burn damage was slightly attenuated, but the recycle rate was improved. Healing flames had the heal improved, stacking Toxic resistance added, and still had the Disorient resistance in it (I don't think this was intentional). Now, Fire Tanks were easy mode. About 1 in 4 new characters was a Fire Tank. But all of us old fogey Fire Tankers knew it was only a matter of time before the nerf hammer fell. And it fell hard, basically ruining the class. They increased the fear in Burn to the point that even with two tanks taunting, the bad guys would not stay in the patch. With the only real reason to take a Fire Tank removed, they disappeared off of the face of Paragon City. So yeah, any power increase must be CAREFULLY measured, and usually there has to be some sort of counter to keep the increase from ruining everything.
  13. First off, I agree that this is a good idea. Second off, the OP has made a pair of pools that have too much power. Third off, keep in mind that the Homecoming team is for the most part (maybe completely; IDK) unpaid. Any suggestions that has a chance of being put in the game has to be simple. Perhaps this would be a better implementation... FIGHTING T1 - Boxing, Kick T2 - Air Superiority, Hurl (some form of ranged attack should be added to the pool) T3 - Crosscut All of these powers exist in-game. T1 & T3 are already in the Fighting pool. The T2 powers would need to be renamed, and Hurl would likely require a little balancing. SURVVABILITY T1 - Insulation - same as Invul/ Resist Elements with 5.2% (6.5% for tanks) resistance EM Shield - same as Invul Resist Energies with 5.2% (6.5% for tanks) resistance T2 - Tough, Weave T3 - Siphon Life from the Dark Melee set, but with damage and healing scaled down. BTW, how does Weave soft cap defenses? AFAIK, it is a whopping 3.75% defense to all damage. And it is an expensive toggle at .32 end per sec.
  14. Boxing has very good DpA, especially compared to powers like Jab and Barrage. I think that they should have separate pools. Fighting (melee + 1 ranged) and Survivabilty. Fighting Tier 1 - Boxing, Air Superirority Tier 2 - Flurry, Leg Sweep Tier 3 - Spring Attack or possibly Hurl Survivabilty Tier 1 - Resist Elements ( passive 6.5% or 5.4% resistance to Fire, Ice and Toxic) Resist Energies (passive 6.5% or 5.4% resistance to energy, negative energy and psionic) Tier 2 - Tough, Weave Tier 3 - Something similar to Rune of Protection
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