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Molubdos

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About Molubdos

  • Birthday 09/10/1990

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  1. Proton Sweep and Atom Smasher in Scrapper Radiation Melee have the Tanker Target Caps of 10 and 16 respectively.
  2. I can confirm that this happens on Scrappers as well. I can only assume that this is a design choice in this power's instance, due to this power summoning pseudopets on longer tick intervals, which make it trickier to work with for suppressing, so they just let the power continue to shut down as before: If suppression works by "pausing the timer", the already spawned pseudopets continue doing damage, creating an effect that "leaks through" some control. Shutting down the power also does the same thing, but forces reactivation to resume damage, unlike other PBAoE Toggles that simply "stop ticking" when control lands. If suppression works by "rendering ticks ineffective", then short-duration controls may not work to mitigate this power (as the duration may be too short to hit the tick), which makes suppressing it much more inconsistent.
  3. One on the new Zookeeper Omega badge from Advanced LGTF. And another one in the description for Monstrous Aether. The spelling of "fluctuating" is fluctuating!
  4. Further to this, the Hint Magazine for the plaques in Kings Row is inconsistent: The first instance of Kings Row has an apostrophe added, while the other two have it absent. Founders Falls is missing its apostrophe (Why is Founders' Falls possessive while Kings Row isn't? I don't know, but that's how the game treats it)
  5. Played as: Rad/Willpower Scrapper, Level 50+1, Incarnate Powers, solo. Difficulty: +0x6 on Mission 1, +0x4 for remaining missions, Boss/No AV Critters: You're certainly not playing around with the End Drain on some of those mobs! Definitely a shock to those who are used to soloing with higher enemy counts (unless you have good End Drain/Recovery debuff resistance or very high Energy def). Structure: Generally strong pacing, imo. Special honour goes to Mission 4 - ignoring the 'ooh, shiny challenge' distraction of the Giant Monster, Mission 4 is very well-focused for an outdoor mission - filling the map with staggered events works really well on that front while going for the objectives. (Small suggestion in spoiler, personal opinion but ) Overall: Good fun, despite the challenge the enemies gave me, with good pacing and solid writing to fit things together.
  6. With another character, I may have managed to sequence break a M1dway skip in the first run through via Ouro - as a Science origin character, going through the science tree, disagreeing with Stribbling, going through other dialogue, triggering the science tree again, then agreeing with him in the first report, he offered me the option to skip M1dway, even though it was the first run? (Although I did have to restart the arc upon entering the first mission after realising some AE weirdness had stuck to my character and broke temporal scaling) Also, typo: "powes"
  7. I've managed to reach "another" path over multiple flashbacks, but having some issues in the now-modified Port Oakes instance.
  8. In 27.6.5387, a Smuggler's Sub has been also added to Port Oakes as well as Striga Isle, although it hasn't been fully implemented as a destination yet. Choosing Port Oakes as your destination simply drops you into the zone with the same co-ordinates from the previous zone... usually leaving you OOB. The actual sub is by [-4176.7 7.1 -440.6], on the east side of the zone. (Edit: I have subsequently seen that this issue has been fixed internally, as per a post in the feedback thread for the new Vigilante arc.)
  9. The command to show the UI in the game's "print screen" screenshots is /screenshotui 1. One key note is that in Page 5 (which released this week), Fire Sword powers (Fire Sword, Fire Sword Circle, Greater Fire Sword) had Defense Debuffs added for players, and the AE versions of these powers were also changed to reflect the change - if the mobs you're fighting have these powers, they'll now be shredding through your +Def before you know it.
  10. Interesting - can you show the power being active, near some mobs and showing the icons + defense values? (Also inform us of which AT/Sets you're using) I've just tested this on my Rad/Willpower scrapper and the power seems to be working normally.
  11. Within Alexandra Sideris' "Destroy the shadow crystals" mission, on Caves_Mediterranean_45_Layout_06, Incarnate Shifts have not been applied. (Apologies for the clustered mess of a screenshot - I wanted to try and condense the full spectrum of information into as small an image as necessary.) Also seen on Destroy the shadow crystals, Caves_Mediterranean_45_Layout_02; this appears to be an issue with the mission rather than the mission/map combo, as "Rescue captured soldiers" worked on the same map. Edit I spent some time doing some more missions - it seems that "Destroy the shadow crystals" is the only mission with issues: Incarnate shifts do not apply The three EB guardians all share the same name (this has happened on all three times I've checked this mission!) Maps: Layout 06, 02, 07
  12. I can confirm the incorrect flavour text for Rogues and Villains, screenshots attached.
  13. Zone: Cap Au Diable Location: University, South Building [633.4 118.0 -1266.4] This Midnighter texture/connector block seems to be applied in the wrong place? The entrance to the Midnighter Club is on the North Building - if anything it should be there. Image 1 - Incorrect Block? Image 2: Where it is supposed to be? [650 44.9 -1582.5]
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