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Troublechuter

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Everything posted by Troublechuter

  1. So on live I used to run a physics-themed Grav/Kin controller. The only issue I had with him was that his damage output was basically nothing so soloing with him wasn't really an option, and while I like being on crowd control duty in a team setting (my main is a tank), I don't really enjoy being relegated to a purely support role. But now that Dominators aren't strictly a villain thing, I'd like to try remaking him as either Grav/Energy or Grav/Rad, my only questions are around which specific powers I should be taking, since the combination of powersets, particularly Grav/Energy seems kind of wonky. For example, as a Grav/Kin controller, my main damage powers were Lift and Propel, but as a Dominator with an entire secondary set full of damage powers, they both seem kind of redundant. Should I be skipping / not slotting them and focusing on my secondary powers for damage? Or do they still serve a purpose? On my Grav/Kin I would skip Crush entirely as it seemed redundant with both Crushing Field and Gravity Distortion (which I always saw as just a better version of Crush) available pretty early on, and I needed a damage-dealing power more than a hold in those first few levels. But for a Grav/Energy it seems like I don't really want either? I would expect that as a Dominator I'm going to be using Gravity as my crowd-control set, and Energy as my damage set, so I don't really need a Gravity power that just deals damage. I have a whole other powerset for that! I'm also told that Power Bolt is kind of useless, so it seems like I'm going to have to pick up a bunch of powers that I don't actually want early on as placeholders until the "better" ones are available. So what to do? Am I going to be forced to take a bunch of "useless" powers to begin with, or is there some synergy here I'm not seeing? I figured that Gravity's holds would at least counteracts Energy's knockback somewhat, but other than that these don't seem like sets which gel together all that well.
  2. For the life of me I cannot find the old "masks with hair" group in the character creator. I'm 100% certain that several of my old characters had both a mask and hair (I can even find references to the "masks with hair" group online), but it doesn't seem to be an option in the new-school character creator. Am I missing something?
  3. Troublechuter

    (Re)Union!

    I was Smackhammer, Amethyst Blade, Thunderbelt and a dozen+ other alts I made to either amuse or help out newbies that never made it to level 10. I don't recognize any names so far but then I stopped playing a couple of years before the big shutdown, it was always comforting to know that CoH was there if I ever wanted to go back... and then one day it wasn't. Problem I'm going to have is I've moved to Australia in the intervening years so re-connecting with people in the opposite timezone is going to be tricky!
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