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_ancora

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Everything posted by _ancora

  1. Come on people, widows are amazing! Especially fortunatas.
  2. I played it yesterday all day & was quite enchanted by the old gameplay: the tediousness, the difficulty, the size of the world relative to your movement speed. Everything felt very nostalgic, sure, but it was also just damn fun mechanically. I only got to lvl 15 and that was with quite a lot of work. They really don't make 'em like they used to - BFA is a completely different game and it has been since Cataclysm. They took out so many RPG elements over the last ten years that really made it feel alive. Also, the community seems grateful and welcoming at least on my server. I think people are actually happy to be challenged & forced to socialise to group instead of zoning in and out, sharding, seeing people cross-realm once and never again. I don't know how much shelf life it will have but given they have about 80 running servers, the interest is clearly there.
  3. I feel like most of us were so scarred from losing the game without much warning originally & that kind of trauma is lurking so hard that we are afraid a big dip in numbers will make HC unviable to run. But as long as the donations keep up and there's a dedicated base (there is), there's really no need to stress.
  4. I loved playing villain back in the day, it was all I played. I love the red/black colour scheme for Arachnos, it's awesome to smash Longbow bases apart and mayhem missions were probably my favourite content while levelling. It's fun to roleplay selfishness cause I'm quite an altruistic person in my daily life and go out of my way to help others all day at work. So when it comes time to put on a cape I like to mess up some stuff, go on a thieving spree, destroy the world. Plus, Lord Recluse's Strike Force. Come on. That's the most fun I've ever had in this game. Nothing feels more badass than destroying the symbols of hope for the lazy people of Paragon City. I never found the hero side very enticing although I appreciate the zone design and the general population levels.
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