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eweb

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Everything posted by eweb

  1. Thanks for the replies. Troo, I skipped the numina since the regen seems pretty insignificant compared to dark regen, and the +end is less than a 50+5 endmod in stamina. The force-feedback chance for recharge and the +scaling resists are a good addition. Biggie, I run at least half the time solo, but the more important stuff I do is teaming so both are valuable. The resist levels you've achieved are impressive, so I'm incorporating some of your ideas I'd like to split gauntleted fist to double the energy resist bonus, but don't see how to do it without sacrificing too much. Is proccing out gloom and dark obliteration better damage than slotting for dam/recharge? And of course the loss of 10% recharge and fire/cold/aoe def. But the build is definitely looking better - time to respec and test it out.
  2. The synergy is there. Lots of knockdown paired with a resist set to avoid the hits. Oppressive gloom and fault stack to stun bosses. The -tohit from gloom/dark obliteration stack with the not-quite-softcap defence. And most of all the end hungry stone melee stacks with the best in class end sucking dark armor. This is the best build I was able to come up with, so I respec'ed into it and have played it for a while. I ..... don't like hover-tanking. Hover scrapping was awesome back in live, but not working for this combo. To use Tremor and Fault you need to squash down on the ground, and the build is tight enough to mean there aren't slots to spare to enhance flight speed. This build only gets to 42.6% def smash/lethal, 43.6% melee, worse on the others. But combined with the resists, and dark regen every 13 sec, is extremely survivable. So, I want to dump hover. I don't like taking hasten, but since dark regen is a huge part of the survivability, it's obviously useful. Swapping hover for hasten, still 3-slotted but with recharge reductions, it is 13 seconds short of permanent . Dark regen is up every 13 sec in the original build, every 10.7 seconds in the hasten build. Defense goes down to 38.3%smash/lethal, 40% melee. I haven't done much mids planning since pre-ATO live, so there is much I might have missed. Any suggestions on boosting survivability without hurting damage too much? . This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sandstone Anvil: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Stone Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Embrace -- GldArm-3defTpProc(A), GldArm-End/Res(7), GldArm-ResDam(9), GldArm-Res/Rech/End(13), GldArm-RechRes(40) Level 1: Stone Fist -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7) Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(31) Level 4: Kick -- Empty(A) Level 6: Obsidian Shield -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(37), Ags-ResDam/EndRdx(42) Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Heal/HP/Regen/Rchg(17), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(19), TchoftheN-Acc/EndRdx/Rchg(21) Level 10: Death Shroud -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/End/Rech(23), ScrDrv-Dam%(23), FuroftheG-Acc/Dmg/End/Rech(25), FuroftheG-ResDeb%(25) Level 12: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx/Rchg(29) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(42) Level 16: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Dam%(43) Level 18: Build Up -- GssSynFr--Build%(A) Level 20: Fault -- Stp-Acc/Stun/Rchg(A), Stp-Acc/EndRdx(31), Stp-Acc/Rchg(31) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 24: Heavy Mallet -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(13), SprGntFis-Rchg/+Absorb(15), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(21) Level 26: Oppressive Gloom -- AbsAmz-EndRdx/Stun(A), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-Stun(33), AbsAmz-Acc/Rchg(36), AbsAmz-ToHitDeb%(40) Level 28: Tremor -- Arm-Acc/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 30: Tough -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam/EndRdx(46) Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(42) Level 35: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(46) Level 38: Seismic Smash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(50) Level 41: Gloom -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/Rchg(45), Apc-Dmg/EndRdx(46) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(48), SprFrzBls-Acc/Dmg(50) Level 47: Soul Transfer -- AbsAmz-Stun/Rchg(A) Level 49: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
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