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mandur12

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  1. Closing in on 50 and looking for a rock solid build, and not sure I'm satisfied at my first go. My goals are to mostly ignore my survivability and endurance except for the occasional EA and Hoarfrost, and caveman the heck outta some badguys. Cash isn't an obstacle, so if you can figure out an improvement, I'd like to hear your thoughts. Thanks!! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Neander Paul: Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Villain Profile: Level 1: Pulverize -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(13) Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15) Level 2: Jawbreaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(19), SprUnrFur-Rchg/+Regen/+End(21) Level 4: Super Jump -- BlsoftheZ-Travel(A) Level 6: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), DctWnd-Heal/Rchg(25) Level 8: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(31) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Build Up -- RechRdx-I(A), RechRdx-I(31) Level 14: Chilling Embrace -- EndRdx-I(A) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33) Level 18: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(33), LucoftheG-Def(34), EffAdp-EndMod/Acc(34), EffAdp-EndMod/Rchg(34), EffAdp-Acc/Rchg(36) Level 22: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Shatter -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(43), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dam/KB(48) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/EndRdx(42), StdPrt-ResDam/Def+(43) Level 30: Weave -- Rct-ResDam%(A), Rct-Def(43), Rct-Def/EndRdx(50), Rct-Def/EndRdx/Rchg(50) Level 32: Crowd Control -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 35: Icicles -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(40), Mlt-Acc/Dmg(42), Mlt-Dmg/EndRdx(42) Level 38: Hibernate -- RechRdx-I(A) Level 41: Permafrost -- UnbGrd-Max HP%(A) Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rng(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(7), RgnTss-Regen+(7) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(3), PrfShf-End%(3) ------------
  2. I've never done a Dom myself, but a friend asked me to work up an end game build for an Elec/Elec. No real requirements other than flight as a travel power. So I studied the resources I could find on things like perma-dom and oedipus_tex's powers description, and put this together. I know it's stupid expensive. But go big or go home, amirite? Anyways, looking for expertise on any obvious slotting and powers issues that with out the proper experience personally, I may be just doing wrong. Also, eeking out more defense would be a goal. I feel my friend is a bit more ranged oriented, hence some of my choices. Anyways, thanks in advance for more eyeballs and any advice anyone can give! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Dominator Primary Power Set: Electric Control Secondary Power Set: Electricity Assault Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Tesla Cage -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), AscoftheD-EndRdx/Rchg(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), AscoftheD-Rchg/+Dmg%(23) Level 1: Charged Bolts -- Apc-Dmg(A), Apc-Dmg/Rchg(5), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(27) Level 2: Chain Fences -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprDmnGrs-EndRdx/Rchg(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46), SprDmnGrs-Rchg/Fiery Orb(46) Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(50) Level 6: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(43) Level 8: Conductive Aura -- PrfShf-EndMod/Acc(A), PrfShf-Acc/Rchg(9), PrfShf-EndMod/Acc/Rchg(11) Level 10: Havoc Punch -- Dmg-I(A) Level 12: Static Field -- CaloftheS-Heal%(A), CaloftheS-Acc/Rchg(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Hover -- LucoftheG-Rchg+(A) Level 18: Paralyzing Blast -- UnbCns-Hold(A), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(31), UnbCns-Acc/Rchg(31), UnbCns-EndRdx/Hold(31) Level 20: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(33) Level 22: Jolting Chain -- FrcFdb-Rechg%(A), Dvs-Acc/Dmg/EndRdx/Rchg(43), Dvs-Acc/Dmg/Rchg(43) Level 24: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx(29) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(33), CrcPrs-Acc/Conf/Rchg(34), CrcPrs-Acc/Rchg(34), CrcPrs-Conf/EndRdx(34), CrcPrs-Conf%(36) Level 28: Static Discharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(42) Level 30: Boxing -- Acc-I(A) Level 32: Gremlins -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40), SlbAll-Dmg(42) Level 35: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39) Level 38: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(39), UnbGrd-Max HP%(42), GldArm-3defTpProc(46) Level 41: Sleet -- RechRdx-I(A) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), Rct-ResDam%(45), ShlWal-ResDam/Re TP(50) Level 47: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48) Level 49: Hoarfrost -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(21), NmnCnv-Regen/Rcvry+(21), RgnTss-Regen+(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(15), EffAdp-EndMod/Acc/Rchg(17), EffAdp-Acc/Rchg(17), EffAdp-EndMod/Acc(19), EffAdp-EndMod/EndRdx(19) Level 50: Spiritual Core Paragon ------------
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