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Dungeoness Eloora

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About Dungeoness Eloora

  • Birthday October 8

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  1. If you just save the build to a file on your PC from the file menu, you can then attach it to your post here. Don't use the export feature.
  2. Edit: Apologies I attached my bi-form PB build instead of human form. While avoiding any dip into dwarf form on a PB is much more playable than WS, I'd still find it hard to make myself play at this point. Will have to dig around my build vault to find my real human build. Renamed my bi-form build and reuploaded for posterity. - Medianly expensive but not the worst out there. - Slotted for a few extra hp bonuses, enough recharge for perma Light Form, a cursory buffer of defense, plugging the Psi hole, and slow debuff resistance. - Using the best skills from dwarf without a lot of slot or power bloat. Bi-form PB.mbd
  3. I don't think that is a bad idea at all. Consolidating recent, working builds into one thread that can be shared with one link will create a strong beacon to steer toward for new and old players alike. And if build posters were kind enough to include some details about their build, like expensive vs. budget, playstyle, certain skill choices, all the better, let's do it!
  4. If you're interested in stacking defense, the Fire epic pool is probably not the best pick, so I'd suggest Mace if that's a primary goal with your build. This is the build I've been running on mine, or close enough to it, though it could probably stand some sprucing up. It has good s/l defenses and resists, with a boost when Rune of Protection up. Even though Domination protects us from a lot of CC, it isn't infallible and does drop occasionally, so I like having a buffer. One power pick is unselected and is up for some customization. Fire.Psi.Mace Dominator 3.2024.mbd
  5. Welcome back! We are still here...well, some of us anyway. I took a break as well but trying to find a few reasons to get back into it lately. If you're on Excelsior, log in and call out into the void with the fury of the dead gas giant we once called home, and a new chat channel just for us will appear to you! (If that doesn't work, right click the chat window -> channel search -> most active -> find and join "Kheldian Family" :D)
  6. I've also experimented with having Starless Step in my builds. Its appeal is apparent - a lightning fast teleport suitable for use in combat, with a small boost to ToHit on top of it. It's fun! Ultimately though, Warshade builds tend to be very tight on power choices, and the above isn't a compelling enough reason to keep it in an endgame build IMO - particularly at the expense of legitimately useful powers like Gravitic Emanation. Assuming a tri-form build, you already have access to 2 slow yet free teleport powers perfectly capable of escorting you into the middle of a pack of mobs, or to any target you choose, at 3 times the range, with no cooldown of any kind. I don't want to rain on your parade, and you are free to build and play (and post on the forums) however you like. If what you are working with is fun for you, keep with it. I'll leave it to you to express whether you seek more serious build advice, or are just seeking to chronicle your Warshade journey.
  7. That belt is the bane of that costume. It is too big and unrealistic to even be able to wear and move freely in, assuming it's made of metal. I wish there was just a thin, braided cloth cord attaching the front skirt to the back.
  8. I can't seem to find the source guide anymore, but I copy/pasted this excerpt about how to arrange macro commands into my personal Google sheet of CoH stuff. I don't know if the info is 100% accurate but it seems to line up with how most people arrange working macros for the game. It attempts to explain why we arrange macros the way we do with a little more comprehensible detail, and could be helpful as a guideline when one is unsure of how to compose macros containing several different types of commands. So if you're still with me, the main takeaway according to classic knowledge is clear: Put all your instant, invisible commands at the front of your macro, and power activations after those, according to the order explained in the guide, and everything will run smoothly. The thing is, neither of the commands in OP's macro should interfere with each other at all, and therefore should be able to go anywhere in the macro string. There is only one misc. command and one power command, thus it is both read and executed from left to right. I just used OP's command order on my PB, and was able to both toggle forms and swap trays seamlessly in rapid succession. I switched back to the traditional order and same deal. There is another explanation as to why the goto_tray command gets eaten in some people's macros - it might not have anything to do with a required command order, but I couldn't tell you exactly what it is. Some people have claimed that the game is old and just hiccups on certain commands sometimes, especially when you are pressing a lot of keys and/or macros successively. Maybe another macro guru will come by and chime in because ¯\_(ツ)_/¯
  9. Me too. I was using the glowy light wings before, which don't even interact with the player's physical back in a visible way, but as CD5 mentioned, there are baked-in limitations to displaying costume parts. Maybe one day the devs will tinker with it to allow more part stacking.
  10. I just want to add this detail related to the Sybil pieces specifically, in case anyone else was as confused as I was about how why it might not be showing up as an option in the costume designer. You can't use a back slot item and the Sybil chest at the same time, have to pick one or the other. A friendly player passed along that info to me so I wanted to pay it forward.
  11. My Mids has updated itself to page 7 but I still can't open your build via data chunk: "Unable to recognize data...". Would you mind attaching your build files as well, @KaizenSoze? Thanks!
  12. I actually had this same ponderation a year ago, for Warshade mostly. I even made a spreadsheet, and listed all of the shade's abilities down the left side, poured over Mids to find a handful of primaries and secondaries that provide even a fraction of them, and listed them along the top. I decided I was going to stick to scrappers, since they defined the mix of melee impact + protection that I wanted to focus on. I knew full well that this would limit my ranged capabilities, but so be it. I highlighted all the similar skills between the various sets. Dark Melee, Rad, Elec and even Kinetics all had quite a few similarities when you just consider target count, range, cooldown and the like. For secondaries, I focused on keeping the resist types very close. I was also very keen on having a damage aura, which kicked out strong sets like energy and bio, but also rad, which was otherwise a very appealing set. Dark Armor is of course a fantastic analogue as well, but doesn't have endurance management, nor an ultimate ability worth taking. Fans of self rez may disagree, but builds are tight! I ended up making a Dark Melee/Rad Armor scrapper. DM is kind of a no brainer, having siphon-type attacks including Soul Drain which is quite a good analogue for Sunless Mire. For secondary I went against popular opinion and went with Rad, as it provided some extra AoE capabilities with Ground Zero, and an Eclipse-adjacent ability in Meltdown, putting it ahead in terms of useful analogous skills for my arsenal. I played it to 50 and modest incarnates, and it was overall pretty great, and did feel a lot like a Warshade in spirit. It's hard to go wrong with either of these sets. I colored Rad to look more like the umbral tendrils we all know and love. It was EZ-mode, to be honest, and got a little boring. I didn't have to work very hard to achieve top numbers in resists, with solid defenses to boot. With fewer skills available, I didn't feel as dynamic or versatile as when I'm on my 'shade. As far as Peacebringer analogues go, I did the same comparison since I also have one, but never ended up creating a character for it.
  13. When you say you want to create a melee fighter with buffs and debuffs, is the requirement that you want to buff yourself, or provide buffs for an entire group? Even though pool power melee attacks are available to all ATs, most don't have the damage multiplier needed to make them worthy of using in a regular DPS rotation. You can build a pretty sturdy Blaster nowadays, though admittedly less so in the early game unless you eschew offensive power picks in favor of defensive ones. You've got self buffs, strong melee attacks and of course ranged attacks when you want them. Some sets provide a side helping of debuffs in addition to soft CC. DPS also contributes to the success of a team in an equal but different way than buffs/debuffs do. I would still consider Blasters to be the ultimate bridge between meaningful melee and ranged damage. Of note also is that their version of Thunder Strike, in the Electrical Manipulation secondary, animates almost a full second faster than the Corruptor's epic pool version. You mentioned being bothered by slow animations and, well, it's noticeable, trust me. Neutron Basketballomb also animates painfully slow, with pathetic damage to boot. If you're set on being in melee range while contributing buffs to your whole team (the best ones also working on you) with a Corruptor, I second @Darkir's suggestion of Time as a secondary set. It is great all around for a little bit of everything - small heal, buffs, debuffs, soft CC, with a couple of powers that can be proc'd for some damage. I don't really have a strong recommendation for primary, particularly if the concept involves skipping or not using most of the best ranged damage powers in a given set because they don't animate like a melee attack. If you want to play a formidable melee character that provides strong buffs and some CC to a team, while dealing actually respectable damage and not getting mezzed every 10 seconds, play a Fortunata Widow hybrid 😉.
  14. Just a small edit I'd make to the Warshade teleport bind. Since Black Dwarf has its own teleport that is basically identical to the human form one, you might as well bind them both together, so you have a working teleport bind for 2 out of 3 forms! /bind lshift+lbutton "powexec_location cursor Shadow Step$$powexec_location cursor black dwarf step"
  15. I'm not GL, but I'm pretty sure we have similar grasps of the respective advantages of each flavor of Kheldian. A human only PB is a bit easier to play, due to being very sturdy and self sustaining without the need for bodies. At higher levels, they are able to keep their max HP perma-boosted with one of 2 self heals, buff their to-hit and damage a respectable amount, cap all resists but psionic, throw out a ton of AoE that includes KD and lots of places to shove Achilles -res and damage procs, and look quite majestic doing it with your flight. A human only WS has the ability to boost their damage much higher, occasionally to cap, buff resists including psionics to cap quite often if you have 3+ targets to Eclipse, do decent pbaoe damage with a toggle while having fewer aoe options via skills, solid ST damage if you can keep your pet summons alive, and some interesting tactical options to use via self and mob-based teleports. Your damage buff, res buff and self heals all require either living, or sometimse dead bodies to use. Neither build will be the optimal way to play either AT, but it's your dime.
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