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Rudra

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Rudra last won the day on March 1

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  1. First is 0, 3rd is 2. 2nd is 1. So for 10 active costume slots, slot numbers are (from costume selection screen layout): 0 1 2 3 4 5 6 7 8 9
  2. To the best of my knowledge, what you are seeing is a jump effect. I like to use it when running near a war wall in the RWZ to avoid Rikti Pylons or when in Faultline to cross gaps along the war walls. I don't think it works for strictly vertical movement as I haven't had it work on strictly vertical movement, but it is the jumping component of movement that seems to make that work. (Edit: I have Combat Jumping on when I do it, just for clarification.) Edit: The problem with running on water in this game is that your character has to be on a suitable surface to move on it. And water has its actual surface below the visible surface. So to the best of my knowledge, you won't ever see characters running on water because the water would need to have a new surface added to it that only worked if the character has Super Speed or Speed of Sound active.
  3. Or, you know, you can set up key binds and macros to do the same thing. Even using different costume change emotes for the same costume slot with different macros.
  4. I personally don't like Whirlwind. The animation is silly for instance. However, I do understand why they animated it the way they did. It is the super speedster's run so fast you make a whirlwind power except with spinning to avoid the problems of animating a character running in circles even when moving around. I would normally be against changing a power's appearance to deviate from theme, but in this case? I'm not opposed. I can head canon it as the character is moving so fast either running tiny circles or spinning that the our eyes can't keep up. So we only see the after effect and the character standing there inside. More options are a good thing. (Edit: Though maybe a slight blurring of the character to imply their movement would help sell that head canon.)
  5. You're missing the point. No one is actually advocating for badges to be moved, let alone so aggressively, we're just having fun.
  6. I appreciate that, but I meant it needs to not be called intangibility for its effect if it does not abide by what intangibility in the game says it does. (Edit: When you look up detailed info or look on City of Data for its effects, it says Mag 4 intangibility. It should have a different name if it follows different rules for its intangibility.)
  7. It's both. Double checked against a +17 Rikti Pylon. Okay, yeah, Mag 4 intangibility does not protect you. (Edit: Except Phase Shift is only Mag 3. So if Super Speed doesn't work the same, then it needs to not say it is an intangibility.)
  8. Please explain how super speed is lagging behind the rest as a travel power. Super Speed has 1 contemporary power: Speed of Sound. Super Speed has +350% running speed, +35 feet stealth radius, and -1 threat level. Speed of Sound has +350% running speed. Super Speed has a secondary power in a popup tray that makes your character intangible and thus unaffected by enemy attacks. Speed of Sound has a short range teleport.
  9. Oh. My mistake. Every time I read purple patch, I think purple triangles of doom. I knew enemies got more resistant to effects as they leveled higher than the player's character, but I thought it reduced the duration of debuffs, not reduce the power of debuffs. I sit corrected. Thanks.
  10. Your statement, as I read it, says that the ToHit debuff only affects minions. It does not. It affects everything in its radius.
  11. Okay, thanks. Then yeah, I agree that needs to be improved. (And prefereably the END cost too.)
  12. Where are you getting the pulses from? Even in game I see no mention of pulses for the ToHit debuff from Cloak of Fear. Just that it is applied after 0.5 seconds from power activation in CoD. And where are you getting your information from? Yes, the terrorized effect only affects lieutenants and minions, but the ToHit debuff affects everything in range.
  13. Like I said, I admit the set is extremely END heavy. All I'm arguing in this case is that -5% ToHit debuff is not negligible.
  14. I disagree. I have it on my Dark/Dark Scrapper and I leave it on most times. Yes, Dark Armor is END heavy and I wish it wasn't, but it does work for me. (Edit: Then again, I'm used to running the set from before Fitness became inherent.)
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