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Windchime

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  1. I'm interested in a less janky solution too! Following.
  2. Windchime

    SR/EM

    Here's mine. Went with Barrage over energy punch for the debuffs from Energy Focus. My ET and WH damage are spicy and tend to raise eyebrows. This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Yab-current: Level 49 Magic Tanker Primary Power Set: Super Reflexes Secondary Power Set: Energy Melee Power Pool: Teleportation Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Focused Fighting (A) Reactive Defenses - Defense (3) Reactive Defenses - Defense/Endurance (3) Reactive Defenses - Endurance/RechargeTime (5) Reactive Defenses - Defense/Endurance/RechargeTime (5) Reactive Defenses - Defense/RechargeTime (7) Reactive Defenses - Scaling Resist Damage Level 1: Barrage (A) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (9) Superior Gauntleted Fist - Damage/RechargeTime (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (11) Superior Gauntleted Fist - RechargeTime/+Absorb Level 2: Focused Senses (A) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Endurance/Recharge (15) Luck of the Gambler - Defense/Endurance/Recharge (15) Luck of the Gambler - Defense (17) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Bone Smasher (A) Superior Might of the Tanker - Accuracy/Damage (17) Superior Might of the Tanker - Damage/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Recharge (19) Superior Might of the Tanker - Damage/Endurance/Recharge (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (21) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 6: Practiced Brawler (A) Recharge Reduction IO Level 8: Agile (A) Shield Wall - Defense/Endurance (43) Shield Wall - Defense/Recharge (43) Shield Wall - Defense/Endurance/Recharge (45) Shield Wall - Defense (45) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Dodge (A) Shield Wall - Defense/Endurance (46) Shield Wall - Defense (46) Shield Wall - Defense/Recharge (46) Shield Wall - +Res (Teleportation), +5% Res (All) (47) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Evasion (A) Luck of the Gambler - Defense/Endurance (47) Luck of the Gambler - Defense/Recharge (48) Luck of the Gambler - Endurance/Recharge (48) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense (49) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Taunt (A) Range IO Level 16: Whirling Hands (A) Superior Avalanche - Accuracy/Damage (39) Superior Avalanche - Damage/Endurance (40) Armageddon - Chance for Fire Damage (40) Fury of the Gladiator - Chance for Res Debuff (40) Eradication - Chance for Energy Damage (43) Perfect Zinger - Chance for Psi Damage Level 18: Lucky (A) Shield Wall - Defense/Endurance (36) Shield Wall - Defense/Recharge (37) Shield Wall - Defense/Endurance/Recharge (37) Shield Wall - Defense (37) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Total Focus (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (34) Hecatomb - Damage/Recharge/Accuracy (36) Hecatomb - Recharge/Accuracy (36) Hecatomb - Damage/Endurance Level 22: Quickness (A) Run Speed IO Level 24: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (34) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 26: Teleport (A) Warp - Range (27) Warp - Endurance/Range Level 28: Combat Teleport (A) Winter's Gift - Slow Resistance (20%) Level 30: Energy Transfer (A) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance (31) Hecatomb - Chance of Damage(Negative) (31) Gladiator's Strike - Chance for Smashing Damage (33) Touch of Death - Chance of Damage(Negative) (33) Perfect Zinger - Chance for Psi Damage Level 32: Fold Space (A) Accuracy IO (33) Recharge Reduction IO Level 35: Boxing (A) Empty Level 38: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (39) Unbreakable Guard - Resistance/Endurance (39) Steadfast Protection - Resistance/+Def 3% Level 41: Weave (A) Shield Wall - Defense/Endurance (42) Shield Wall - Defense (42) Shield Wall - Defense/Recharge (42) Shield Wall - Defense/Endurance/Recharge Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Conserve Power (A) Recharge Reduction IO Level 49: Physical Perfection (A) Power Transfer - Chance to Heal Self Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
  3. One of the blasters I keep coming back to. Quite a few different way to play her: This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Glinda the Gunwitch: Level 49 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Teleportation Power Pool: Concealment Power Pool: Speed Power Pool: Fighting Ancillary Pool: Flame Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11) Level 2: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17) Level 4: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(21) Level 6: Swap Ammo Level 8: Bullet Rain -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27) Level 10: Combat Teleport -- BlsoftheZ-ResKB(A) Level 12: Infiltration -- HO:Micro(A), ShlWal-ResDam/Re TP(42), Rct-ResDam%(43), Clr-Stlth(43), Ksm-ToHit+(43), LucoftheG-Def/Rchg+(45) Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-Travel(48) Level 16: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36), GssSynFr--Build%(36) Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dam%(27), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(31) Level 20: Touch of the Beyond -- HO:Endo(A), Pnc-Heal/EndRedux(37), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 24: Fold Space -- Empty(A) Level 26: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 28: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 30: Midnight Grasp -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42) Level 32: Boxing -- Empty(A) Level 35: Bonfire -- SuddAcc--KB/+KD(A) Level 38: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46) Level 41: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-Rchg/ResDam(48) Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48) Level 47: Rise of the Phoenix -- OvrFrc-Dam/KB(A), Arm-Dmg(49) Level 49: Teleport Target -- WntGif-ResSlow(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Empty(A), Empty(39) Level 1: Stamina -- Empty(A), Empty(40) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
  4. Bringing this back from the dead, and ugh--that's butts!
  5. I haven't looked too closely at DS's build yet, but here's mine if you want another take: This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Volty: Level 50 Mutation Stalker Primary Power Set: Electrical Melee Secondary Power Set: Energy Aura Power Pool: Teleportation Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Havoc Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(17), OvrFrc-Acc/Dmg/End/Rech(50) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(3) Level 2: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(5), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(25), Rct-ResDam%(27) Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def(21), ShlWal-ResDam/Re TP(45) Level 6: Assassin's Shock -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(7), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(9), SprAssMar-Acc/Dmg/EndRdx/Rchg(9), SprAssMar-Rchg/Rchg Build Up(11) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Teleport -- Jnt-EndRdx(A), Jnt-Rng(23), Jnt-EndRdx/Rng(25) Level 14: Combat Teleport -- RctRtc-ToHit(A), RctRtc-Pcptn(23) Level 16: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpArm-ResPsi(31), UnbGrd-Max HP%(50), UnbGrd-ResDam(50) Level 18: Chain Induction -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(27), Hct-Dam%(29) Level 20: Kick -- FrcFdb-Rechg%(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(31), Ags-Psi/Status(31), ImpArm-ResPsi(40) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(46) Level 26: Thunder Strike -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dam%(34), Erd-%Dam(34) Level 28: Energy Drain -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(46), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(48), PwrTrns-Dam/Acc/Rech/End(48), PwrTrns-+Heal(48) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 32: Lightning Rod -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(36), SprStlGl-Acc/Dmg/Rchg(36), SprStlGl-Dmg/EndRdx/Rchg(36), SprStlGl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(37) Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 38: Zapp -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), PstBls-Dam%(42), Bmbdmt-+FireDmg(43), JvlVll-Dam%(43) Level 44: Teleport Target -- Acc-I(A) Level 47: Overload -- LucoftheG-Def/Rchg+(A) Level 49: Fold Space -- Acc-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 2: Stamina -- EndMod-I(A), EndMod-I(15) Level 49: Quick Form Level 50: Musculature Radial Paragon Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
  6. Poison is a great set, but it has some limitations which may be off putting to many. You can stack Envenom on one target by hitting it directly then hitting it with splash damage from another target. This makes for a very strong resist de-buff. I had a Thugs/Poison and a Necro/Poison on live that both melted things. The Necro suffered a bit as the pets are inherently squishy and poison's mitigation takes some finesse. In the fast paced end game your MM might feel a bit lackluster, but that can be attributed more to being a MM. My HC Poison/Fire defender absolutely wrecks face.
  7. the AoE Immobilize mitigates much of the chaos storm can cause in a very good way. Just make sure you reapply the immobilize every 10 seconds or things go flopping everywhere. Strong combo for soloing.
  8. 50 Earth/Storm, 50 Earth/Therm, mid 20s Earth/MA chiming in on Quicksand: Quicksand's value as a defense debuff drops off once you're properly slotted. If you actually level the character via content, you will be happy you have this at the lower levels. Quicksand's use as a pulling tool is useful 1 through 50. Slot a range in it and drop it at the feel of the first unit in a mob and the rest of the mob will bunch up nicely AND increase the chance of you low accuracy AoEs landing. In the age of defensed capped everything it doesn't come up as often, but I still like having the trick in MY toolbelt.
  9. Here's mine. I tend to be the first or second in melee. I take a hit or two before most of a mob is sapped completely. My recharge is such that the big 3 single target powers cycle almost seamlessly. There is a slight delay between ball lightning and short circuit, but a quick zapping bolt usually fills the gap. Hero Plan by Mids' Reborn : Hero Designer 3.0.1.9 https://github.com/Reborn-Team/Hero-Designer Click this DataLink to open the build! Strikes Twice-3: Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Hero Profile: Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(21), SprWntBit-Acc/Dmg/Rchg(23), SprWntBit-Dmg/EndRdx/Acc/Rchg(23), SprWntBit-Rchg/SlowProc(25) Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5) Level 2: Ball Lightning -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(5), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Rchg/+Opportunity(9) Level 4: Resist Physical Damage -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 6: Zapping Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(13), Apc-Dam%(13) Level 8: Durability -- GldArm-3defTpProc(A), Heal-I(43), Heal-I(50) Level 10: Aim -- RechRdx-I(A), GssSynFr--Build%(15) Level 12: Tesla Cage -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21) Level 14: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48) Level 18: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39) Level 20: Environmental Resistance -- StdPrt-ResDam/Def+(A) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), ShlWal-ResDam/Re TP(31) Level 26: Short Circuit -- SynSck-EndMod(A), SynSck-Dam/Rech(31), SynSck-EndMod/Rech(33), SynSck-Dam/Rech/Acc(33), SynSck-Dam/Acc/End(33), SynSck-EndMod/+RunSpeed(34) Level 28: Invincible -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34), RctRtc-ToHit(36), RctRtc-Pcptn(36), Rct-ResDam%(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 35: Tough Hide -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 41: Assault -- EndRdx-I(A) Level 44: Tactics -- HO:Cyto(A) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Unstoppable -- Ags-Psi/Status(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(42) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), PrfShf-EndMod/Acc(43) Level 50: Musculature Radial Paragon Level 50: Support Radial Embodiment Level 50: Preemptive Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Ion Core Final Judgement Level 50: Knives of Vengeance Radial Superior Ally Level 1: Momentum ------------
  10. I think force multiplier term captures the buff/debuff aspect of defenders nicely. Another way of looking at defenders is as a catalyst. Good defenders speed up the teams ability to achieve their goal, by making the team stronger (buffs), enemies weaker (debuffs) and more survivable (heals/mez protection). Many high level toons are geared for self sufficient solo play which is why defenders focused on team survival (empathy) tend to be less catalyzing in end game content. Debuffs, however, continue to add value no matter how built out your 50+3 scrapper teammate is--provided they haven't run off to solo the map.
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