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Yoru-hime

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  1. I had written three paragraphs, but this says it far better than I ever could. 🙂
  2. It turns out that Converter RNG is directly linked to forum post count. Therefore any and every post about Converter luck changes that poster's luck, thereby making them look quite foolish. Our devs are tricksy and ebil. They've gotta be to stay ahead of the marketeers. 😄
  3. Sitting on at least one alt idea until this hits live, maybe two. Can't wait. 🙂
  4. Spirit Ward - I like the upfront absorb boost on Spirit Ward and reduced recharge. It feels like it increases the utility past "pet protector". The cost/benefit still feels a bit high compared to a Leadership toggle that can boost an entire team, but it's closer now. I'd still probably lean toward this more on a pet AT or a character that I'm playing with a dedicated partner rather than investing in a power just for throwing it on random teammates. I'm not that familiar with Enflame, so I can't comment there. Arcane Bolt - I'm not a big fan of the randomness of the gim
  5. The entire paradigm of "mez is a constant bane to squishies but simply irrelevant to melee" has always felt broken. The melee has never paid an appropriate price for their safety compared to other damage dealers and it's only grown more apparent as that relative safety has morphed into often easily achieved near-indestructability. Seeing it so ruthlessly reinforced just drives it home. I want to believe that the devs have a grander plan in mind than just "We don't care how many build sacrifices you made to get there, Blasters aren't Blasters if they're not getting mezze
  6. His Complete Newcomer's Guides are like a giant welcome mat to the City. He cared for this community in so many ways and will be sorely missed.
  7. There are lots of problems with the traditional protective T9s. Most of them come down to the problem that the game is simply built wrong for them. Up-and-down defensive powers aren't as beneficial as they look on paper because the game rarely varies the level of damage incoming in such a way as to make them work. If you NEED them, you're likely to still going to need them XX seconds from now, so you're dead anyway. If you don't need them, using them just adds to your risk of death with the crash. With a few exceptions, enemies don't really have enrage cycles or tankbusters and tho
  8. Talk away! Either we learn new stuff or we get to watch some gratuitous dev-on-dev violence. Either way, it's a win for the fans. 😄
  9. If I remember right, PVP recipes can start dropping at level 10 in PvE content. I feel like they're rarer than standard rare drops, but more common than purples are at 50. I remember that I lucked into one while running Faultline that helped bankroll the character for a good while. The drop rate is low enough that a 5 minute timer in PvE wouldn't really be noticed if it did exist. Couldn't tell ya about PvP drop rates.
  10. The Lord Recluse in STF/MLTF is a Level 54 AV buffed to the gills by his towers. Soloing him there would be MUCH tougher than doing it anywhere else.
  11. I'm not sure I'd change anything. The rewards are nice, but not game-breaking. They give players who don't care for iTrials enough Emps to get what they need without mindlessly grinding DA arcs. Not as swiftly or easily, but it'll eventually get you there. You can play whatever content you want and still make progress. I definitely like the way that they're front-loaded rather than escalating. There's no massive carrot trying to encourage you to go further than you're naturally inclined to play a character. I don't think I'd add anything, either. If you've dinged Level
  12. The secondary effect basically tries to hold you hostage. "Build your character around me or I'm not doing squat for you." If you want to use the set, you're either building a sapper or paying a price in terms of damage and AoE potential for nothing. No other secondary effect does this. If I had an option between today's Electric Blast and a similar themed set that traded the secondary effect in for more damage and better AoE, I'd take the latter 100% of the time, even for those ATs that benefit the most from the -end.
  13. Nerf Wednesday. Tacos should be proliferated to Thursday while we're at it.
  14. I'd just pretty much reiterate most of the above. I have to have a very strong reason to bother with them. The powers force weapons and/or themes on my characters that I usually don't want, even worse than the Epics. As for story, if the unlocking arc involved STEALING power from an Arachnos Patron, that'd be one thing (and one that you could even somewhat justify as a heroic act for those who wanted to), but of course not. Your new master just gives it to you it for proving yourself to be a useful little goon.
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