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  1. I did use one set of the Superior Might of the Tanker...imo that set is just too good to pass up. I also used some LotG, some procs, but tried to stay away from any other purple or PvP sets. This build gives you soft capped F/C/E/N.E defenses, capped S/L Resistance (with 1 application of the SMotT proc), and a regeneration rate of 91.31 HP/Sec with one mob in range of RttC. Maybe you can use this as an idea? On my WP/Staff I spent some ludicrous money...but I wanted to get that toon as indestructible as I could (especially since it's about the only tank I've played in a while). As
  2. It's kinda hard to be "cheap" anymore. Especially since the Tanker IOs, and Winter sets, give such great bonuses. I'm playing a WP/Staff tank and I REALLY like him. I skipped Resurgence and Strenfth of Will. Try to slot at least 2 or 3 Numina's in all your healing powers (+12% Regen, 3 pieces also give you +35HP). I was able to soft cap Fire/Cold/Energy/Negative Energy defenses, and about 88% Smash/Lethal resistance on my WP/Staff. A fully slotted RttC gives me about 160 HP/Sec. Hard to die with those kind of numbers. I'll be jumping on my PC later, and I'll play around in
  3. I have a demons/EA. And yes, it is tanky. Very tanky and sturdy. I also have a necro/Thermal. It actually is a good powerset. I just hate the explosion of sound when you zone with necro. That's pretty much the reason I've given up on Necro. Isn't there a way to adjust sounds (and not just overall volume)? When you zone with Necro, the game plays the sound for all your summons at the same time, and it's annoying and loud. I still think mercs/pain and beast/time are my 2 favorite MMs. Although mercs/storm was fun.
  4. This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Hero Profile: Level 1: Alpha Barrier -- GldArm-End/Res:50(A), GldArm-ResDam:50(21), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(46), GldArm-3defTpProc:40(46) Level 1: Mercurial Blow -- TchofDth-Acc/Dmg:40(A), TchofDth-Dam%:40(21), TchofDth-Dmg/EndRdx:40(48), TchofDth-Acc/Dmg
  5. I have a WP/Staff and a Rad/Staff. Staff is just one of those "fun" sets. On a tank, you hit EVERYTHING with Staff. While it's not the most damaging, in groups you just lay everything to waste. The Rad does more damage due to Radiation Therapy and Ground Zero. It's sturdy, especially if you use your heal, and Rad Therapy when available. WP is "fire and forget". You can soft cap your fire/cold/energy/neg energy defenses. Plus get decent resists...all while regenerating at a base of 90 HP/Sec. I think a fully saturated RttC nets me almost 160 HP/Sec. I can be in the middle of a fire
  6. Necro/nature could be a nice theme, if thats your thing. Or /Poison. I know going with a theme or concept limits a few things, and may not be the most "powerful", but it can also be the most fun.
  7. Necro/Thermal.....I mean, who doesn't love a flaming on fire zombie? I haven't done one, but something with /Nature? (You don't have one listed). I ran a Mercs/Pain, and I thoroughly enjoyed it. I also enjoyed Beast/Time.
  8. Good luck! I love mine. It's such a fun set.
  9. Make sure to slot the Uniques (Numina's, Performance Shifter, Miracle, etc). That'll help. Plus, being able to soft cap fairly easily with Shield, you should be able to focus a couple extra slots on attack, Health/Stamina (for those procs I mentioned), and can always take Energy Mastery for your Epic power pool so you can get Physical Perfection.
  10. Sounds like @Werner is getting the same problem I have....old age/forgetful memory. We're just a couple of old farts. Now...what are we talking about? Oh, Radiation Melee. Yes, it is good. Slow, but good. You have a damaging attack that also heals you, a toggle Damage Aura, and then Devastating Blow and Atom Smasher. Devastating Blow hits HARD...but it's slow. Some people don't like the fact that it takes a couple of seconds to fire off an attack. Eh...is what it is. Plus, the cool thing with Radiation Melee is the Contaminated effect it has. In essence, if a target i
  11. Secondary powersets? Spines and Radiation Melee
  12. This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal:50(3), NmnCnv-Heal/EndRdx:50(9), Mrc-Heal:40(11), Mrc-Heal/EndRdx:40(11), Mrc-Heal/Rchg:40(13) Level 1: Mercurial Blow -- PndSlg-Acc/Dmg:30(A), PndSlg-Dmg/EndRdx:30(13), PndSlg-Dmg/Rchg:30
  13. Ok, I really don't know what your goals are. On mine, I pushed for as much Defense, Max HP, and Regen as I could. Here's my build for comparison. I really don't think you need Strength of Will or Resurgence. Once I hit 50 and slotted everything the way I wanted, the only time I've died is when I was solo'ing the Market Crash ( last AV...not much you can do there unless you have a reliable absorb shield...ie Rad or Bio). The slotting I went with gives me 49% Defense to Lethal (with 1 hit from Guarded Spin), 47% to F/C, 45% to E/NE, and 45% Melee. I have 3,033 HP, and with 1 foe near me, I
  14. I'm not able to pull your build up ATM, but just looking, heres a couple of thoughts. Unless you REALLY want the set bonuses from all those Performance Shifters, that's WAY overkill. You'll never use Conserve Power. Trust me. I took Focused Accuracy and slotted a couple of Adj Targeting in it ,and I can run it and never run out of end. Even with all my toggles. I 6 slotted RttC. Purpose for Taunt getting so many slots? If I recall, my WP/Staff has over 3k HP, and fully saturated RttC gets me over 160hp/sec (?). Again, I
  15. I never could figure out how to cap my resists with Invuln (WITHOUT using incarnate powers). My DA/MA tank is pretty much unkillable. Rad can be built to be very tough also, but you'll rely on heal/absorption to stay alive .
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