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  1. I find it's easier to cap S/L in Fire than in other secondaries, and beyond being low-maintenance, it's consistent and chunks out some damage while it's there. Other secondaries may have more bells and whistles, but who needs them for farming?
  2. If you take Swipe/Strike, do you slot them at all? Trying to draft up a Claws/WP and find myself short of slots if I throw any in the Tier1 attack.
  3. roleki


    That's along the lines of how I have my Dark/Storm slotted, Gale with an Accuracy, a KB:KD and FF+Rech, Tornado slotted with 4x Expedient Reinforcement (6.25 +rech) a KB:KD and a FF+Rech, and Lightning Storm with 5x Apoc (10% global recharge) and a KB:KD. On top of that, I took Fissure and put an FF+Rech in that. Tornado almost always procs the FF+Rech, and between Gale/Fissure, I can usually stack duration to where I'm consistently above 200% recharge in combat. All that said, perma-Haunt is kind of an oddball goal when the same effort nets you 3x Lightning Storms and perma-T
  4. I don't know about anyone else, but I had/have a hell of a time finding a permanent home for Superior Critical Strikes in Dark Melee, and for a while there, it seemed like Shadow Maul might be it. I've since moved it to Siphon Life, but it feels like I will need to move it again. All my other scrappers seem to crit waaaay more often than Dark, either naturally or off a Strikes hit. There needs to be an "ATO placement superthread" or something because even on test, it could take hours of data collection to suss out the best placement for the ATO in just one primary, let alone the 33000 other
  5. This is Dr. Jonas, my CIA-themed Mind/Poison/Stone controller, mainly used for soloing. Not much in the way of Def/Res, but between Mass Hypnosis, Mass Confuse, two ST holds, two AoE holds, a spammable AoE fear, and multiple sources of -ToHit, it's rare that he gets hit by anything and even rarer that something hits him twice. It'll be less fun when the proc nerf hits but in the meantime, it's a mob evaporator and a lot of fun to run.
  6. Combat Teleport/Jaunt is perfect for characters that want to stay at range, but have a PBAoE nuke. Boom boom boom *poof* BOOM *poof* boom boom boom.
  7. He also identifies you on sight, negating the need for ID in the first place. "Hold on, Tootboy, no further without some ID."
  8. Per Discord, estimated to be down for an hour, 9:00AM EST to 10:00AM EST.
  9. Unless it's to stall level progression (to accumulate threads/shards or something?) there's no longer a point to disabling XP. You get the same inf with or without it. This point doesn't get enough attention in these threads. In the time it takes you to clear a 4/8, you could clear nearly three of the same map at 2/8. That's almost 3x as many drops and inf in the same amount of time, and more spins at the wheel mean more chances at purple/pvp recipes.
  10. Apparently there are, yeah. I craft every yellow recipe and convert it to rare, then pitch it on the AH. Whatever white/yellow salvage I have left over beyond 10 of each, goes up for 6. I don't bother crafting orange recipes unless it's something I'm going to use on a character. Whenever I get over 1.96BN inf, I buy Super Packs until I'm back down to 1.96BN. At this point, I roll characters just to store the excess ATOs. You aren't going to market-shame THIS guy.
  11. Fire/Trick Arrow Corruptor. Rain of Fire onto an Oil Slick is a pretty good move on its own, but then you throw in all the debuffs AND scourge? And you'd still have Fireball, a full ST attack cycle, a PBAoE nuke, and an Incarnate nuke left in the tank? Not only does the "fire/OSA" thing work well together, but almost everything takes place at range AND /TA isn't looking for a whole slew of slots, so you can concentrate on set bonuses out of the primary/pool powers. It's just a really, really good pairing.
  12. I can't find the thread that discussed it, but shortly after I rolled my first farmer on HC, there was a thread wherein people talked about a mechanism that cinched off reward rolls on content that was repeated. I can't recall the terminology, but the gist was, you got more purple drops after an update or after you do a mission or two between farms. This seems to have borne out; my parked newbs get more purples than the farmer, and if I take my farmer to PI for a couple missions, they start getting purples more regularly. Since I can't find the thread, I don't rule out the possib
  13. Awesome! Thanks for pointing those out!
  14. Is there a repository or method of determining what the power icon images are named, so I don't get a red X when I do something like: /macro_image <Icon Name> OSA "powexec_name Oil Slick Arrow$$powexec_location target Oil Slick Arrow" The text-button macros were fine, but now I'm getting incarnate powers and the tray is getting a little over-populated, it'd be nice if I could macro_image the powers rather than have them in the tray WITH the macros.
  15. What farm are you hitting? Are you moving between mobs fast enough, i.e., not waiting for everything to be dead from one mob before moving to the next? As long as you've got Blazing Aura and Quills, the rest is pretty much just timing/tactics.
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