Wow, the first reply to what I said is a "If you don't like it, don't play."
Also, I have no issues with speed runs. The issue starts when changes are made to the game to make speed runs (or whatever challenge in the game) easier. You do speed runs when you and your team know how to get the job done. They're making changes that bypassing objectives for the game. Eliminating the need to click objectives at the same time, for example. It was inconvenient, not impossible. They might as well put in an auto complete for TFs and Trials.
Look at infiltrate, its tailor made for stealthing. There is nothing wrong with stealthing, but you could do it before, it didn't need a special power. The power got made when someone doesn't want to take an extra power or choose an AT that could do it. Or take a look at making your powers for the alpha slot; you can use threads instead of shards.
Why not just make 1 AT that can do everything, no weaknesses, all the travel powers, can solo everything. No risk, no challenge, no point. If you look deeper, one of the things that make heroes interesting is that they have weaknesses, they can't do everything. Overcoming that is what makes their stories interesting. That is what was meant to make the game play interesting. TFs and Trials were meant to require teamwork, and the variety of ATs and builds gave you the opportunity to find different ways to do it.