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  1. The KB to KD suggestion is probably my #1 "simplest-but-most-effective" change I'd make to Khelds. If we want to go hog-wild on ideas (this is from a PB perspective): #1a. Make both Nova and Dwarf forms inherent at 4 and 20, respectively. That means every Kheldian is Tri-Form now and you can balance around it. It also saves 2 power picks. #1b. All duplicate powers (or near-duplicates) share a single slotting between Human and shapeshifted forms. Gleaming/Nova Bolt, Proton/Nova Scatter, Luminous/Nova Detonation, Gleaming/Nova Blast, Radiant/Dwarf Strike, Incandescent/Dwarf Smite. That saves a ton of slots and makes it so the powers/forms never get "left behind" because you can't afford to slot them. If you don't pick up, say, Proton Scatter in Human form you don't get the power just because Nova Form has it but if you do pick it up, you don't have to slot Nova form. #2. The Human Shields need to add incomplete Mez protection of some kind. Shining might offer knockback and immobilization. Thermal offers hold, sleep. Quantum adds stun, terrorize, etc. If you get all three, you get full protection, though maybe only Mag 3 like Light Form. The point being, you shouldn't have to rely on Dwarf for mez protection nor have to wait until Light Form. #4. Inner Light and Light Form (maybe Essence Boost?) should be accessible from all forms. I'm ok with toggles and other click powers staying Human-only but these click powers are Kheldian-specific and carry over anyway so dropping to Human just to click them feels unnecessary. #5. Make Photon Seekers "true" albeit short-lived pets. For 55 out of 60 seconds, they are non-suicidal light balls that shoot Gleaming Bolts. In the last 5 seconds, they operate as current (death-seeking grenades). The player can manually activate their suicidal approach by setting them to Aggressive. #6. Replace Glinting Eye for the equivalent of Barrage from Energy Melee. The choice between melee and ranged at the beginning communicates that the PB is not a ranged AT. Second, the single-target chain for PBs in melee is lacking a "light" attack filler between Radiant Strike and I Strike. This Barrage-like ability could replace the current "Dwarf Bolt" attack. The loser in this exchange is Nova, where Glinting Eye was actually pretty strong but it has two ST blasts as it is and if 1b occurs, its Nova Bolt might be slotted. #7. Pulsar needs help. Redesign, make it available in Nova form (?), I don't know. I know I've never used it and I can't recall seeing anyone else use it either.
  2. I've been away a little bit but my biggest gripe is the "Knockback tax" in most of the PB powers requiring Sudden Acceleration. I have 4-5 slots devoted to it because Knockback actively hurts the rest of my AoEs. I'm not even talking about team play others complaining. If all PB powers turned into Knockdown, I would gain a ton of slots back (which are a premium for all Khelds) or be able to slot them better. Second, Cosmic Balance is mostly useless at the endgame. I'm already capped on resistances, damage is a drop in the bucket, mez protection is sort of nice but I manage just fine without it, etc. I know what it was intended to do back in the day when it was first introduced but it's completely lackluster compared to some of the others that have been revamped. I don't mind it being tied to teammates but the bonuses need to be relevant. +Defense, +Recharge, +Endurance, etc. would be far more productive. Lastly, only thing I feel my PB really lacks is single-target damage. There's just not a great attack chain for ST when I-Strike has a long animation and there's no "filler" after Radiant Strike. I'd kill for an additional melee attack in lieu of Gleaming Bolt (that also transfers into Dwarf). I end up using Dawn Strike and Photon Seekers in my attack chain because they're the only things that seem to do chunk damage. Beating an AV or other hard target is an exercise in endurance more than anything.
  3. I hopped on today for the first time in...(let's not talk about that!)... and found some interesting changes. I still have Quantum Acceleration also have Quantum Maneuvers? Did it get replaced or something? I'm also enjoying Leadership toggles cycling back on after form switches, though they still sometimes turn off. Are all toggles this way now? Ran some random missions and can confirm I was having a blast. Still virtually unkillable, Dawn Strike/Photon Seekrs/Solar Flare combo still owns bones, and dropping back to blast fools with Nova still felt good. I wish the single-target damage was higher (I struggled even hurting an AV) but for everything else, I'm still quite happy with my build. It warms my little Kheldian heart that so many folks have said this old guide convinced them to give PBs a try. We're still pretty rare, though! I had a team yesterday say that I was the only level 50 PB they'd ever seen. A few went so far to say they had never encountered a PB, though plenty of Warshades. I feel like a bit of a unicorn but I hope that's a temporary condition. GD PBs all the way!
  4. Thanks! I haven't been on in ages but I noticed the guide was still sort of lingering in the PB/WS forum so I took a gander. Since they changed when powers are available, I suppose the guide would need an overhaul (which I'm not willing to do) but hopefully the mentality of PBs stay the same!
  5. I'd be all for the Incandescent Strike animation reduction. PBs really don't have a good attack chain and IS is part of the problem because it's 3 seconds of no DPS. As for the Photon Seekers, I'd much prefer they just float around and shoot Gleaming Bolts for their duration. The player would also have the option of using them to kamikaze but this wouldn't be their default behavior until their timer runs out and then they seek out enemies as before. Likewise, if they take enough damage to die, they explode per usual. Overall, this would improve PB single-target damage (especially if all 3 are attacking the same target) while not taking anything away because the player can elect to detonate them should they choose.
  6. Of all the major holes in a PB (I can't speak much for Shades), the only one I feel I can't do anything about is Endurance Drain. Defense just isn't part of the set and though I can achieve a fair bit of defense via set bonuses, I know those are accessory and not built-in to the actual Primary/Secondary. Recharge Debuff Resistance can also be added via sets so while that is a major concern for PBs/WSs, there are options available, even if they're expensive or have other opportunity costs attached. Endurance Drain, though, that's a big hole against certain enemy types. But, to be fair, a lot of ATs struggle against Sappers, Mu, etc. They were intentionally designed to be a threat to high level toons. So while I would greatly enjoy having some Endurance Drain Resistance somewhere on my PB, I also understand that we can't have everything. If I could bake in some Drain Resistance, it should probably be attached to Dwarf Form as the "tankiest" form shouldn't get detoggled due to endurance draining attacks. That being said, Light Form is candidate since it has Recovery attached to it and it would stand to reason that it would resist your Recovery being negatively effected. Alternatively, and I'm not a big fan of this because I'd have to totally rebuild my character, you could put some Endurance Drain Resistance in the Human Shields. While we're talking about weaknesses, let me ask a question: If Human Shields also offered decent Mez Protection (on par with other melee classes), how would that affect your builds? Would it make Dwarf less appealing? Would it make Light Form/Eclipse less mandatory? An additional question, if Human Shields re-toggled after form switching, would that drastically affect your build?
  7. I updated the guide with corrections/additions. Here's the build I'm working toward: Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Hero Profile: Level 1: Glinting Eye -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(7), Dcm-Build%(33) Level 1: Incandescence -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(9), Ags-Psi/Status(19), ImpArm-ResPsi(25) Level 2: Shining Shield -- ImpArm-ResPsi(A) Level 4: Essence Boost -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(11), DctWnd-Rchg(13), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(29) Level 6: Bright Nova -- PrfShf-End%(A) Level 8: Radiant Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(37), Hct-Dam%(40) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 12: Inner Light -- RechRdx-I(A), GssSynFr--Build%(36) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 16: Stealth -- LucoftheG-Rchg+(A) Level 18: Incandescent Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(34), SprKhlGrc-Acc/Dmg/Rchg(34), SprKhlGrc-Dmg/EndRdx/Rchg(34), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(43), SprKhlGrc-Rchg/FormBuff(46) Level 20: White Dwarf -- ImpArm-ResPsi(A) Level 22: Reform Essence -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 24: Conserve Energy -- RechRdx-I(A) Level 26: Solar Flare -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), SuddAcc--KB/+KD(42) Level 28: Quantum Acceleration -- LucoftheG-Rchg+(A) Level 30: Maneuvers -- LucoftheG-Rchg+(A) Level 32: Dawn Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), SuddAcc--KB/+KD(40) Level 35: Photon Seekers -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), SuddAcc--KB/+KD(48) Level 38: Light Form -- Ags-ResDam/Rchg(A), TtnCtn-ResDam/Rchg(42), EndMod-I(43), ImpArm-ResPsi(48) Level 41: Restore Essence -- RechRdx-I(A) Level 44: Thermal Shield -- ImpArm-ResPsi(A) Level 47: Super Speed -- WntGif-ResSlow(A) Level 49: Quantum Flight -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight -- EndRdx-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Rchg+(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Bright Nova Blast -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(23), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(31), SprEssTrn-Rchg/Global Heal(50) Level 6: Bright Nova Bolt -- Acc-I(A) Level 6: Bright Nova Detonation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(17), PstBls-Dam%(17), PstBls-Acc/Dmg/EndRdx(19) Level 6: Bright Nova Scatter -- Rgn-Dmg(A), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(27), Rgn-Knock%(48) Level 20: White Dwarf Antagonize -- Taunt-I(A) Level 20: White Dwarf Flare -- AchHee-ResDeb%(A) Level 20: White Dwarf Smite -- FrcFdb-Rechg%(A) Level 20: White Dwarf Step -- Range-I(A) Level 20: White Dwarf Strike -- FrcFdb-Rechg%(A) Level 20: White Dwarf Sublimation -- Heal-I(A) Level 50: Assault Core Embodiment Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Radial Epiphany ------------ ------------
  8. That's a solid build. It would appear that your primary goal is strong survivability via Defense and strong single-target damage. If that's accurate, you're well on your way. Personally, I think you'll feel the lack of AoE by endgame. Solar Flare and Dawn Strike are great but Luminous Detonation in Human Form will feel lackluster comparatively. It also knocks stuff all over the place and will actually knock enemies out of Flare range. If you use it, I'd suggest a Sudden Acceleration KB->KD IO. Honestly, if you lost a slot from Hasten, you probably wouldn't feel the 2 extra seconds (or finish the Ragnarok set and get another 6% Psi Resistance). If you're using Luminous Detonation as a pseudo-Solar Flare (i.e. at point blank range while you're in melee), you'll want to get rid of the knockback.
  9. @Honorbridge Thanks for the clarification on the Mag levels. The chance for the +1 Stun on Pulsar still doesn't justify its use, as we both mutually agree. As for I-Strike, in practice, I don't see the Hold all that often (though this may be confirmation bias). Maybe its because it also tends to do knockdown and by the time they get up and start animating again...they're dead. :P I would never slot I-Strike for Hold, though. The Hold is the cherry on top of a sundae of pain so I'd rather buff the sundae than the cherry! As far as Essence Boost, I was trying to keep the illustration simple but you are correct. I was purposefully leaving regen out but you're right about it also increasing the HP/tick and overall surviveability. @McOz Yeah, the resist slow is super-helpful to a max recharge build. Honestly, I had forgotten it so throwing it in Flight (which every PB has) is a smart play. The Resist Slow is one of the primary reasons I took Ageless for my Destiny slot. It also improves Recharge but the Debuff resistance is key. @ everyone else I'll update the guide itself in the coming week for corrections/additions. I'm still loving the heck out of playing my PB and when I switch to other characters there's a nagging feeling of "but I could play my PB".
  10. If it didn't take me as long as it has to fill out my build as-is, I'd consider this, too. The trade-off, of course, is that if you focus on defense, something else is going to lag and the times I've tried a Defense build, I run into the same problems you do: lower global recharge, lower Psi resist, and worse yet (to me), much lower damage. I feel like I give up too much to achieve it. The second part of that is that I currently don't feel like I need more surviveability. I can tank just about anything in the game as it stands and if I do get into trouble, I pop a few Lucks. That seems a lot easier than building for Defense.
  11. Up until about a week ago, I was Human Only. Like I said in the guide, you do gain the ability to keep toggles up, which has a huge impact on things like Defense. I didn't feel underpowered while running Human Only but my AoE capabilities never felt all that hard-hitting and by the endgame, you want to have a lot of strong AoEs. After going back and slotting up Nova blasts, I found the difference to be remarkable enough that the loss of Defense and Leadership to be worth it. The other side effect in all this is that because I took Nova, I gained two power slots because I didn't take Gleaming Blast/Luminous Detonation/Proton Scatter. I added utility with Stealth+Super Speed to snag effective invisibility and Quantum Flight for an "oh sh..." button. Of course, your mileage may vary. Overall, I still spend probably 75% of my time in Human Form. The difference now is that Human is almost exclusively melee (minus Glinting Eye) and I switch to Nova to pull back and blast. It's a single button press to do the same thing, but with about 2.5x the damage relative to Human form equivalents. I also do use Dwarf from time to time for Aggro purposes. I threw Force Feedback procs in every single attack, not to do damage, but to improve recharge times. It's like using Dwarf to super-charge the recharge of my Nukes and long-recharge timers. :) Updated build with current slotting. I'm approaching Purple territory now (have a few sets) and this is giving me the ability to pull slots out of recharge-intensive powers. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1741;754;1508;HEX;| |78DA6D94594F135114C7EFB433C0942214E8C2564A696969A5302CFA685412A3146| |842E22B161874925A480B441F7DF02318DC3E80BEF8E2FEE2FA454C7C716351DC82| |623D33E72F1D334CDAFCEEFCEFF99F7BEEBD73EFE4A571EFBD53578E09A9F964215| |F2ECFE6F4FCBC3E57328AE7F552ED547E65B5942F08F3A9A57FDCDE3B3BBDB8A817| |CBC69A9EC9AE5E348A4BABE5D913946325F65FD4B8EE883A4E498527B7B454C8CC2| |CEBFA82D76A66F5FC32597CD6CBE9E29A5136E68C82B172B9F15FF7825E2A5F3096| |45884A19A3FFAE22F05414B14E48C842BE0EDE60D6DC046F3123B7991BA657B2BC6| |E11A446972CEA86DD4268B2681E932C86FA252B765341A8A80809DA16696EF62BEE| |098EF76499DE1CF3D02438C5EC9C66FE26AF827CCABACBD2F6145E62335FED39C1F| |9F2CCD6396254168179666C81F584CE8C9251E55A24356D6AAA8880B432A29EF34A| |F5D07AEFF29801F235B0CFD5E0E7DAB4095E036D87D940318DA8B51131528D103ED| |4EA7BC6713DCFC117E04B66EA1573E0357387EA6941BE16ACE557D2FCC8E77FC771| |9DEFE1FFC03CFC11FC046E30BF9137887C41CC4FA6FADA90AFED17CFB5B7020AF6C| |5F6F83DF687D9FF56B6F8860AE940BE0ECCD7476BD005AD0B9A426374638C6EE4EE| |43CE3E8CD987DC098C99C01835E48DC21BDDC1F8DBCC81CFE017E6203CDA24F327C| |D378EEF36AE712DFD69662AC2DFC320D6F507C5265177126BB34D5A1A5A1A71BD34| |BF0CB4CC00E7F84E7143D0867A58EB94F7CF1BFDE811614B31CBA95492F65E38520| |EC79043D11CCA8843197528598792936DA7D452D42661AEBC55DD0CF5AAE855B187| |1B1E72487060DE5B55CD259DE538D7195EA7480FEFE3A6DD9764DF765593249C691| |7F64395F7CFBBACE09E0AE03E0AE3BE0AE3BE0AE3BEF2C8B63BA29DF3D4573545B9| |CF5ADD03A6F721B3E911F884D9FC18FD76EF30D7D73AC20C8D32DBC7C023F8F68E2| |24EB69D598DF3F9EDDA55DC27076841BB96626FE880B836BB16E3B8A72468D8BF6B| |B6F69DA8D956ACF66EA0AAFF050F670B8C| |-------------------------------------------------------------------|
  12. I'd +100 any change that gives the player the choice (through Null the Gull or an inherent toggle). As it is, I have 3 KB-to-KD in my Peacebringer and would have more if slots allowed. They are preventing me from quite a few important Set bonuses but the QoL improvement is too much to give up. I would absolutely love to do away with the "IO Tax" if given the opportunity.
  13. I'm using the updated Pine's/Mid's v.2.23. Hopefully that works for you. Trip report from last night that will get incorporated into the Guide: My version of the GD PB is technically Tri-Form, even though Dwarf Form is pretty diminished. However, I was on a team last night where jumping to Dwarf to Taunt enemies was actually as valuable as killing things because there were a bunch of squishy toons with me. Just having the option available is par for the course for a flexible, swiss-army-knife character that can do everything well. During Arachnos missions, my 75% Psi Resist (really 85% because of Cosmic Balance) absolutely made me the MVP because no one else had any resistance to it. Also, I tanked Black Scorpion during a bank mission and it was the first time in a long time I actually felt threatened. He was hitting for 300+ at times. However, 3 heals and a lot of global recharge go a long way.
  14. Right. I knew this from ages ago and had a lingering suspicion it wasn't 72% the whole time. Because I have the Guassian's proc, for the first 5 seconds I'm getting an addition 72% (172.8%) for 5 seconds, 100.8 for the next 5 seconds, and then drops to 28.8 afterwards. I tested all this on some Possessed Scientists and the numbers are right. As an aside: Human Form Glinting Eye - 200 damage with Inner Light + Guassian + All my enhancements/Set bonuses. 109 at base levels. Glinting Eye in Nova Form (with all buffs) - 343. 240 damage at base (this is with the Empowered Form ATO). What this tells me is that Nova Glinting Eye is, on average, twice as strong as Human Form (and was already better than Nova Blast). This is kind of crazy. (Because of the formatting, I'm waiting until they fix the forums to really edit the guide again. It was as major pain to make it look right.)
  15. You're right, I had overlooked Panacea and even Preventive Medicine, for that matter, mostly because my current build is so focused on Psi resist and Doctored Wounds provides that. also meant to talk about the Force Feedback proc: which is eminently slottable in a ton of attacks because of Knockback. Also, the Kheldian ATO are worth speaking to. I'll add that to the OP when I get time. I avoided relying too much on Very Rare sets simply because that will be outside the realm of a lot of players. With them, yes, the numbers get crazy good but I'm not even there yet so I don't want to talk from ignorance. Thanks for the build. It looks like you've got fair defense and a little bit of Psi Resist in there. I assume you're Human-Only (especially with all the Human Shields and Defense Toggles) and using Dwarf as a mule. Or, do you jump to Dwarf so you can melee and activate all those Force Feedback Procs?
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