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Chelsea Rorec

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Everything posted by Chelsea Rorec

  1. Thank you for telling everyone that AR is terrible. Keep it up. I have a terrible time clearing mobs with Full auto,LRM and trip mine and i definitely do not have those recharged for everymob. Snipe rifle is NOT worth the animation time and DOES NOT one shot most mobs. Flamethrower and Burn DOES NOT kill AV's and EB's with ease. I DO NOT recommend AR/DEV and you SHOULD NOT play those sets!. AR really needs a buff Dev's 😉
  2. Musculature Radial And if you don't take interface Preemptive you'll make baby jesus cry.
  3. I ran the hcinstall.exe and it did it's thing and saw a previous version of Tequila and did the copy thing but now when i click the desktop short cut i get the agreement and Accept/reject buttons but on clicking Accept it does nothing. Nothing starts up. Installed in a new location as per the instructions. Tried a different different location and nothing. agreement window..accept..nothing. on win 10 x64
  4. My pet list goes. 1: Animated Stone - tanky 2: Singularity - holdy 3: Jack Frost - frosty 4: Fire Imps - burny 5: Gremlins - sparky 6: Umbral Beast - noisey 7: Fly Trap - flimsy
  5. Yes Electrical Blast chance for returning end is not worth slotting and any return must be none existent or so small i've never noticed. But like i mentioned there are alternatives if you need endurance.
  6. I thought i had made some sturdy blasters untill i made a elec/elec with 75% S/L resist and capped ranged def and was stunned. I'll just leave this here.
  7. Power Sink. Yes it does return endurance but having an end stable build is easy so power sink will mostly be used for end draining the mobs with short circuit.
  8. On my elec/elec i took lighting field but only used 3 slots for end mods/end redux and a chance for self heal and it basicly used to keep the npc's end down. Also i maxed the ranged def to 51% and maxed the S/L resists to 75% with 50% energy resists with tough/weave and charged armour. But that's my elec/elec blapper build.
  9. I went this way with my beam/dev One thing you do need to do is slot Defiant barrage into a power you can use when held like charged shot as it helps massivily when held. All blasters get a couple of powers they can used when mezzed. Also i didn't take agility but took musculature and assault so with the 38.5% extra damage from sets i stacked it's a huge damage buff. And anyone who says "don't take trip mine" has no idea. It is an amazing AOE for big mobs and Toe Bombing is a thing. I have 3 large AOE's in LRM,Trip mine and overcharge. And gun drone lasts a good while and i can often have 2 at the same time. Also makes a great bullet sponge. One thing i am thinking about is trading maneuvers for Taser as taser is great damage and a thunderstrike set will mean the def dosn't drop that much and it will mean less end useage.
  10. 47% ranged def 40% Nrg/neg Nrg 75% S/L resists 42% energy resist and perma dom. One of my favourite toons. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Milly Amp 2: Level 50 Mutation Dominator Primary Power Set: Electric Control Secondary Power Set: Electricity Assault Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(7) Level 1: Charged Bolts -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(40), Dcm-Acc/Dmg/Rchg(42), EntChs-Heal%(42) Level 2: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(23) Level 4: Chain Fences -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Rchg/Fiery Orb(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprDmnGrs-EndRdx/Rchg(43) Level 6: Fly -- Flight-I(A) Level 8: Conductive Aura -- NmnCnv-Regen/Rcvry+(A), PrfShf-EndMod/Acc(42) Level 10: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Dam%(13), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Static Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprAscoft-EndRdx/Rchg(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Rchg/+Dmg%(25) Level 18: Build Up -- GssSynFr--Build%(A) Level 20: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-EndRdx/Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(34) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Acc-I(A) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(43) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(40), Ags-ResDam/EndRdx(43), Ags-ResDam/Rchg(46), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), LucoftheG-Def/Rchg+(31), LucoftheG-Def/EndRdx(37) Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-+Res(Pets)(34), ExpRnf-Dmg/EndRdx(34) Level 35: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(40), EntChs-Heal%(50) Level 41: Power Sink -- RechRdx-I(A), EndMod-I(50) Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45) Level 47: Afterburner -- LucoftheG-Def/Rchg+(A) Level 49: Surge of Power -- UnbGrd-Max HP%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), PwrTrns-+Heal(48) Level 50: Barrier Partial Core Invocation Level 50: Agility Partial Core Revamp Level 1: Quick Form Level 50: Assault Partial Core Graft Level 50: Preemptive Total Core Conversion ------------
  11. I will say it is really easy to cap ranged def and cap smashing and lethal resists on a elec/elec/mu and that is with only tough/weave and charged armour. Mine has 49% ranged def and 75%S/L resists. And it's cheap as chips. No purples.
  12. +1 for AR/Dev The thing i like is if you take munitions mastery and LRM you have 3 large mass mob destroyers in Full Auto,LRM and trip mine if you slot it. Not many other blasters have 3 large AOE's like that and are up as often. (/me waits for the post about how such and such blaster can do that). Also +1 for Taser It does more damage than buckshot and M30 which i never took. I always felt AR/Dev needed some form of melee like the rifle stock bash you see on Longbow and Taser sorta fills that.
  13. My blaster has 50% ranged def but malaise seems to completely ignore it and hits me everytime. I could put that down to "hey it's Psi and ranged def dosn't cover Psi" but i thought it covered everything. Mother mayhem is the same. I have swollowed 4 purples insp for 90% def and he still hits every single time. Secondly everytime i get held i can't use a break free even when only held. I mean it says on it you can use it when held. I was slept and held and it would not work. Anyone else having a problem with not being able to use a break free when held ?
  14. His burst 61.24dps My Burst 77.32dps His flamethrower 26.23 dps My Flamethrower 34.28 dps his snipe 89.88dps My snipe 87.76dps his ignite 55.86dps My ignite 66.4 dps his full auto 18.7dps My full auto 18.94dps His trip mine 17.97dps my trip mine 45.17 dps His def 47% My def 49% My recharge 111% his recharge 68% My dmg 41% his dmg 24% My Gun drone 2.55 dps His Gun drone 1.84dps Those numbers don't lie.
  15. Yours on the left mine on the right. It's plain to see more recharge,Acc,To hit and damage My attack chain is burst,slug,snipe,flamethrower,ignite on AV/EB.s They die. It also has more capacity to remove mobs with LRM and full auto recharge faster and a fully slotted trip mine for toe bombing. And you can pass on ignite all you want but it is the AV/EB killer that you need. And both mine are up faster. Buckshot and M30 are just meh Taser does more damage than both of those. What did i pass on ? Nothing really. It has more defence,recharge,dmg,to hit,acc,endurance and has Health injection with the HP procs. I have a nice travel power which yours lacks and isn't choking the endurance with tough/weave for LESS def than my build. I mean tough/weave and scorpian shield don't even mesh well as you are stacking ranged def and scorpian shield is S/L def. And only 34% S/L at that. Seriously the def numbers are all over the place. This toon i have made on 2 servers and both are 50 and i love it. It erases mobs with LRM/Full auto and trip mine if needed. AV/EB's die in ignite/flamethrower. In my opinion it's just a better all round build. And cheaper. 1 quick side note i can stay out of melee range with fly on and the endurance is sustainable.
  16. 😲 I'll just leave this here. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(46) Level 1: Toxic Web Grenade -- HO:Endo(A) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(17) Level 4: Caltrops -- ImpSwf-Dam%(A) Level 6: Taser -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(42) Level 8: Fly -- HO:Micro(A) Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(46) Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(17) Level 14: Beanbag -- Stp-Acc/Stun/Rchg(A), Stp-Acc/EndRdx(25), Stp-Acc/Rchg(50) Level 16: Smoke Grenade -- HO:Lyso(A) Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), NmnCnv-Regen/Rcvry+(42), PwrTrns-EndMod(43), PwrTrns-+Heal(43), Pnc-Heal/+End(43), Prv-Absorb%(46) Level 22: Combat Jumping -- Krm-ResKB(A) Level 24: Assault -- EndRdx-I(A) Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(36) Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(37), GssSynFr--Build%(37) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42) Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45) Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 49: Surveillance -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11) Level 50: Musculature Partial Radial Revamp Level 50: Assault Partial Core Graft Level 50: Ion Partial Radial Judgement Level 50: Diamagnetic Partial Core Conversion Level 50: Longbow Partial Core Improved Ally Level 50: Barrier Core Epiphany ------------ I can tell at a glance i'm doing way more damage than you.
  17. I have a kat/nin , claws/SR , EM/bio , BS/Shield. They have all been fun to play but i think my fav is the kat/nin because when you have a good costume/power set/lore it makes it that much better to play.
  18. My favourite blaster is my AR/Dev. If you see Katie Hawk say hi 🙂 47% ranged def and i didn't take tough or weave. 😛 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leadership Power Pool: Flight Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37) Level 1: Toxic Web Grenade -- HO:Endo(A) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(37) Level 4: Caltrops -- PcnoftheT--Rchg%(A) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9) Level 8: Fly -- HO:Micro(A) Level 10: Targeting Drone -- RctRtc-Pcptn(A), AdjTrg-ToHit/EndRdx(17), AdjTrg-ToHit/EndRdx/Rchg(46) Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(15), ExcCnt-Stun%(36) Level 14: Beanbag -- HO:Endo(A) Level 16: Smoke Grenade -- HO:Lyso(A) Level 18: Flamethrower -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(25) Level 20: Field Operative -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), LucoftheG-Def/Rchg+(25), PwrTrns-+Heal(42), NmnCnv-Heal(42) Level 22: Teleport Foe -- Acc-I(A), Acc-I(43), Range-I(43), Range-I(43) Level 24: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(31), GssSynFr--Build%(46) Level 26: Ignite -- Artl-Acc/Dam(A), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36), Artl-Dam/End(50) Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(36) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Full Auto -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 35: Assault -- EndRdx-I(A), EndRdx-I(46) Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42) Level 44: Cryo Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50) Level 49: Surveillance -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(11), PrfShf-End%(11) Level 50: Musculature Total Radial Revamp Level 50: Assault Total Core Graft Level 50: Degenerative Total Core Conversion Level 50: Barrier Total Core Invocation ------------
  19. Please please please think about peoples mouse wheels and use short forum export 😉
  20. I would say anything defence because you do not want to be knocked out of hide when the stalkers guile chance for hide fires. So something like SR or Ninjitsu are good. Resistance set don't do very well due to the lower stalker HP and the no defence thing, being knocked out of hide is a bummber when you want that crit. points i would like to touch on - Broadswords assassin strike animation time is the same as all the other sets. My ninja blade stalker has no problem one shotting people. The fast animation of nin makes up for the slightly low dmg. Typically most Ninja blade builds lean on divine avalanche for the melee def while you stack ranged def from sets which means you can stack the damage bonuses and sometimes S/L resists and even recharge bonuses. My build has 58% ranged def and uses divine for the melee def. The general consensus on live was defence sets are better for stalkers and something i strongly believe in. Crits are life and you can't crit when not in hide 😛
  21. I could of sworn we are in the dominator part of the forum hmmm ...... 😉
  22. In your case i would take tough/weave to cap the def with weave and then put all set bonuses into S/L resists (and other resists) and recharge.
  23. Stalagmites and stone cages is the best opener in the game !. Stone cages does not stop the flopping on earthquake. Stone cages can hold mobs in volcanic gases. Who cares what your team thinks. Think about what is best for you. That is all i am going to say. On to /elec. If you are elec/elec anything and are not taking preemptive then i question your dedication to elec 😛 It makes elec/elec so over powered and every punch drains end. It goes from .. "yeah sure i can drain your end over time" with elec/ to bash bash bash "oh i'm sorry you thought you had end ?" In short all /elec is -end but get so much better with preemptive. Openers for elec/elec should be Fences(-end),static field(-end) and with conductive aura (-end)most mobs are drained then you can wail on them with your secondry while using tesla cage for the trouble makers. So never skip the elec/ immob. Also if you put in a dominating grasp into the immob you get the orb which does more damage and spawns quite often in the immob. I have had 2 spawn at the same time.
  24. Chelsea Rorec

    .../Regen

    Now this is interesting because my end useage is 0.77/s with tough and weave on and recovery is 215% (3.76/s)
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