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Chelsea Rorec

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Posts posted by Chelsea Rorec

  1. For me taking the fighting pool is hugely dependant on whether the power set i am picking can support it alone.

    Most blaster sets can and then i will stack it with a patron power mostly charged armour and with a little set bonus you can hit the S/L cap easy.

    Some sets can be maxed out on S/L resists and ranged defence with the fighting pool and set bonuses only.

     

    • Like 1
  2. Here is mine. it is a lot of fun.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Build Up -- RechRdx-I(A)
    Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
    Level 18: Aim -- RechRdx-I(A)
    Level 20: Combat Jumping -- Krm-ResKB(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Stun -- Acc-I(A)
    Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Hover -- ShlWal-ResDam/Re TP(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 8: Afterburner
    ------------

     

     

  3. 6 hours ago, Tubalcain said:

    Working on a force fielder. Doing Beam/Force Field Corruptor.

     

    I'm looking at Detention Field. I don't have much experience with the new challenge end game stuff.

     

    Is this power useful for these missions?

    Not at all.

    Infact in team play people will litterally hate you for it.

    It is a skipable power.

    • Like 1
    • Thumbs Up 1
  4. I agree Flamethrower and ignite is not killing AV's fast enough. *ahem*

    Anyone who skips flamethrower is right as the dot is NOT stacking with ignite and murdering EB's/AV's.

    I totaly do NOT have the ability to one shot +3 mobs and 2 shot with slug and burst.

    This set totaly needs more DPS.

    Do you people even know how to AR ?

  5. I did this with my elec/elec

    49% range def and 74% S/L resists.

    It's very tanky.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Electric Fence -- Acc-I(A)
    Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23)
    Level 8: Fly -- HO:Micro(A)
    Level 10: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Charge Up -- GssSynFr--ToHit/Rchg(A)
    Level 16: Thunder Strike -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
    Level 18: Build Up -- GssSynFr--ToHit/Rchg(A)
    Level 20: Dynamo -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(36), PwrTrns-+Heal(36), NmnCnv-Regen/Rcvry+(36), Prv-Absorb%(50)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Power Sink -- RechRdx-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39)
    Level 32: Thunderous Blast -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42)
    Level 35: Force of Thunder -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(42), SuddAcc--KB/+KD(43), FrcFdb-Rechg%(43)
    Level 38: Shocking Grasp -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
    Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), ShlWal-ResDam/Re TP(48)
    Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
    Level 47: Hover -- LucoftheG-Def/Rchg+(A)
    Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 1: Shocked
    Level 49: Quick Form
    Level 50: Preemptive Core Flawless Interface
    Level 50: Assault Radial Embodiment
    Level 50: Barrier Core Epiphany
    Level 50: Musculature Radial Paragon
    Level 8: Afterburner
    ------------

     

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  6. 14 hours ago, Draeth Darkstar said:

     I'd love to get some feedback on how it looks any any ideas for how I could make it better.

     

    It looks terrible.

    I mean, look at the length of that post.

    Mouse wheels don't last forever you know !

    Short Forum Export plx !

  7. 17 hours ago, BruteVoltage said:

    Hi

     

    I've tried google'ing to no result. Also search in here.

     

    Does anyone have a good not to expensive build for a nin/nin stalker or if not im happy with IO build just for missions and TF's.

     

    Many thanks in advance and have a nice summer you all!!!

    Try this

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Sting of the Wasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(5), TchofDth-Dmg/Rchg(5), TchofDth-Acc/Dmg/EndRdx(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dam%(9)
    Level 1: Hide -- LucoftheG-Def/Rchg+(A)
    Level 2: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(11), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(13)
    Level 4: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19)
    Level 6: Assassin's Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23)
    Level 8: Super Jump -- Jump-I(A)
    Level 10: Ninja Reflexes -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), RedFrt-EndRdx(29)
    Level 12: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(29), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(33)
    Level 14: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(36)
    Level 16: Kuji-In Rin -- RechRdx-I(A)
    Level 18: Divine Avalanche -- Acc-I(A), Acc-I(34), LucoftheG-Def/Rchg+(34)
    Level 20: Kuji-In Sha -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), Prv-Heal(33), Prv-Heal/EndRdx(34), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(42)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Caltrops -- Ann-ResDeb%(A)
    Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(37)
    Level 28: Smoke Flash -- Acc-I(A)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(45)
    Level 32: Golden Dragonfly -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(39), SprAssMar-Acc/Dmg/Rchg(39), SprAssMar-Dmg/EndRdx/Rchg(39), SprAssMar-Acc/Dmg/EndRdx/Rchg(40), SprAssMar-Rchg/Rchg Build Up(40)
    Level 35: Blinding Powder -- Acc-I(A)
    Level 38: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(45), PwrTrns-+Heal(50)
    Level 41: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
    Level 44: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(46)
    Level 47: Shuriken -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(48), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50)
    Level 49: Web Grenade -- Acc-I(A)
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46), NmnCnv-Regen/Rcvry+(46)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 8: Double Jump
    Level 50: Musculature Radial Paragon
    ------------

     

     

     

  8. I see

    Glue Arrow as 3.7 dps

    Glue Arrow with Procs 8.83 dps

    Blazing Arrow at 26.87 dps

    Fist full of Arrows 12.16 dps

    Explosive Arrow 6.52 dps

     

    All with just 3 dmg IO's

     

    Thats what i see in my mids.

     

  9. A lot of blaster sets have a always on endurance power and with those sets i tend to take fly and combat jumping and ignore hover.

    CJ stops the floating of fly making it act a bit like hover but with less drift when you release the button.

    Plus it's def and immob.

    So if your set can support it then try it.

    It better movement than hover with the same defence and immob protection thrown in.

  10. 21 hours ago, biostem said:

     She's about level 26 ATM, and other than running out of end in protracted battles, (should be resolved at 27 when I can slot a Numina's Convalescence +regen/+rec in health, and again at 28 when I get energy drain).

     

    So adorable that you think it's going to end then.

    It's never going to end.

    My poor deluded beautiful flower, welcome to EA.

    • Haha 1
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  11. I did this with mine

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Electric Fence -- Acc-I(A)
    Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Short Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/End/Rech(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23)
    Level 8: Fly -- HO:Micro(A)
    Level 10: Havoc Punch -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Charge Up -- GssSynFr--ToHit/Rchg(A)
    Level 16: Thunder Strike -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
    Level 18: Build Up -- GssSynFr--ToHit/Rchg(A)
    Level 20: Dynamo -- PwrTrns-Dam/Acc/Rech/End(A), PwrTrns-Dam/Acc/End(36), PwrTrns-+Heal(36), NmnCnv-Regen/Rcvry+(36), Prv-Absorb%(50)
    Level 22: Combat Jumping -- Krm-ResKB(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Power Sink -- RechRdx-I(A)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39)
    Level 32: Thunderous Blast -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(40), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(42)
    Level 35: Force of Thunder -- AbsAmz-Acc/Stun/Rchg(A), AbsAmz-Acc/Rchg(42), SuddAcc--KB/+KD(43), FrcFdb-Rechg%(43)
    Level 38: Shocking Grasp -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Dam%(46)
    Level 41: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), ShlWal-ResDam/Re TP(48)
    Level 44: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
    Level 47: Hover -- LucoftheG-Def/Rchg+(A)
    Level 49: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 1: Shocked
    Level 49: Quick Form
    Level 50: Preemptive Core Flawless Interface
    Level 50: Assault Radial Embodiment
    Level 50: Barrier Core Epiphany
    Level 50: Musculature Radial Paragon
    Level 8: Afterburner
    ------------

     

     

    I use force of thunder alot as an opener so i can get into mobs and use short circuit.

    So don't discount it just because it does no damage.

  12. I don't understand why people are having end issues.

    This is my AR/Dev and this is with assault/tactics/targeting drone running.

    If you put 1 end mod in field operative you'll have 4 times stamina.

    3 slot stamina, 1 numina regen/recovery in FO with 1 end mod and i can run everything even with fly on.

    enddev.jpg

    • Thumbs Up 1
  13. Like what has been said previously S/L def and Ranged def are hard to soft cap.

    What is easier is Ranged def and S/L resists and makes you a lot tankier.

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
    Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
    Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
    Level 8: Fly -- EndRdx-I(A)
    Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
    Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
    Level 14: Build Up -- RechRdx-I(A)
    Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
    Level 18: Aim -- RechRdx-I(A)
    Level 20: Combat Jumping -- Krm-ResKB(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Stun -- Acc-I(A)
    Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
    Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
    Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
    Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
    Level 49: Hover -- ShlWal-ResDam/Re TP(A)
    Level 1: Defiance
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
    Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
    Level 49: Quick Form
    Level 8: Afterburner
    ------------

     

     

     

  14. 3 hours ago, Greldek said:

    Would you share your regen build ?

    I e got a kat/regen scrapper that I really enjoy and just started an MA/Regen brute. But not really sure on the build for either. The scrapper is currently just in plain old non-set lvl 25 IOs.

    If i did that then everyone would start using it and /Regen would get another nerf and i don't want blaming for that 😛

    It's not hard to work out.

    • Thumbs Down 1
  15. 18 hours ago, Bill Z Bubba said:

     

    Oh? All the time? Or just when Rune of Protection and Eye of the Magus are up?

    ALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL the time 😈

  16. My /Regen has capped S/L def, capped S/L resists and high resists over all and capped melee def.

    Put the high regen on top of that and i have a really OP toon.

    Do i think regen needs a buff .....sure......*Evil Grin*

  17. The stalker proc chance for hide means you can kill 3 right off the bat.

    Crit from hide with a high dmg power(1)>Assassin strike + proc fires(2)>Crit from hide with a high dmg power(3).

    repeat as necessary.

    No reason to pick up unnecessary pool powers for that.

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