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the1egend1ives

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Everything posted by the1egend1ives

  1. Right now, selecting minimal fx for the patron armor only gets rid of the patron symbol. It doesn't actually change the hazy ripple aura that appears around your toon. I have to say, it's one of the ugliest auras in the game. I spend a lot of time trying to make my character's costume look awesome, and the armor totally ruins it. At least other armors in the game actually look like something. Ice looks like ice. Dark looks like dark. Even energy aura looks like an actual energy shield. If invulnerability and bio armor can get a minimal fx option, why can't the patron shields? If that's too much to ask, I'd be willing to settle for the scorpion shield looking more like kinetic shield from /ea.
  2. Really? Most pool powers I"m forced to take just so I can grab a LotG mule, and I never touch them after that. I used to think i could use some of the fighting powers to play as a brawler, but they don't feel as nice as a scrapper or brute.
  3. Play the character that inspires other people rethink their life choices. When you're constantly getting PMs in game saying what a great name/costume/concept you have, you tend to stick with that toon.
  4. Is there a costume contest this week? Haven't seen a list of winners posted since early November.
  5. I was trying to play some lower level tips because it's content that I've never explored before. I swapped builds to one that was level 29 and visited the mission computer. The level 20-29 tips were available for me to create. But once I left the base, the tips were no longer in my inventory. I tried this multiple times and the tips kept disappearing. I tried grabbing a level 40-49 tip with my level 50 build and the tip didn't disappear upon leaving the base. So I know this occurrences is triggered by my character being level 50, even though I'm on a build that's level 29. It's possible that this isn't a bug and could very well be by design, but I don't think I don't think I should be restricted from playing content just because I'm too high level.
  6. What about pseudopets? Powers like Volcanic Gasses or Tornado? How do procs work on this?
  7. To spice her up a bit I felt that my villain needed to be a little more exotic in the way she talks. She is an obsessive hunter and collector of dangerous animal species. So I felt like it would make sense for her to be Australian. Any good resources that I can use to help me get a handle on the slang? Any videos/movies I should watch or books I should read? I don't want to be cartoonish and over the top Australian. I want it to be authentic. But I also feel like she should use enough lingo to get the point across that she's not from the States.
  8. I always wanted to play Flyboy, a pulpy bomber pilot abducted by aliens during WWII. A mix of Star-Lord and Captain America. But there are no good pistols that go pew pew. The beat rifle is way too bulky. There's also the lack of good aviator costume pieces. I was able to make the concept work beautifully in Champions Online.
  9. This has always been my issue with Masterminds. In comics, even those most calculating mastermind is still a formidable threat when the goons are beaten and the boss battle begins. The MM is basically totally defenseless, and doesn't really work as a "puppetmaster". If I want my villain to be the leader of a ninja clan, I'm better off rolling a katana/ninjitsu stalker, because anyone who leads an army of ninjas is going to be a highly trained warrior. Then I'll make a few AEs with custom minions so that my VG will know I'm a big boss. MMs work better when the pets are tied to the villain's power. Like necromancy or demon summoning. Or if the character's theme is complemented by the use of certain pets. Or if the minions are named characters with their own backstory and lore. Not just faceless henchmen.
  10. I don't think we need new items. I think what we need is less restriction on what costume pieces can and cannot go together. There's no reason I can't have the cybertech eye underneath my skull mask. If some items clip with others, then so what? That being said, I would really like to see weapons be able to mounted on my character when I'm not using them.
  11. Now I finally understand why my Ice Arrow hits every single proc on every activation versus only occasionally on Entangling Arrow. So let me get this straight.... suppose I have a power who's native recharge rate is 20 seconds with no enhancements, but with my global recharge buffs It's only 8 seconds. Am I still getting the 90% proc rate on activation? Now could you explain how pets are impacted by procs?
  12. So powers that have less than a 15 second recharge reduce the chance of procs firing? Suppose a power has a quick enough recharge that it comes up every 5 seconds. So I could fire that power 10 times a minute. Of those 10 activations, my proc will only fire 3 times?
  13. I'm curious what makes certain powers more deadly with procs than other powers? How come I don't just stack procs in every single one of my powers? Isn't that just extra damage that I'm gonna be doing? And are certain procs better or worse than others?
  14. Super Speed is essential for kiting in PvP. If you aren't a PvPer, then I'd use it for the additional stealth which allows you to speed through missions.
  15. Not so sure about a single handgun. Most of the animations in dual pistols use both guns and it will look a bit silly if only one hand has a pistol in it. For staff fighting, we desperately need a spear. I would pay money for that.
  16. If they use ammunition, then they're still natural. Sure, the titans and sappers are tech, but the bulk of their forces are just highly trained agents with guns. Even the bosses.
  17. I managed to grab Aloha and Mahalo for my heroes, Six-Gun Spectre for my vigilante, Poacher for my rogue, and Slaughter Engine for my villain.
  18. I don't think the use of magical artifacts betrays their natural origin, anymore than wielding a bow would. If we're going by the rules as written according to CoH, Relics are dual origin enhancements able to be used by magic and natural heroes.
  19. Another pet peeve I have is that I main a natural origin character and I frequently have to fight off demigods who constantly remind me that I'll die in five seconds to a gunshot wound,or that my arrows are totally ineffective against 99% of enemies.
  20. I get annoyed by players who lazily RP their powers as something other than what they actually are in-game, particularly when they do it simply because they want to min/max their character. I've seen some truly bizarre attempts by players to pass of their builds as something ludicrous. Like a thugs MM who expects players to RP that their pets are animals. I swear, If I have to RP with ONE MORE blaster who took Tactical Arrow, but insists that they aren't actually using a bow. I can SEE your character using a bow. This is video game - a graphical emulator of superhero storytelling. Keyword: GRAPHICAL. If I wanted to use my imagination for everything, I'd stick to forum RP. It's like playing Warhammer 40k with plastic green army men. It's more enjoyable for everyone playing to use the minis that are made for the game.
  21. I don't have any numbers to present you, but I'd say go with Stalker simply because Katana has the sexiest looking assassin power
  22. A traps corruptor, IMO, has the most unique playstyle. Because you have to set up each power, it does feel a lot more strategic than other, more spammy abilities. It's a powerful set and it's always fun to see the cascading effects of all your traps pile on top of one another.
  23. Blasters were the most confusing AT for a long time. I just couldn't figure them out.... Why does a ranged character have melee attacks? Once I figured out that they're not ranged, they made a lot more sense to me. They're all about doing the most amount of damage in the least amount of time. You don't have any defenses, so you're priority is killing everything before they kill you. It's definitely a unique AT that's a lot of fun to play.
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