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Giocondi

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  1. My first impression is that at best they will be equal to brutes but they will more likely be slightly less efficient. But why not make 1 any way just too see!? You can even make a second account and PL with your current farmer.
  2. I recently made this combination thinking it would be amazing to capitalize on the scourge inherent. All those big rain DoT abilities, Tornado, lightning storm. Without knowing all the fine details of how the mechanics math out, I just assumed the plethora of abilities that deal constant damage really work great for corruptors. I like what you've done what that build above and I might give that a shot once I hit 50!
  3. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kamae: Level 50 Mutation Scrapper Primary Power Set: Martial Arts Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(25), GldArm-3defTpProc(37) Level 2: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), CrtStr-Rchg/+50% Crit(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37) Level 8: Gamma Boost -- PrfShf-End%(A) Level 10: Super Jump -- Jump-I(A) Level 12: Focus Chi -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(13) Level 14: Crane Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(43) Level 16: Fallout Shelter -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37) Level 18: Radiation Therapy -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(39), TchoftheN-Heal/HP/Regen/Rchg(40) Level 20: Crippling Axe Kick -- Hct-Dmg(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25) Level 22: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Rchg+(39), ShlWal-ResDam/Re TP(40) Level 24: Beta Decay -- AchHee-ResDeb%(A), AchHee-DefDeb(48) Level 26: Dragon's Tail -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(29), SprScrStr-Acc/Dmg/EndRdx/Rchg(29), SprScrStr-Rchg/+Crit(31) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-Absorb%(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-EndRdx/Rchg(46) Level 30: Kick -- FrcFdb-Rechg%(A) Level 32: Eagles Claw -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Meltdown -- RechRdx-I(A) Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45) Level 44: Ground Zero -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(50) Level 47: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(48), LucoftheG-Rchg+(48), Rct-ResDam%(50) Level 49: Physical Perfection -- Mrc-Rcvry+(A), PrfShf-End%(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;693;1386;HEX;| |78DA6594D94F135114C6EF74A6967D114A413681423728547D272A6A223421F2E65| |6477A813185366D4DE4D107DF15173462D40725BEF82F185F5DFF0D37D44489FA54| |4FE7FBA8C44EDAFCE67E67CE36E7DE495E996A787EE2EAA4329A8E66EC422135379| |FB773399DAF495E2EDA4527BBA2E4F24EDBCBB6F6C95DF78E3D95D419ADE3493B5F| |74EC4CEA70BE58D85FB14DE905BD52D0F15376DA7183887D399B5775B3D96C263E9| |7D33ADDE0DECE683BE7AC2C36BA8BE3CEE2525156CD3BA6B4CE17969C5CEBB19C33| |1F3F924DAFA69276A1A8F3AB9D524948FE77CA25B957C9ABAE5B4A252CE5B941AE8| |1D64DF216B8E73638580E60B8BE96FA69BADADE6D6148F81BEBCE5F60F000B8EEA3| |8BE4331614E22D82354BA403D65D2253CC27BE26F219660CB60819945ABCACC5CB5| |A06B6C121D630C49A827FC0CD88523EF828DFBAC7D50292A316F5A9DA3062DF15AD| |1E9AA7FE199E6B78426E82F7E49946F6D5785AB9EFA0E90C79166C39479E07A3297| |0586A6F66EDCD01B9E9B5541F7BE8FBAF87207B18119F56F74D963CAD1DA6EB33E2| |872DD40EDE979ADA5853DB08EA6C0F9161B0234246C1CE18D7E2EB87AFE96F3190B| |39DF483A169E6935A02865B8B117829FE6D961A7F016E489C2ED6D0F50ACFEF7B4D| |BE017BDE92EFD8F37B302C71BBE9DBFD015AE42318DD02473F83635FC84FA047F2F| |6728EBDD7D0D303D1FA19AFFF02F6D47E9BBC48CE830369528373127690F106B9E7| |A252DF30B5E1B226FD9A92238C599A61CE30C2194639C351CE3022FE31BEE3D806F| |28C3E04C71E8189C73C7B1237CEB871CE619C7319E73C123F10F7A96CC4099E9389| |9386BBC712DCDF3D56E5BCCB4F2ED56F554E71295A659DA8521255CAC12AE550953| |253A5CC5A952F81325CA5B645CE3794D2569D588DDDD66FBB95017C65BEEED6785A| |BFFFD30C835D87D6C072A0D2A49C89041BFE0BDC85F2E4| |-------------------------------------------------------------------|
  4. Honestly the graphics pass the "good enough" threshold for me as well. The abilities and related effects look amazing to me. The way energy blasts look/feel/sound or uppercutting someone through the air. Earth controller's immobs and holds. It all looks great to me. The only things that look flat out bad are details like block hands and I never am looking at that when I play. I'm sure the magical memories of this game cause some forgiveness in the graphics department, but they don't bother me in the slightest.
  5. No the UI scale slider is different. My old toons can adjust the Window slider still but my new ones can only adjust this UI scale you speak of. The reason it is a problem is because the UI slider overlaps across my entire account, meaning if I make a new character, adjust the UI slider to where I like it, then later log one of my older characters, SHIT IS HUGEEEE and overlapping all over the place. I would love a fix as well.
  6. About to hit 50 with this combination! have by chance put together your ideal build for this combo yet? After reading your responses you have a tremendous understanding of the powersets and I think I would be hard pressed to have someone better put a build together on this!
  7. Budget version of your most recent build. Did this mostly for me so I can access it from another location haha. Thanks for the great write-up! Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Power Pool: Leadership Hero Profile: ------------ Level 1: Glinting Eye Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(7), Dcm-Build%(33) Level 1: Incandescence StdPrt-ResDam/Def+(A), GldArm-3defTpProc(9), Ags-Psi/Status(19), ImpArm-ResPsi(25) Level 2: Shining Shield ImpArm-ResPsi(A) Level 4: Essence Boost DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(11), DctWnd-Rchg(13), DctWnd-Heal/Rchg(15), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(29) Level 6: Bright Nova PrfShf-End%(A) Level 8: Radiant Strike CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(21), CrsImp-Acc/Dmg/Rchg(23), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Dmg/EndRdx/Rchg(40) Level 10: Hasten RechRdx-I(A), RechRdx-I(33) Level 12: Inner Light RechRdx-I(A), GssSynFr--Build%(36) Level 14: Combat Jumping LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50) Level 16: Stealth LucoftheG-Rchg+(A) Level 18: Incandescent Strike CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(34), CrsImp-Dmg/Rchg(34), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Acc/Dmg/EndRdx(43), CrsImp-Dmg/EndRdx/Rchg(46) Level 20: White Dwarf ImpArm-ResPsi(A) Level 22: Reform Essence Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 24: Conserve Energy RechRdx-I(A) Level 26: Solar Flare Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), SuddAcc--KB/+KD(42) Level 28: Quantum Acceleration LucoftheG-Rchg+(A) Level 30: Maneuvers LucoftheG-Rchg+(A) Level 32: Dawn Strike Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), SuddAcc--KB/+KD(40) Level 35: Photon Seekers ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46), SuddAcc--KB/+KD(48) Level 38: Light Form Ags-ResDam/Rchg(A), TtnCtn-ResDam/Rchg(42), EndMod-I(43), ImpArm-ResPsi(48) Level 41: Restore Essence RechRdx-I(A) Level 44: Thermal Shield ImpArm-ResPsi(A) Level 47: Super Speed WntGif-ResSlow(A) Level 49: Quantum Flight EndRdx-I(A) Level 1: Brawl Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight EndRdx-I(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 10: Combat Flight LucoftheG-Rchg+(A) Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3), Pnc-Heal/+End(33) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Bright Nova Blast Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(23), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(31), SprEssTrn-Rchg/Global Heal(50) Level 6: Bright Nova Bolt Acc-I(A) Level 6: Bright Nova Detonation PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(17), PstBls-Dam%(17), PstBls-Acc/Dmg/EndRdx(19) Level 6: Bright Nova Scatter PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(27), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dam%(48) Level 20: White Dwarf Antagonize Taunt-I(A) Level 20: White Dwarf Flare AchHee-ResDeb%(A) Level 20: White Dwarf Smite FrcFdb-Rechg%(A) Level 20: White Dwarf Step Range-I(A) Level 20: White Dwarf Strike FrcFdb-Rechg%(A) Level 20: White Dwarf Sublimation Heal-I(A) Level 50: Assault Core Embodiment Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Radial Epiphany ------------ ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 4.5% Max End 50% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) 102.5% Enhancement(RechargeTime) 4% Enhancement(Heal) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 68.27 HP (6.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 82.5% MezResist(Held) 82.5% MezResist(Immobilized) 82.5% MezResist(Sleep) 82.5% MezResist(Stunned) 82.5% MezResist(Terrorized) 82.5% 5% (0.08 End/sec) Recovery 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 16.25% Resistance(Smashing) 16.25% Resistance(Lethal) 14% Resistance(Fire) 14% Resistance(Cold) 9.5% Resistance(Energy) 9.5% Resistance(Negative) 29.75% Resistance(Toxic) 64.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning http://www.cohplanner.com/mids/download.php?uc=1753&c=757&a=1514&f=HEX&dc=78DA6D544B4F135114BED3CE00538AD017A53C4A0B8596560AE36B6B5412A3146842E2160B1D74925A481F44972EFC036EC0C70FD08D1B9F0B37FE131337BE802AF88882F5CC9C4F18334C3AF9EE7CF77CE77CF7DCDE3B7373CAFBE4E2EDB342F25F2815AAD585BC5E58D2172B46F99A5E699D2DD4EA954249984F2BBD23F6D985B9E565BD5C35D6F46CAE7EC328AFD4AB0BE729472DF15FD494EE883A47498527BFB252CACEAFEA7AD16B0D737A6195243EEBE35279CDA81A8B46C9A8DDEAFC375DD42BD5EBC6AAE8212B67E8FDA5083C4D45AC132465216F00EF31B6DC073E608C3D64DC34B592A5758B300D0664D176C22D84260BFF69C9C29E31C98ADD52102A9A4202B74D9C9BF58A7B9AE33D39466F9EF1D80C7096B17F8E718FB40AF229EB2E8BDB57B8C566BED6AB82F31518838B8CDD4B8C89226352671C22A1CA5E24356372AA8801A933A21D73EDE0861F73CD6ED275F09CAB23C4DEB469EE81B6C3D841319DF0DA8918A945081FBCFAE0350EAF71788DC36B1A5EC7E17587FC04902F805EEE121742BED07BAEDBFF8131FD91F1F827E067E026E337D286912F8CF5C9E42F827C91DFBCD6E12650B02EB1CFDF893F8C63EF640BDF92913EE4EBC37A7DD483017003E014AA31881A83A831BA0744EE51E44EA27612355A483BC45A796807F51B8CE35F805F1927A0F949EB1CC1FF7544630F6319C6748C7B3B817EFEA0D814FCA6D0930671197019C40DD3BAB2E0B27DDC97EF1437096E32CE79FBE58373463F7A44D4624C3BCD66CA3E0B45DAA19874309A8339E9604E39989C83C9CBB6D369316A973077D972374FB32A6655ECDDA687141214E3EC78FB9073495738CE7599FB148B736FB6ECBA14EB1A879C24E12CBBEE32AAF2C1395714DC4FDDB887A2B8A7A2B8A7A2B8A7B419DE6F8F6CBB237AB956BB3DDF53E6DA9E317A9F3376BD00BE62F4BFC4FC11DA20B43DD0F642DB0BCD04720465DB99D5980BD9B937B4DE00ADCDCEDDE11E84ED5C1AF58E888BD8B904C73DA243A2498AB58FB98039E63D8D040FC7AF6DFC8639C6BEFF0562220F93
  8. My only two farmers are a spines/fire and rad/fire. Frostweaver pretty much hit the nail on the head with his post. If this is your first farming character I would highly recommend spines as it performs better at a budget level (no purples). Also, I leveled both of them through AE farming and the spines was able to farm much more effectively during the leveling process.
  9. WOOO I got you bastards this time! Been trying to allude me for months! NOW YOU HAVE MY MONEY AND THERE IS NOTHING YOU CAN DO ABOUT IT. <3333
  10. Hello All, Please take a look at this build for a Fire/Kin Controller. Is this type of build where I rely exclusively on defense viable? Anyone who runs this type pf build have any real playtime experience on how it holds up. I fear that in a group setting that 1 random attack happens to get through and I disappear of the face of the earth. Note: the last 2 slots would go into ice storm to have that 6 slotted (pines wouldn't let me put them on their for some reason). Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: ------------ Level 1: Char BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-Slow%(46) Level 1: Transfusion DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(5), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(7), DctWnd-Heal(9) Level 2: Fire Cages PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13), Empty(45) Level 4: Hasten Empty(A), Empty(13) Level 6: Combat Jumping LucoftheG-Rchg+(A) Level 8: Hot Feet Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(15), Erd-Dmg(15), ClvBlo-Acc/Dmg(17), ClvBlo-Dmg/EndRdx(17), ClvBlo-Acc/Rchg(19) Level 10: Siphon Speed Empty(A) Level 12: Flashfire SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprWiloft-Rchg/Dmg%(23) Level 14: Maneuvers LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25) Level 16: Tactics Empty(A) Level 18: Cinders BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29) Level 20: Speed Boost Empty(A) Level 22: Boxing Empty(A) Level 24: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 26: Bonfire PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(33), SuddAcc--KB/+KD(33) Level 28: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34) Level 30: Inertial Reduction Empty(A) Level 32: Fire Imps ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36) Level 35: Transference EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(37), EffAdp-Acc/Rchg(37), EffAdp-EndMod/Acc(39), EffAdp-EndMod/EndRdx(39) Level 38: Fulcrum Shift Empty(A), Empty(39), Empty(40), Empty(40) Level 41: Hibernate Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 44: Vengeance LucoftheG-Rchg+(A), Ksm-ToHit+(45) Level 47: Frozen Armor LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Ice Storm Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(50), Dtn-Acc/Dmg/EndRdx(50), Dtn-Dmg/Rchg(50) Level 1: Brawl Empty(A) Level 1: Containment Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Acc(45) ------------ ------------ Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 19.44% Defense(Energy) 19.44% Defense(Negative) 6% Defense(Psionic) 18.81% Defense(Ranged) 6% Defense(AoE) 1.8% Max End 100% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 4% Enhancement(Stunned) 4% Enhancement(Held) 4% Enhancement(Confused) 4% Enhancement(Heal) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 33% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 95.38 HP (9.38%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% 11.5% (0.19 End/sec) Recovery 50% (2.12 HP/sec) Regeneration 15.25% Resistance(Smashing) 15.25% Resistance(Lethal) 19% Resistance(Fire) 19% Resistance(Cold) 16.75% Resistance(Energy) 16.75% Resistance(Negative) 10% Resistance(Toxic) 10% Resistance(Psionic) 7.5% SpeedRunning http://www.cohplanner.com/mids/download.php?uc=1399&c=640&a=1280&f=HEX&dc=78DA6593596F125114C7EF85C10A05015B5ABA0015A5545A29A8EF26D6D6A5A04D4C7C6D089DD249B010C0441F7DD0B8D4F541BF816BACD6F58BB83EFB62B5D8BABC1A3C73CF9F2599C9CCFCE6FECFB9F79C7BCE9DECF923EED5A3170F09E99B2AE6AAD5F9A9D272AD522A16F58A239B2B1879615E5DF444DA96A65372C6A8E8CD41B0C37EF8DCE26272D658D66B46BE2A5C7325F23D5DD6F505B7FACCE8B9B2B15CF036070B7AA5BA64943D6A3C6314966A64F54D978D7CF2785E9FCFE6AA35BD72214849C4E8B92405AE8643BCB70911D284ED03F889A97D64EEFB0C7E614EB7E76A62960669F2CD30B765C193CCEDA798970912F1E42BC1B6D74CD71BF02DD3FD8E39D1A04B44A96E769E29ED4A71AB771FE90EB5644338021CE58AE4329B51BA3638DB1D75709DE92BF2EABEB3CC9D25E6319AEB543936845345B84A836EACD6FDC0CEDE0F99BD8FC0C7CCBE27E053A69FD2F07076360FB20BFAC05E660FF978B103AF8A788D467E8E68F7A32B83E8CA20BA318CEE9C20DF1EF6153D6AB6A4F50250024AB193D2CF1164BFF961CEDFCF195EA7E1007637808E84D191303A12464746D09191AF1A779BD61DC2EE86B0BB11EC6E1776671E8C10B209A96C564889206264D3C6DE5BE02FE6EEDFE01FF02FD33C5E51CC8DAEB0B6E7067813BCC51CBD0DDE619A4732C69DB5C75426A3EA1DEF78BFA0A28C61FDB16F5CA1BDEBE077F00733B101D67106A81AE3A8F238AA31F14FA86AAF914B12954AC236890A4DA2622FC92785AEA79E71A5D3ABE01AF89C39ACB5FE3DBACDCC436DA591B0585316256D510E58948316256351E6B4D61F2DA4529CBED69FDAA8BBC82A3BAD9B6D454AF3F0C635113FC3FC69F1DE6A2B36799FFB98B8CB9CB8C7FC0F72C3132F
  11. Awesome stuff, you all are just great human beings super heroes
  12. Alright I took your Rad/Fire Build and replaced all the purple sets for folks that might want a less intimidating build. Still pricey for someone starting out but cheaper by probably half a billion. Resist is capped still and fire defense is <1% below cap at 44.2%. I'm willing to bet that with healing flames folks would still be able to farm without purples, but I'd have to play it to know for sure. If someone sees an easy way to make up that last little bit of defense go ahead and tweak and post the build! Thanks. http://www.cohplanner.com/mids/download.php?uc=1463&c=657&a=1314&f=HEX&dc=78DA6594596F525110C7CF858BC826FB520B94AD80ECD8BE376AAD8996A4D1C457BC2957B88A4058B4D527DFD5447DE817707DF1CDDD17BF8AFB56F50B181CEEFCC526DC407E7766CE7FCECC3903B5AD55FB9313D75784643BD6560683FAD1FE68A89A6A4A53DB1493C74CDF79DD59AFA96D552D9D561A9A32D4BA1DB6431C5B55CFAB9D815A5AD3D4FE76FDC8A8AF08C746B7DB2647B335D43A4DBB6EADAB4A8F0CE73FA3A1F6072DAD67D5ED333D556DF88FF7B4CD12361CD56BCA60481943544586BE37D202CFD8245A0621AAB2305C62A63566E60278116C339F4E6492AE358AC346D62E4B3AE50AB8C47C3659CA6B4DD265A1FBF65D01B798FBB7C1AB4CEB35E6738211351ABFF03ED6AF4CFB37F03BF3C00F7097798BFA33416BBAC775BBEE830F989E874CDF2366E0315332F36D915698C7F48817F46EE12E0C1674EA41A73E741A20898DD748363FFB627FC88CC8C2483107323A8292EE7B499613399DC81940CE1072DEA62EDCE8C2FD96AAF3524E9C620CA718C729C6717A719CA64C7B7A518F17F51C7431DD14F3734CF811F3902F085F30CE395E11E6F4AB1E9BE63025394C4719D351C67454311D554CD1EBC9BCA3F6F915BE95306A0FA3F6286A8FA2E6287AB8497D47582B47A049419386A6084D199ABBA459C0A42D40938426094D129A1434299CE91B3213BC9F94C8631F3048E7B288BB5BCCB2EF1CB593456FD977DCDBA1F7E007F02333F709FCCC54087968F3D016A02D405B80B6086D115A1FD552422D25DC5B827C15DC73053557C1B03CFD95D36732C9B9194F65C6539DF12CCD7896673C6BF2F45F61BC3E13DD9011248F14E3EA2CAEE9EF7BBC6B9DFE4F08A9C8F15FFF7D9274925E3234C167B9EB9F7BD7E3567EEF5DBFC35318BAC33CE525A0BA9DC93BF6FD0BF691E3DB EDIT: I really don't know how to export the build to it looks beautiful like previous posts. If someone tells me how I will gladly post with a better format.
  13. Lots of great information here, inspired me to start up a Rad/Fire brute over the weekend (Got her to 50 yesterday!). I had a questions about how you slot enhancements as a fresh 50. Obviously these builds are REALLY expensive with a lot of purple sets. Would you recommend just slotting the basic IO's and farming with that until you can flat out afford the purples or would you maybe look for cheaper IO sets to fill powers and then work towards purples? I mean I'm just thinking about how long it will actually take to farm for my build and whether or not I want to dump in countless hours to get a my farmer build strong, AND then farm countless hours to funnel influence to other characters. At the pinnacle of farming you can get get 5 purples and hour. So me being in nothing by basic IO's probably farm wayyy slow. I've been doing +3/8 with bosses and it's pretty slow. Do you have any intermediate type builds for the Rad/Fire brute that doesn't use purples. I figure if I can spend 60 million or so to increase my farm time to 80% of optimal, this would be a net gain overall (i'm lazy and not going to crunch numbers.) What did you do on your first farming character when you hit 50 regarding enhancements? I'd love maybe a section in the OP of budget builds for the most common builds. M3z has a video on spines fire and you could use his budget build showcased in the video for a start! Really appreciate this thread, thanks!
  14. Got bored with my spines fire so I'm leveling a Rad/Fire right now (through comic con farm). It felt slow until you unlocked the final PBAOE attack from Rad, now it is disgusting. I'm running +4/8 without bosses at level 34. Just have 6 purples on me to start and the rest reds. 3 purps take you to defense cap and resistance is already capped. +1 to rad/fire
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