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Dynastyjay

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Everything posted by Dynastyjay

  1. Hmm. Well, maybe the costume in this post helps? I spent about 4-5 hours tinkering with it on and off and I finally like the way it looks. I’m looking for costumes that kind of follow this style, not identical.
  2. I prefer male. I usually boost the height up as high as it’ll go, and bump the physique a slight bit above the middle where it starts.
  3. I somewhat agree with this statement. Im not a young guy by any means, but I’m probably younger than most I come across in COH. So because of that, I’m used to the new age costumes which is what leads me to chase a bit of complexity in what my toons wear. Unique looks are definitely what I would love, but something that catches your eye and refuses to let you look elsewhere is such an attractive thought to me lol. Idk maybe it’s just my young mentality at work.
  4. Alright, so I’m not super terrible at making costumes, but I do feel like I lack the complexity of some other creators. I have a Fire/Time/Dark corruptor I’ve been trying to get a couple of really nice(or should I say dark) costumes for. I couldn’t find any examples and I don’t have a backstory in mind to limit what the costumes could be. My only limitations are beast/robot pieces as I absolutely detest those. Aside from that I’m open to just about any costume suggestions that get tossed at me. Would really appreciate the help!
  5. Is this still being planned? I’m in the Jonesboro area in Clayton County, about half an hour or so from ATL
  6. Wondering if there’s any old Freedom players from the Freedom Alliance SG. I can’t say I remember too many names(as I was fairly young) but I remember DRANAGON. He used to shoot videos and post them on his YT channel. I was also with STARKINDRED toward the end of COH
  7. There was no argument to take pot shots at. Just a misconstrued response to someone making an attempt to get the conversation heading back on the original path.
  8. Literal definition of a sheep. Where did the OP ever state anything about power gaming? That assumption was simply made by someone who was incapable of providing an intelligent reply and instead decided to ignore the ENTIRE post which tried to steer this debate in a constructive direction.
  9. So you’re against them using that time to provide a sort of road map to show what kind of changes they’re considering, in an effort to show a higher level of transparency, but it’s cool to see graphs showing the number of people playing what this month? Makes sense. (This post was meant as a reply to the second half where you spoke on a road map being too much to ask for. I simply deleted the wrong portions of the quoted message)
  10. Correct me if I’m wrong. Are you suggesting that unless we have GOOD feedback, it not be given at all? If that’s the case, explain what good that does? Perhaps the word “backlash” confuses you. It’s synonymous with negative feedback if you weren’t aware.
  11. Our stances seem fundamentally different. So rather than continue a conversation that will lead nowhere let’s cut it here. I am extremely appreciative of the work that goes on behind the scenes, and to show that appreciation I voluntarily donate. We’ll leave it at that.
  12. You simply restated what I said in that post, and I’m sure you didn’t make it past that post before you became so enraged you just had to quote me and tell me how disrespectful I’m being. So let me say it again. I AM NOT DISSING THE DEVS. Now that I’ve made that clear once again; there is a difference between being engaging and being transparent. Not once have I denied the level of engagement from the HC team, both on the forums and in game(I’ve experienced it first hand). What I am saying, is that the level of transparency could use some work. If I’m being cheap or disrespectful by “using” the fact that our donations help run the game, then how is it any different saying “they own it, shut up and be thankful.”
  13. I’m by no means trying to bash on the people volunteering their skills to help keep the game running, I don’t have their skills so I do my part by donating every month(and have done so consistently). There will always be a portion of the community who is ill-informed and lacks the common knowledge to give competent feedback; the dev team should know this and should be able to set those apart from those of us giving relevant and constructive feedback. I’m not asking to make decisions, I’m asking for more transparency. That’s all
  14. The same way we choose to donate, the devs CHOOSE to volunteer their time. Nobody is forcing them and they’re well aware no monetary(or any kind) compensation will be given. So because every aspect of this game running right now is purely based on a choice, why not choose to be a little more engaging with the community who so graciously chooses to spend their hard earned money. Just a thought
  15. If you’re going to use one of the support ATs, make sure you look at the numbers for all of them. Out of 4 ATs which enable players to run support sets, empathy only appears to be a top choice for Defenders.
  16. Ignorant? Naive? I’m having a hard time deciding where this comment falls. If that was the case, why in the hell is the community donating every month to help cover the costs of keeping the servers up. You’re essentially saying despite the community playing such a large role in keeping the game alive, they should just shut their mouths and take what the HC team puts out. That’s flat out stupid.
  17. Does anyone have a Plant/Storm build they could post in this thread? I’ve rolled said troller and I’m approaching lvl 50 and would like to have something I can slot once I’m there. I’m just looking for a solid build is all, something I could solo comfortably with, etc. I know that team support will be different since the natural heal in /Storm is MEH at best so I would appreciate viable support alternatives as well, although the solo/damage monster builds will be what I shoot for most.
  18. I haven’t taken a look at the build on pines yet since I’m not home. I had a feeling hide was overslotted so thanks for that correction. The Hami in entropy shield I don’t really remember why I put it there to be honest lol I ended up slotting end redux in there despite whatever I had showing on pines. I’ll definitely take a look at the build though and perhaps slot it on my Justin toon and test it out there before making the perma changes on my live toon. Thanks a lot!
  19. So as the title states, this is my Stj/EA stalker. This character has quickly become my main(after 8 fully IO'd alts). Its a ton of fun and I honestly cant complain about any aspect of the build. However, I always feel as though builds I run could be pushed a bit further to obtain the absolute optimal performance. Honestly just looking for any advice/suggestions/feedback from more experienced stalkers in the community. Feel free to take the build onto your pines and make/post any adjustments you make to it, would love to see what other people make of it. Thanks in advance! P.S. Yes, the power selection is not something I took too much time considering, since most of the content I personally run doesnt exemplar me below 45. Suggestions on how to better select powers for the leveling process is also welcome. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Street Justice Secondary Power Set: Energy Aura Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Villain Profile: Level 1: Heavy Blow -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7), FrcFdb-Rechg%(17) Level 1: Hide -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(40) Level 2: Kinetic Shield -- Rct-ResDam%(A), Rct-Def/EndRdx(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37), Rct-Def(42), Rct-EndRdx/Rchg(46) Level 4: Power Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def(36) Level 6: Sweeping Cross -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Rchg(9), Arm-Acc/Dmg/Rchg(9), Arm-Dmg/Rchg(11), FuroftheG-ResDeb%(39) Level 8: Assassin's Strike -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(11), SprStlGl-Dmg/Rchg(13), SprStlGl-Acc/Dmg/Rchg(13), SprStlGl-Dmg/EndRdx/Rchg(15), SprStlGl-Acc/Dmg/EndRdx/Rchg(15) Level 10: Entropy Shield -- HO:Cyto(A) Level 12: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42) Level 14: Super Speed -- Clr-Stlth(A) Level 16: Kinetic Dampening -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37) Level 18: Spinning Strike -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Dmg/Rchg(21), Rgn-Acc/Rchg(21), FrcFdb-Rechg%(46) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(42) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Shin Breaker -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(27), SprAssMar-Acc/Dmg/Rchg(29), SprAssMar-Dmg/Rchg(31), AchHee-ResDeb%(31) Level 28: Energy Drain -- PrfShf-End%(A), PrfShf-EndMod(29), LucoftheG-Rchg+(43) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Crushing Uppercut -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(43) Level 35: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal/Rchg(50), NmnCnv-EndRdx/Rchg(50) Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A) Level 41: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(46) Level 44: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(45), PrfShf-EndMod/Acc(45), PrfShf-EndMod/Rchg(45) Level 47: Physical Perfection -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(48), Pnc-Heal/+End(48), PrfShf-End%(48) Level 49: Build Up -- GssSynFr--Build%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(39) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 50: Reactive Core Flawless Interface Level 50: Assault Core Embodiment ------------
  20. Bumping. Hoping someone might have some input for this topic
  21. Alright everyone, so my brother just got his scrapper to 50 with my help. He’s been looking for builds that would allow him to solo content(such as AVs) but he hasn’t had much look finding anything, and neither have I. We aren’t very keen on making builds, but we rarely ever copy and paste builds either. He’s just looking for something to go off since he’s never made a scrapper before. Any help would be greatly appreciated.
  22. I remember following this build on live years back. It’s literally the reason I started to main a WS, hands down one of the most fun builds I’ve had the pleasure of running in this game.
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