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NiklasWB

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  1. So I’m back after few weeks of testing, and I’m still not sure how to best realize this concept. I’ve tried the following and didn’t like it: illusion/energy Dominator (too much ”trickery” powers in the form of pets etc. Felt more like an illusionist magician than a light manipulator. I really liked Gleam and Flash though, but both are too long cooldowns to make a build around. Also dislike melee energy attacks for /Energy) energy/forcefield Corruptor (I liked the offensive energy side, but the look of the bubbles just didn’t fit the concept I had in mind) radiation/radiation Defender (too much gas clouds och classic radiation theme, and too little ’light’ themed powers) As such, I think I have narrowed it down to a Blaster, since I’ve realized I enjoy the Energy blast aspect the most in all builds I’ve tested. I also think the best options for secondaries are either Atomic Manipulation and Energy Manipulation. I love the /Atomic’s Electron Shackles and Positron Cell and Ionize, they all fit the concept well, and I’m on the fence about the look of Metabolic Acceleration, which could work. The rest of the powers I feel like I would skip, if possible… For /Energy I like all the boosting powers, but dislike the look of all melee attacks. I dont know if it is viable to skip all of them though… As mentioned I want to stay at range, with no melee attacks if possible. So my question is this: in terms of Atomic Manipulation and Energy Manipulation, can you skip all the melee attacks for these secondary sets and still get viable builds? For /Atomic, are there any powers that are essential and non-skippable for a ranged Energy/ blaster? Thanks in advance for the input.
  2. So, I need some help with deciding on the archetype and powersets for a new character of mine that has the powers to control light, both as a means of control, defense and offense (via beams of energy). In my mind she can shoot beams of light from her hands, use light to bind/hold her enemies, and also use it as a defense (force field or similar). The thing is I feel like several sets and archetypes could work. I've narrowed it down to ranged damage, support or control, so basically Blaster, Defender, Corruptor, Controller, Dominator or Sentinel. I already have a Energy/Energy Sentinel, so I'm not keen on copying that. I'm would have loved an Energy/Energy Defender, but since there is no such Defender primary set, I'm scratching my head a bit. Illusion/Energy Dominator could work, but I feel like she would be less about "tricking" her enemies with light, and more about controlling them with energy fields made of light. I would also like to avoid melee, so the secondaries for Dominators would lose a few abilities. I also already have and Illusion/Time Controller, so that seems a bit too close as well. Same thing with Gravity, which "looks right" for several light controlling powers, but has the wrong thematic feel (and I already have a Grav/Kinetic Controller). I guess I could go with the straight up Energy/Energy Blaster, which covers the Offensive side, but I don't really like the melee secondary sets. And there is litte pure control in the Energy secondary. Force Field/Energy Corruptor or Defender could also work I guess for the Offensive and Defensive side. But then there is no Control Powers there. Any ideas or recommendations? Thanks.
  3. This 100%. I've created a tech hero who is basically a fighter jet, in the form of an Iron Man like suit. The problem is that I do not want an actual assault rifle on my character. I want the weapons to come out of his wrists / hands.
  4. Thanks for the effort guys! Really good job, but it's just too far away from what I'm looking for. I want something sleek and "natural", and most options feels to tech-based or too "armored". I guess the character creator is just too limited in this particular instance. I'll keep fiddling and see if I come up with something more to my liking. Thank you all for the suggestions.
  5. I recently read some of the "X of Swords" Marvel comics and absolutely fell in love with the new Captain Avalon costume. I decided I needed to make something similar in Homecoming, but I just can't get it to work. I keep getting stuck on the fact that the costume designer is limited to 2 colors per costume piece. Two or three color costumes are easy, but four or more colors start to become a problem to keep neat and good looking. I want to keep the red, black, white and gold if possible. I'd appreciate any help. I also would like ot keep it as close as possible to the standard "Tights" costume options (i.e. spandex) as possible. Thanks in advance for the help! References: . (below, see the middle and last panels)
  6. I'd kill for an "invisible" Assault Rifle model (or small forearm mounted firearm), with an accompanying change to the animations so that the shots appear to be fired from the arms/hands/gauntlets of the character. So we can finally make a War Machine / Deadshot -esque hero/villain. I'm not sure if it is easy or possbile to change the animations within a set, but given the animation options in the power customization area, I guess it should be possible. Something like character stances/animations for Electric Blast or Energy Blast should work well as a base.
  7. Shields: An iption to have a metal or plain colored 'backside' for most regular shields, The wood looks odd for a more modern/futuristic shield such as a captain america shield, Sword: A Rapier for the Broadsword powerset (and not just for the dual sword / twin blade powerset). And while we're at it, make the rapier customizable in colors like most swords.
  8. It appears that the temporary power "Super Serum" (or something similarly named) isn't spawning in the mission "Deadlock's personal story", which makes it pretty much impossible to defeat Back Alley Brawler. I checked an old video (https://www.youtube.com/watch?v=8iRBBF6rZXw) of the mission from live, and it appears the power spawns when the text "use the super serum" flashes on screen. But the power doesn't seem to spawn now.
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