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Noze

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  1. Great, thanks a lot! ^_^
  2. Hello everybody! I recently returned to the game after a long hiatus, and when I wanted to create a ninja mastermind, the apparently new electrical affinity set caught my eye. Does anyone of you have experience with that? It seems to have some Def Buffs and Chain Heals, and apparently the ability to have your pets shoot lightning bolts! D: Are the defense mechanisms of this set enough to keep ninjas alive? Or is it more of one of the sets that only work well with more robust pets like robots, demons, zombies, etc.?
  3. Tbh I think total customization would be awesome and it would probably fulfill a lot of the wishes on new pet sets that saw here once in a while. You could easily become the leader of a group of infected with a let's say a thugs/rad mastermind, or perhaps be the captain of ghost pirates with necromancy. You could make humanoid cyborg costumes and play a mad scientist who leads an army of roboticized soldiers (or corpses) as a robot mastermind. Or design unique soldier outfits for the mercenaries that you won't play because it wouldn't make the set any better. Or what about demonic Ninjas? or undead Ninjas? you know, perhaps shadowy figures with an aura that gives them red glowing eyes so that you could play an actual oni overlord. Or what about Zombies created by science rather than magic? I mean zombies dressed with tattered casual wear, undead riot police with batons as grave knights and some kind of mutated zombie as lich. Or yeah clowns, or knights with grave knights as actual crusaders, the lich as a mage and zombies as drunken monks that puke all over the place. D: Or even better how about a group of lightly dressed pistol blazing gun girls (well I don't have any Idea what the Bruiser would be, perhaps you've somehow managed to recruit Big Betty the bully from your school days? Or how about humanoid costumes for demons? you could actually be some sort of a cult leader by turning your daemonlings into cultists that do your bidding while keeping the monstrous models of your other pets? I could go on and on with this, there would be so many possibilities. ^_^
  4. Thanks a lot for the input guys, I guess I'll go with radiation then. I would have taken Dark from the beginning of course and never made this thread if I didn't already have a Necro/Dark mm. I know that 90% of what I appreciate so much on my Necro mm goes back to his secondary, i've come to love /Dark over everything else and thats kinda why I stopped playing my Ninja/Dark mm, because the experience was so similar (altough it probably wouldn't be that much similar if i had ranged pets that actually stayed back like with thugs, mercs or robots). I don't know which powers I'll take as placeholders if i skip skills like Fallout and Mutation but I'll try to find something like from the Heat Mastery or Mace pool (altough yet again I already took the Mace pool on my necro). Perhaps it's a bit contraproductive to fixate myself too much on not having the same power pools with my characters, I just want them to be as different from one another as possible if I take the same Archetype.
  5. So my first mastermind ever to hit lvl 50 was a merc/traps back on live, it was cool having all those gadgets, especially the mortar, poison trap and ff generator, just a little bit of everything except a good direct heal like Twilight Grasp, so they died sometimes because i couldn't keep up with spaming Aid Other. The second was a Necro/Dark here on homecoming where i completely fell in love with Dark Miasma and it's good heals, defenses, debuffs and a 7th pet for additional support on top of all that. I've also played a Ninja/Dark mm upto lvl 46 and a Ninja/Time mm upto lvl 38 before discontinuing them and just planing to have 2 masterminds, one with melee pets (my necro) and one with ranged ones which i wanted to use Thugs because i always wanted to play them but never did for some reason. So I've played a Thugs/Poison mm upto lvl 38 and after realizing that Noxious Gas is just something you can use just now and then and I saw no possible way to get the cd lower then it's duration I've also quit playing him because with poison I'm just left with those low area debuffs, a crappy single target-heal all while none of my minions can heal each other or themselves, no means of +def or +res from this set and a power for which i need to wait all the time when i wanna use it again while the non mm version has a coldown of only 8 seconds. T_T So I wanna reroll a Thugs/X mm yet again but I just can't see which set would be best for them. My second thought was Radiation, at least it has an aoe heal but it's just a shame that you can't use Fallout on your dead pets, at least that's what i've heard (please feel free to correct me on this.) I don't know if Traps would pair well with Thugs and makes them able to sustain fights since there's no option of healing them other than the medicine pool and the regeneration from the triangle beacon. Time manipulation sounds nice, it was also kinda good on my ninja/time mm, but I just can't find any fitting concept for its use on Thugs. Yeah so... so far I am leaning between Traps and Rad but can't decide which one to pick. 😕 I'd love to play traps but i'm afrait that I can't keep my pets alive with it.
  6. So has any of you played a Necro/Storm mm? Do these sets both work well hand in hand with the little bit of everything that storm gives or would the classic necro/dark combo be much more viable? I already have a ninja/dark mm (which always reminds me of how helpful dark is, especially with fragile minions that don't have any selfheal) and now I really wanted to play a necro/[anything]. Necro-minions are a bit more self sustaining with their selfheal, so they don't need a strong aoe heal that much like ninjas do, right? (Altough I guess I'd muss the dark servant anyway) Don't know if storm would be a good combination together with necromancy, I looked through it and it was appealing ( -Accuracy, Team Stealth, +Defense, -Defense, +Resistance, -Resistance, -Endurance, Knockback, Disorient and Fear all in one set and the fact that I wouldn't have to get into melee range to heal if I need to), I guess the drawback would be that I'll never get that much -accuracy like I would have with Dark and certainly not that much -Ressistance like if I'd play with poison, but then again I never took storm on any character I've ever made. 😕 (also never played a necro-mm to be honest, even though I always wanted to). Any help/advice would be much apprechiated. 😄 Many Thanks in advance.
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