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Sailboat

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Posts posted by Sailboat

  1. These days I generally put 1 generic End Mod (and boost it to +5  when I can), 1 attuned Perf Shifter End Mod, and 1 attuned Perf Shifter proc.  I don't think attuning the proc makes any material difference to its performance, but it lets me get the 2-piece bonus (+7%) movement speed) at all levels.

  2. All right, Blaster looks good.  I was starting to make one and got hung up on primary choices.  Considered in terms of pairing with Trip mines, is there any reason to recommend one over another?  Sonic for -resist?  Ice for slows?

  3. 16 hours ago, Techwright said:

    Well, if this defines "sub-optimal" then I'd vote for the slow animation of Eagle Claw.  Combined with my scarf costume element, the ballet between whirling kick and twirling cloth is elegant art in motion.  If I've managed to time the shot as the coup de grâce, dropping the enemy, it is a very satisfying finish.

    Also, for MA/SR combos, when you defeat a foe with Storm Kick and immediately the animation for Practiced Brawler chains.  That looks so cool.

    • Like 1
    • Haha 1
  4. On 1/18/2021 at 2:11 PM, rockroom said:

    (p.s currently i use to accounts with 50s with xp turned off in a group to double my drop and inf drops. this a good way to run things?)

    Just a word to the wise...here on Homecoming,  they've disabled the thing where turning off xp  on a 50 doubled the influence.  As I understand it,  xp on pr off makes no difference,  so might as well turn it back on and grind Incarnate goodies.

    • Like 1
  5. Thanks for the replies.  Looking at the character creator, I see that while Blaster tripmines do not have the interrupt, they have a longer recharge:

     

    Blaster:

    Activation: 2.77 seconds

    No interrupt

    Recharge: 30 s

     

    Defender, Corrupter, Controller:

    Activation: 5 seconds

    Interrupt: 4 s

    Recharge: 20 s

     

    If I'm piling up tripmines, wouldn't the 20 second recharge help more? 

  6. 9 minutes ago, ivanhedgehog said:

    The cap makes it less fun for support. the mobs come in groups much larger than can be agro controlled and the tanks/brutes pretty much just run around killing things while the support wait to rez.

    When I played mostly support I felt the exact opposite of what you say.  Pre-cap nobody wanted support and actively insulted support players.

    • Like 3
  7. IMHO the aggro cap is crucial to the game making any damned sense at all.  Before it was instituted in the first place the game was almost entirely one Tanker and a few Blasters and damn everyone else.  Mass herding also felt stupid and artificial.

     

    The cap may not make "sense" logically but it's made the game wonderful instead of a sad frustration.

     

     

    • Like 4
  8. 22 hours ago, SwitchFade said:

    Ah, sorry, no vote.

     

    Keep repel, in fact, put it back to the way it used to be.

    Yes, it used to be much more reliable,  almost impenetrable.  It was nerfed back when they found out how well it worked in PVP and peopl comained.  They were against having it work differently in PVP for some reason, so PVE took the nerd too.

     

    Now they have PVP IO  sets, so that argument is  a little  silly.

  9. If you're going to solo, might as well pick the set that groups complain about -- Storm.  Storm is really great and even better solo.  I have a Storm/Dark at 50 and I literally didn't look at defense numbers when slotting him for endgame.  Turns out he runs about 17% Ranged defense, but it doesn't matter, since slotted Hurricane floors everything's to-hit.  On top of having floored to-hit, enemies are slowe3d (so they attack less often) and ragdolled (so they attack even less often), so it's actually safer than merely being soft-capped.

    • Like 1
  10. Back in the day I really got some jollies out of piling up Trip Mines and luring foes to an explodey surprise party.

     

    I have no illusions that Trip Mines are good for fast clears, just want to have fun.  But what AT to get the most out of Trip Mines?

  11. On 12/16/2020 at 10:28 PM, Heraclea said:

    This does not seem to be working.  Hurricane is still scattering mobs,

    I think what's happening mechanically is that the -knb turns it into knockdown, but when enemies are knocked down they briefly ragdoll.  If Hurricane's repel pulses while they are ragdolling, it flings them.  Pretty annoying.

    • Like 2
  12. People who intentionally breed their companion animals because they want puppies or kittens are always defensive and whiny when I add "spay and neuter" comments in their "look how cute the babies are" social media posts.

     

    They always fall back on "we already arranged homes for all of them," which, even if it's true,  shows they are unaware that available homes are a limited resource.  Buying an animal condemns one already in the shelter system to death, mathematically,  and home birthing doesn't change that math.

    • Like 1
  13. Long long ago om my university's server, there was an indy game pr4ogrammed by students that was a "roguelike" (https://en.wikipedia.org/wiki/Roguelike).

     

    I forget the game's name now, but it had a bug -- every once in a while, a character would get a bug where at each log-in, their armor class would increase by 1.  Once a character got it, it could never be fixed, so after a certain number of log-ins the value would roll over and the character would be permanently unplayable.  We called this bug "the Armor Creep" bug, because the armor crept up 1 each time.

     

    Years later, while running my own tabletop Champions campaign, I made a villain named The Armor Creep.  He was heavily armored and desperately, inappropriately in love with one of the players, and stalked her everywhere, pining for her affections with bad rom-com tropes.

    • Like 1
    • Haha 2
  14. I played a bit of Marvel Heroes online before it shut down.  Of course they're invested in their trademarked characters, so they use the names we're familiar with.  Up to 8 players could be on a team, sop sometimes the team introductions went like this:

     

    "Hello, Hulk.  I'm Hulk."

    "Hulk."

    "Hulk."

    "Hulk."

    *nods* "Hulk."

    "Hulk."

    "Yo, Hulk."

    "Me Hulk.  You Hulk?"

    "Yep, Hulk, Hulk."

    • Haha 3
  15. On 11/29/2020 at 8:41 PM, Solarverse said:

    Names that irk me the absolute worst are names like Fartface MacDeeznuts and silliness like that.

    I play another game (don't tell anyone) called War Thunder, a vehicular combat simulator (PVP).  There are many players, from many countries, and a LOT of them have either troll names or random letters/numbers.  Sometimes the results are funny.  I was dogfighting in WWII planes against a guy named RocketAss and managed to set him on fire.  As his fighter arced downward trailing a pillar of fire, I said, "there goes RocketAss."

    • Haha 3
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