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Sailboat

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Posts posted by Sailboat

  1. On 11/22/2020 at 5:32 PM, oedipus_tex said:

    I could for sure see a development team out there that would want to do something like this. Maybe not the Homecoming team, but probably someone. It's not a playstyle I enjoy, but it's a popular enough mechanic that it's been included in a lot of games, from Diablo to Darkest Dungeon to X-COM.

     

    Rather than delete the character, sending them to a zone from which they can't escape may be more appropriate. And gives some distant hope of a way to restore them in the future. Perhaps any IOs could still be recoverable from some system.

     

    Resurrection powers could be converted into an "escape from the purgatory zone" powers and perhaps limited to one use per character per lifetime.

    Simplest change to support Hardcore would be a badge you get the first time you are defeated.  Slightly more complex is a badge everyone gets that you LOSE the first time you are defeated (can you *lose* badges?).  That would let Hardcore characters fly a flag proving they're undefeated.

     

    Self-rez powers...hadn't given them much thought.  Certainly if you die a second time before it recharges you should lose hardcore status....I'll leave it to others to decide about the first use.

  2. On 11/19/2020 at 6:55 PM, Shred Monkey said:

    While of course you can do a better bio with more room.  I think the amount of space we have now is actually about right.  A character description give just enough information to "introduce" the character and maybe set up a way to interact with their RP.  But a good backstory needs pages, not a paragraph.

     

    What we really DO need, however, is a better editing function.

     

     

    I  am a fan of the brevity and precision the confined space enforces.  I think of it as the haiku form of character backstory.

    • Like 1
  3. 18 hours ago, ineffablebob said:

    It took me more than a year, but I've finally decided to resurrect the Iron Eagles SG (on Everlasting). This is a group intended for people wanting to play their toons as deathless. Obviously there's no way to enforce this, so it's strictly on the honor system, but I don't see that as a real problem. It was the same way with the original Iron Eagles on Live and it worked fine for us then.

    I have toyed with the idea myself, but lacked the time commitment.  I am, however, inspired.  Consider me onboard.

  4. 23 hours ago, CursedSorcerer said:

    My biggest concern is that it just plain wouldn't be fun, for any game. Sure, some people might enjoy it, but others would complain about frustration!

     

    Imagine this: let's say I get a character to level 49 without dying once and suddenly I get killed, and said character is DELETED! How do you think I'd feel? How would YOU feel? 

    Well, what most of us in the Iron Eagles wound up doing was simply moving dead hardcore characters intro softcore, where they were played like normal characters that no longer interacted with their hardcore former teammates.  Think of it as an afterlife.

    • Like 1
  5. This is a fun idea but it would need some balancing.  Like it or not, the original powersets were balanced partly by having some dud powers.  While IMHO a better idea might be to make each power of equivalent rank equally good, that tends to homogenize the powers and remove the distinction between powersets. 

     

    If there were not a careful balancing factor of some sort, it would be possible to only take the "best" powers from each set, skip all the duds, and become way too strong. 

     

    I'm not sure what a proper balancing factor would look like, but I do like your idea of being able to mix things up a bit.

    • Like 2
  6. 18 hours ago, Warboss said:

    We had three teams on Torch last night. Two ran Citadel, and one ran missions. Thanks to Hera, Sailboat and Agoogala for leading our teams!

    Here's one of the Citadel teams taking a victory screenshot:

     

     

    screenshot_200811-22-27-31.jpg

     

    A glorious time battering Council goons was had by all.  Sadly, I forgot to note the character names.  Best guesses (going left to right) we have:

     

    Caillou-sometthing?

    I forget

    Darke Knight (kneeling)

    Minoan

    Rusty Tank

    Suzie Sparkles (sparkling)

    Brass Bishop

     

    Apologies to the two I've blanked on, please correct me.

     

  7. So I have 3 slots in FR.  At 50, that's 2 Recharge IOs at +5 and the third slot is currently an Achilles Heel Heel -resist.

     

    I think that only rolls to proc when I cast  -- correct me if I'm wrong,  but I don't think ANY procs trigger from the rain damage ticks, just once on casting.

     

    Assuming that is true, would something else serve me better in that third slot?  A Force Feedback +recharge  perhaps?

     

    Any tips or suggestions?

  8. 1 hour ago, Bentley Berkeley said:

    Players like you always seem to forget

    Bill doesn't need my help defending himself, but from the perspective of a forum reader, I would like to see us address each other more cordially.

    • Like 7
    • Thanks 3
  9. On 7/2/2019 at 7:10 PM, Cix said:

    I have released two: Necrodancer and Stormy Knight.

    Stormy Knight is the closest thing I have to a "main" over on Excelsior!  Whoever takes it, please enjoy.  🙂

  10. TL, DR:  Tier 2 Alpha power shows increased value on character for one buff but not the other.

     

    I don't have many Incarnates yet. 

     

    I have  Tanker with the tier 2 Alpha power "Agility Radial Boost," which gives 33% Recharge Rate and 20% Defense Buff.  1/3 of that ignores ED diminishing returns.

     

    In the Enhancements window, I can see the percentage increase in defense buff -- one power gains from 57.something to 66.2% of it's base defense.  The combat attributes window shows a corresponding increase in defense values, and it feels like it's wokring.

     

    But my powers with cooldowns show NO corresponding increase in recharge rate on the enhancements screen, and they do not appear to be recharging faster -- Cleave recharges in 6.5 seconds with Alpha slotted or unslotted.

     

    Another character with Tier 3 Alpha "Spiritual Total Core Revamp," which gives 45% recharge and Stun duration, 50% not affected by ED diminishing returns, definitely shows increased recharge and stun duration in the Enhancements window, and that seems to work in action as well.

     

    So, that second character has a Tier 2 Alpha with recharge in waiting (I am building toward Tier 4)... thinking to test if the problem is related to Tier 2,  I unslotted "Spiritual Total Core Revamp" and slotted "Spiritual; Radial Boost."  For unknown reasons, I couldn't switch it out for many minutes, although my first character could add or remove his almost at will.It does appear the Spiritual Tier 2 is increasing recharge on the enhancements screen and in game.

     

    So is the problem with Agility Alpha?  All Agility, or just the one I slotted?

     

    Anyone else experiencing this?

     

     

  11. Yeah, thanks.  I am currently enjoying a classic Energy/Energy Blaster, working on Ranged defense and whatever else I can cram in.  I really enjoy Bone Smasher so far, and plan to slot up a few Blaps for fun.  Not sure I'll have the durability to melee regularly, but I do like slamming anyone who runs up in my face.

  12. On 6/26/2020 at 12:38 AM, kiramon said:

    Bigger aoe and higher target cap- why play anything else 🤪🤪

    Not  PvP player myself,  but I would imagine the higher target cap, so wonderful in PvE, isn't often a factor in PvP.  Unless, like, sixteen guys jump you and somehow fail to burst you down.

  13. On 6/29/2020 at 4:54 PM, Rathulfr said:

    My current fave is Energy/Devices, which I play as a "ranged Stalker": sniping while hidden.  See my sig below for my other favorites.

    I don't.   See you sig, that is.  Am I missing a setting?

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