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Kalean

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  1. Seems a little bit endurance heavy. Gonna have to lean on Ageless Core or Cardiac Core pretty hard - to the point where they might be good additions to note on the build. Otherwise, seems fun. Maybe throw a control radial in there for chance to fear, immobilize, and stun with gloom, moonbeam, and torrent.
  2. This seems interesting - quite a thoroughly defensive ice bomb. Do you find you need to pace yourself to ensure you don't run out of End?
  3. Having taken Myshkin's 3.0 build to 50, I agree with his following advice: I took it to 50 on an accelerated path, it took me... mmm... ten hours post 50? And some more advice from Myshkin before I started getting the hang of it. Let me re-share that advice with you in case you missed it. Basically, live on Lightning Storm and Freezing rain - and when you get Explosive Blast slotted, start living on that even moreso. Sometimes you will die - I died twice during the Dark Astoria storylines, but for the most part, I ran through +3/+8 (+4 when I got the Alpha Incarnate to level shift) like a bunker buster. The only slowdown was enemies running, which they ... ... they did a lot. Flying enemies. Ugh. Flying Cowardly Bosses? The worst. I basically started ignoring them when they ran and making sure that whenever they came back, they'd fly into two lightning storms and two tornadoes and a hail of snipes. Myshkin is right, this is probably the most fun I've had on a defender.
  4. Having taken this to 50 fairly recently, I was struck by how budget-friendly it was, and how well the combination of a metric ton of chance-to-heal-self worked with defensive opportunity to just completely mitigate taking alpha strikes. In all honesty, it was a very efficient build. I altered it some after play, as the lack of sparky and lack of defense were both hurtful, and also I was able to get it to Alpha, which made the sapping noticeably more effective (hard to believe, I know.) I wanted to try and keep my updated build conscious of your original, both in terms of slotting and budget, but getting where I wanted it still cost another 75~ mil on top of your build. The other costs were about 2% S&L res, 5% fire/cold res, 3 knockback loss (!!!) and 3% negative resist. I also had to go through the Atlas Medallion Accolade to make up for some Max HP lost, but it that had a net positive effect on End too, so it was definitely worth it. The benefits, though - were considerable. This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Makoshou: Level 50 Technology Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Electricity Mastery | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1646;684;1368;HEX;| |78DA75944B6F525110C7E7C2C50AA5AD7D4081BEE88BF7ABC62EADAFD64D4B526D7| |54B083DE235080458E85730C6AD5FC26FE156BF813171A5B6F661FA505738BDC39F| |1C829EE4DEFCEE9C3933FF99B939F917EBDE8F1FB66E93317CAF526C360B3BAADAB| |2AAAAE2CA17CB56892ED7003F61D80B0F8BD5B2DACB6C5454A9D5B04AC54AE12E1F| |6CCD751DD6D513556DAAAE47E14EE379AD419EED5AAD92D9A92BB5E7B5714B15EB5| |6B53C647FDCB7CA4FF97879CCFEDA551555AF355AC59655AB8636EA5629D30D7F19| |B690E78CAAF132C0CAE6F9F91AE59741586D17D18949B46292837E024E054C3A039| |C0B5CA10B814CAC378C932863745C120257290D480A7CE3DC869EDB406E0F727B90| |DB8BDC5EE41E46EE1CE776EA619C74E6ECB89C0B5CA30BC06F8131FA05F823F09DD| |5B8F4302EA899809A09A8F1438D1F6A0250B31F95B1230C7F24C9DE791727726B09| |0C373D323A8777040EF8F0A0AE61101A42D010828669689886865968586001437AA| |621D1E066970E5CE7A68D682EE608E6344BAB02618C308CC98531393F2718D5758E| |5250BA384FA7804DC02707D18C498BE493D38B34255B0E0E33AEF76A9CDABC28CBE| |27CBA381F3DC0D14ECB96D0B225DA053C167072D449FD5F9C442111D41841451154| |74C89D0FEA2983B42FCD8CD20FC031E040204E87023758F094769AA6282D438FB09| |8197D1433E8549C4202479C7A4E6FE61C861EC7D013187A02434F60E8290C7D9535| |2C18E4EC56B000E129949282DE342A48D391C067FE399735118E657A6DD8634BD31| |B812CBD12F8C2BE316D6C8E18DD9452B2B406B82510E5FA937AFD49D4BF82FA9707| |E4B2E8BA64FA5C16D925A7BBE428E0828BC0B3B87D03B9E0D29E36495F6DDBC83FD| |796D97B55C1BE6DEA66B61B623FF4FCDBFFE83FF6E37EFB9AF4EDA47FE7AD432E80| |64EF4EFB7DA2B7E0F65FFB23EA36| |-------------------------------------------------------------------| 15% more Recharge Resist, 20% more hold/stun/sleep/confuse/terrorize resist, 70% more immobilization resist, and 100% more teleportation resist were all nice, but the real gains were the defense. Bringing AoE and Fire/Cold defenses up above 20%, and everything else up to around 15 (except Toxic, but that got a 5% resistance boost so sshhhh) doesn't sound like a lot, but that combined really well with the resistances basically being at soft-cap to dramatically boost survivability, and the Alpha Slot was definitely worth unlocking and building out, but completely optional still. Additionally, we kept the same (actually a hint more) regeneration but also added Panacea +hp/end, which works out to another ~50% regeneration equivalent on top of what you already had, and of course helpfully more endurance. I found this particularly useful because this build doesn't... ever... stop. On the whole, I'm impressed by all of your clever slotting and good ideas. The only thing I absolutely would change about your build even if I wasn't aiming for more defense, is that I would condense Hasten down to two +5 slots (a 10 million increase! oof.) to free up one additional slot, which could go to anything from a panacaea in health or another PT:Chance to Heal Self in Stamina (why not?) or even to throw in the Aegis Psionic/Status Resist into one of your resist powers. That would still be a 15-20 million increase, though.
  5. Rather than weighing in on the click-y nature of the beta sent (I'm on the fence, it's not that bad, but it's not great either), or on the metrics which plenty of other people have covered, I wanted to weigh in on a fairly obvious solution for people that miss defensive opportunity - harping back on aethereal's suggestion for high opportunity effects, and also their suggestion that tactical tension is desirable. Rather than high opportunity giving yet more damage, I would argue it should apply a scaling (depending on your opportunity level) buff to regeneration and recovery, although it would feel much more satisfying if it added a scaling chance for an hp/end heal to all attacks, similar to the global toxic chance on the Spider's Bite ATO, even if the numbers worked out the same on average . I recognize that most people weren't leaning heavily on Defensive Opportunity for heals, but they were there, and in some builds they were even significant. (Sovera's deprecated Hidden Gem Sonic/Bio comes to mind during the leveling process, and Sarah Bellum's Elec/Elec Sent combined Defensive Opportunity with 6x Power Transfer procs, too, which has been a gem to play.) Keeping that, and the endurance boost, alive in some fashion seems not only appropriate, but desirable. Having to choose between better survivability/sustainability and damage output? That's the most fundamental kind of tactical tension there is, and unlike trying to increase damage at high opportunity, it doesn't tread on the devs' apparent fear of sentinels displacing the original archetypes.
  6. Nothing to apologize for - I'm asking for help, and you're obviously under no obligation to provide it. I was just ... wildly impressed by the quality and depth of your guide - as others have said. I've actually still got a ways to go - this game gives me alt-o-holism something crazy.
  7. These are all well and good - but here's the real question - is there any command to teleport immediately *behind* a target? Gotta get that anime feel.
  8. I've taken this to 50 recently, and it's been an interesting ride. Tons of DPS for a Defender, that proc monstering is doing heavy lifting on power burst, basically turning it into a second snipe (or better sometimes.) Lightning storm with what feels like 100% buildup chance every 30 seconds or so is phenomenal. Nova doesn't hardly cost anything when any of the 3 endurance conservation buffs are on, and even though I burn through endurance like crazy, I'm never out because of your heavy emphasis on +end buffs. I've noticed, however, that I am, to use your metaphor, a bad driver. Enemies, even 3+ elite bosses in a group, are often running and scattering far, far away - desperately afraid to be in that AoE maelstrom of death. I feel like I'm never using optimal rotations outside of the "Freezing Rain, Tornado, Lightning Storm" sequence. Any advice for someone still learning to drive?
  9. Well, that seems pretty intense. I'll give it a run, see if I can get it close to times like yours. Thanks for the suggestion - I love weird off-role builds, they help me learn the ways in which the systems can be bent.
  10. I'd be interested in this one - do you happen to have a build to share?
  11. The build doesn't have scream anymore? I'm surprised. Thank you for sharing it again - I really appreciate it.
  12. I was gone for several years, and the Sonic/Bio guide I was following but never got around to slotting (Sovera's Hidden Gem) has a broken link. Did you enjoy it for standing in Melee and using defensive opportunity to just vampirically leech health forever like a tanker? That's kinda how it felt playing the Hidden Gem - was hoping to get advice for slotting at 50 (I'm at 46 now just sitting on respecs) and it sounds like you're having fun, which was why I picked this combo in the first place. It was a blast.
  13. I remember that I started this build shortly after you put out your OP, and then 2020 happened and everything went to hell. I came back recently to see my 45 Sonic/Bio with almost nothing slotted, and watched the numbers not be all that great compared to what they were - but the Defensive Opportunity still treats Howl and Shockwave's hits as separate for the vampiric healing effect, so the core is still there. Old links don't work anymore, and even your final version of the build is too old. Any chance you still have the file lying around so you could do the forum post version? Would be nice to get her the rest of the way up.
  14. Thanks so much for the Latecomer build, it looks really fun and I appreciate the idea. Still, it seems to be quite expensive to make it function smoothly. Do you have a recommendation for a leveling build before we can slot/afford high end level 50s to bring Strike's recharge so far down? It has so much utility, I really enjoy the concept.
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