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El D

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  1. Black Duck has been found! Global is the same as my forum handle - @El D
  2. I think the transparency effect isn't on the masks, but linked to the way the game shows the color white - specifically when it's on a pattern applied to a skintone. There's a clear difference between the shading of white on a Tights options vs the Mask Pattern applied to the skin. However... When swapped to a Chest Option that uses the skintone (Bare Chest) and a white pattern, it flows smoothly (and transparently) together. It doesn't seem to matter what the skintone choice is, either - that transparency/bleed-through effect remains
  3. Yeah, what @GraspingVileTerror said. Redside never got the numbers to make it worth much dev time back in the day. It's always had just a fraction of the players Blueside did - even now on Homecoming it's still like that. Probably part of the reason why the Live devs focused on cross-side stuff (RWZ, Dark Aatoria, Incarnate trials) for the longest time. It was easier to build one big thing everyone could do rather then invest time in side-specific content hardly anyone would play more than once (if they even ran it the first time). Kind of makes me wonder if we might have eventuall
  4. Some early Story Bible content was released as a .zip file on Google Drive a while back - link Found it on the Homecoming wiki (under 'Story Bible') and there's also a separate page with links to the Lore AMA stuff
  5. Homecoming has done stuff like that - the new Vahzilok arcs definitely takes place post-Faultline/Positron TF revamp - but I think the catch of 'within the limits of their resources' is the key factor here. There's a reason the content updates thus far are just story arcs/a short co-op Trial. The Live devs had much larger, fully funded, team who were doing this for a living and it took them months upon months to bring us stuff like changed zones/enemy group revamps. For a volunteer team like the HC devs, even if they expanded and got more people it'd be more trouble than it's worth. Doing all
  6. I'll second the 'No thank you' crowd, and I say this as someone who would enjoy the option of a fully voiced CoH. However as is it just doesn't seem feasible. Adding in full voice acting - even just to existing cut-scenes - on the budget and time constraints that the Homecoming devs have would take absolutely forever to finish. Not to mention it would likely eat up resources that could have been spent on making things like new mission content, costumes, powersets, and zones, or how much longer it'd make developing new content take so that it could also be voice acted. That's not ev
  7. To add to @Outrider_01's post about the real-world legend of Mu, the CoX Specific Lore for them is pretty interesting if you wanted to tie some of it into your take on Atlantis. As one of the first civilizations of prehistoric humanity - in-particular being among the first peoples to learn magic on Primal Earth - there's tons of wiggle room for ancient spells, secret lineages, lost inventions... Anything, really. Plus there's the whole angle of the ancient Mu's war with the Coralax for additional undersea bonus points, with the Coralax having lived on the Mu islands before humans even got ther
  8. Your character doesn't have 'Enter SG Mode' toggled on from the Super Group menu, does she? Because that looks and sounds an awful lot like how SG mode affects Chest Emblems (which are set to switch by default, in the Super Group Mode costume options under Settings). If your character isn't in a Super Group/doesn't have SG Mode toggled on, then yeah that's definitely a bug. o.o
  9. Myself as well as the friends who watch the show have been enjoying it since the first episode but yeah, Episode 4 really kicked things into a higher gear. In a lot of ways, Wandavision is the kind of content I'd wanted from Agents of SHIELD (and I say that as someone who absolutely loved the show as it was) as well as the Netflix Marvel shows (which were also good, but felt like they were mostly in yet another separate bubble of their own). The fact that I have no idea who will or won't show up or what the ramifications of the story will be is a huge boost to personal interest. Agents of SHIE
  10. Putting aside the 'limit access to softcap Def' aspect, let's focus on another. Specifically, the claim that 'this would be a boon to casual players.' That implies a single definition of 'casual player' - in this context, one who feels stymied by the perceived extremes of the IO system. Now putting aside that this assertion is an extremely personal opinion, it is by default wrong as there is no single 'casual player' ideal when it comes to CoH. The game is designed to be easy to pick up and run with, not just with missions but in every respect. Task forces, super groups, giant mons
  11. Sweeping modification to the game's IO set up and punishing changes to archetype stat percentages are not 'solutions that'd make the game more fun to play.' Those are just personal preferences to self-imposed problems. The archetype system in City of Heroes is built around being interchangeable. You aren't required to have X, Y, or Z on a team, which innately makes 'roles' a lot more flexible. Outside of a small handful of endgame situations (like Ham iraids) you can pick up whatever you want and go. It's meant to be casual and allow players the freedom to play as they like - that'
  12. The devs aren't doing that, though? The Homecoming devs have not made any major endgame content as of yet, and leveling in CoH has always been easy outside of the first few Issues post-launch (namely after Issue 5, when the OG devs first adjusted how Debt worked). Yes, the P2W vendors have made leveling easier still due to Double XP Boosters combined with the abundance of farms in AE - but there were an abundance of AE farms on Live, and if you want a more traditional leveling experience you don't have to use Double XP. You can play the game however you want to, as can everyone else that's par
  13. While trying to make a costume for yet another alt, I found that Female character model was not able to access the Kanji symbols as a Chest Detail (Under) when using a Jacket. Investigating further, I found that there are a number of Symbols usually available as Chest Detail choices are not enabled in certain sections for Female and Huge models. Female -> Jackets -> Chest Detail Under: Does not give access to any of the Kanji, Greek (Upper or Lowercase), or Special (Council, PPD, Vanguard, etc.) symbols Female -> Jackets - > Chest Detail Over: Does not give access to
  14. Totally agree that the Winter Forest assets should be base editor items. It's not a huge, time-sensitive issue or anything of course but it'd be a nice and they are already made. As for why it's a separate zone to begin with, I doubt its due to any holiday cultural aspects and more just making one small separate zone (essentially a public holiday-themed base) was a lot easier than doing massive makeovers for the blue/redsize zones like Atlas Park gets. That stuff takes work, especially depending on how many assets need to be manually changed each time (and then changed back).
  15. New Zones/Missions would have broader appeal than a hardcore mode, imo. I'll echo the sentiment of some earlier players here in suggesting that the Hazard Zones/Kallisti Wharf be added to. Given that those zones already exist, it seems like it'd be easier to make content rather than starting from scratch (even if I am very interested in seeing what Zone ideas the HC Devs could pull off). I don't think the initial content would need to be extravagant or bring about sweeping changes either - for the Hazard Zones, just adding a short Trial akin to the Market Crash could be a solid start. Could ev
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