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Tryna_Dugid

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Everything posted by Tryna_Dugid

  1. energy aura is an excellent choice, and the one i went with myself. max level you should expect to feel very sturdy and with 0 endurance problems. i have some modifications to make to my build, otherwise i’d share; nonetheless, there is an excellent savage/EA build somewhere on the stalker forum, i used it as inspiration. i went for as much recharge, resistance and endurance discount as possible. you’ll blow through your endurance very fast so recovery and endurance discounts are essential. don’t rely on the discount from savage.
  2. i have! i was struggling to decide between fire/earth or plant/earth. on the test server i really struggled to get good endurance control with fire/earth and thought the double aura wasn’t worth the trouble. i decided on plant/earth/ice and loved it so much i spent much more on her build than normal. she’s the toon i like to play to make the game feel like easy mode. i didn’t really focus too much on procs because endurance reduction was more important in how i play. carrion creepers is fully proc’d, though...and it’s easily permanent too. i can spam my heavy hitters without really needing incarnates. i don’t care too much about soft capping defense/resistance, but i have no problems with survivability. needless to say, plant/earth is a freaking steamroller of a build. the combo of carrion creepers, seeds of confusion, and earth assault is absurdly strong
  3. i think archery, dark blast, assault rifle, rad blast, elec blast and dual pistols all benefit greatly from scourge. lots of fast recharging DoT available to you in those sets.
  4. Grav/Martial is actually quite a fun combo. When i built one on pineapple i played entirely from range because the melee attacks seemed kinda meh to me. i had all the ranged shuriken attacks, and the offensive gravity ones. it was plowing through +4 mobs.
  5. it’s an excellent combo that has nice synergy going for it. i messes with Dark/Energy and Earth/Energy on the test server and am having a hard time deciding which i want to roll on live...thinking dark will win as i’ve played earth extensively. i think doms have the best form of energy assault, so long as you manage the knockback...which is why people probably avoid the set.
  6. I have a savage/energy stalker, and now a fully IOd savage/bio brute, whom i like FAR better than the stalker. i have more then enough recharge and recovery/endurance discount baked into my brute that i can ignore the blood frenzy mechanic, unless i want to rending flurry @ 5 stacks, followed by a build up into fully proc’d savage leap, and another rending flurry @ 5 stacks. the damage is absurd. anyways, i don’t currently run my brute with hemorrhage, but instead cycle through T1, T2, and T5 and use rending flurry as a spender. i’m curious how useful it’d be dropping T1 for hemo. i know how crazy that power is on stalkers, but i’ve heard otherwise for brutes. is there a tooltip mistake?! (hoping!)
  7. really just depends on how you enjoy playing. the troller is less fun in groups and more fun solo in my opinion. there isn’t enough time to get everyone buffed and make meaningful control options, because stuff will be dead that fast. drop a bonfire with KB->KD and jump in to fulcrum while your pets and team do the rest. i prefer it on corrupters as i can lead the group a little more. the difference on defenders is very small iirc, outside of getting fulcrum at 32. those that want the buffs are gonna need to jump in when i do cause after my alpha strike there isn’t much left for them to do. overall, you need pretty solid defenses and resists to survive in melee range, so keep that in mind, especially if you’re the first to jump in.
  8. I've built this toon out of my love for sonic powers, and am LOVING playing her. I went for as much recharge as possible so I can enjoy Dreadful Wail as much as possible. I'm pretty sure I'm at perma hasten and perma Drain Psyche if I get a few force feedback's to proc. I took screech for fun, though I'm not too impressed with the power. I'm considering swapping from /mace to /ice for my epic pool. I want to keep 6 defensive powers to maintain 5 LotG bonus and a 6 slot of reactive defenses. I tend to play entirely in melee. Looking for other places I could improve. I don't feel I need more resists or defenses as I can nuke a spawn and nothing really survives for it to matter. On teams I softcap everything anyways. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Sonic Attack Secondary Power Set: Mental Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Shriek -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 1: Subdual -- Empty(A) Level 2: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(36) Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(48) Level 6: Kick -- Empty(A) Level 8: Shout -- Apc-Dmg(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Acc/Rchg(11), GldJvl-Dam%(13) Level 10: Shockwave -- OvrFrc-Dam/KB(A), FrcFdb-Dmg/KB(37), FrcFdb-Acc/KB(37), FrcFdb-Rechg%(37) Level 12: Amplify -- RechRdx-I(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-Max HP%(46), GldArm-3defTpProc(46) Level 16: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(25) Level 18: Weave -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def/EndRdx(48) Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25) Level 22: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 24: Stealth -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(43) Level 26: Screech -- Apc-Dam%(A), GldJvl-Dam%(27), Thn-Acc/Dmg(27), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36) Level 28: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(29), CrcPrs-Acc/Conf/Rchg(29), CrcPrs-Acc/Rchg(31), CrcPrs-Conf/EndRdx(31), CrcPrs-Conf%(31) Level 30: Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Super Jump -- BlsoftheZ-ResKB(A) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-%Dam(40), FuroftheG-ResDeb%(40) Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 47: Acrobatics -- EndRdx-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Spiritual Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Clarion Partial Core Invocation ------------ http://www.cohplanner.com/mids/download.php?uc=1498&c=680&a=1360&f=HEX&dc=78DA6594594F135114C7EF4CA722A5A545C0964D2C4BCB52A6ADFA4EDCA3D00425F145A40C65522736D3860E46DEE4C10FE08312175013457DF1F398E88B6F2AB2B82606713C9DF32F34CEA49DDFBDFF7BB67B66EE646E9DF1BF39BF342AA4C0E982562E674FD1DDD2E7BD192D6FE444E5AAA37F07E4EC65CDCCEB73EA64D13472D99396A5E56EF456D726174AA5E2BCA56674D3D20AD98C661AA5858266194553F8268AC5823A59D2F5B980333C67E4AF5B8699F73BB3715D2BD1A4C9995C306F1A6563D62818D662DBD9929153AB19325A4EA75B65BC18A1B206E97F55542FDB2B1E7A84482B427E043E662A2BE02AF3C013E6DD7D5FFAD125A6682C219A2414B696987E99D9E8011566AF17A44E79D857F2BC931D2DF99E29D39A1799BC4EA62C5A5BC9549760AB8323A0CAF4A5C024D39FE0BAA7C9ABDE29D3F6D47F60ADEF36DBF42D8177983364D580CC0DC3C2D13C9438C0FE4AE007FB277E32477E81BFC163CC7B641D44BDC1E71C3BF4025C631E7A09BE62465E3315CAD7C4F9E4A6318E976C959821E67D5A6D767A6F7B9B3FB24DCB27F033F3F03AF88519D9C09CE2B7227EEB2EA18BF6D3C27113C813209B30D72F8737D92FBEC51C82CD2CADB6618F6D69AEBD1D3D6F5FE1DE455799BD4FC167CCE5CA31816FC714FB765E03A79947B2E00CA83183545B179E51176AA91CBE6EC4EBDE61BBA37FC05DF02F336A83826B0D53BC1EC4EBC11BF88066FD88D78F7831C48B215E0CF1E288131F65EE84841880EF007A3788DE0D6E835FD1CB6FE0776623D5328C5A86B1B708692A3435CAFDEB212D85D393C27B9A063B95FFCF6954A91E54DB1E1BDA5BB5875C962997927629C75DCA099732EE522694BD6F85901CA53EB4F705B0377CB42AD5AE6EED2BB214E5EEA4AF7047D2178971456CBABCB66B95657E3E979A09D8FDDB9AF15ACDF81FC6360118
  9. Was messing around on the test server with this combo and found it to be incredibly powerful; I was soloing +4/8 with no difficulty, though without incarnates that's a different story. I'm not sure if the disorient in Stalagmites has some synergy with the energy release mechanic in energy assault, but if it does, Dark Control would also be a contender instead of earth. Anyways, I'm unsure if the recharge in this build is adequate, though I was able to get smash/lethal resists to 75%. Perhaps I should add in a few force feedbacks, considering how knockback heavy energy assault is. I'd love to hear others opinions on how to modify this build as I intend to roll it on live...once I farm the cash XD Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Earth Control Secondary Power Set: Energy Assault Power Pool: Concealment Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Primal Forces Mastery Villain Profile: Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5) Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(43), SuddAcc--KB/+KD(46) Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(5), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(19) Level 4: Power Push -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(9), SuddAcc-KB/Dmg/End(11), SuddAcc-KB/Acc/Dmg(11), SuddAcc-KB/Acc(13), SuddAcc--KB/+KD(45) Level 6: Stealth -- LucoftheG-Def/Rchg+(A) Level 8: Kick -- Empty(A) Level 10: Hasten -- RechRdx-I(A) Level 12: Super Speed -- Clr-RunSpd(A), Clr-Stlth(50) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(17), UnbGrd-Max HP%(19), GldArm-3defTpProc(25) Level 18: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43) Level 20: Stalagmites -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprDmnGrs-EndRdx/Rchg(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprDmnGrs-Rchg/Fiery Orb(25) Level 22: Earthquake -- AchHee-ResDeb%(A) Level 24: Power Up -- RechRdx-I(A) Level 26: Whirling Hands -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/EndRdx(31), Arm-Dam%(33), FuroftheG-ResDeb%(40) Level 28: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(29), BslGaz-Rchg/Hold(29), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Slow%(40) Level 30: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(45) Level 32: Animate Stone -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-+Def(Pets)(34) Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(37), SuddAcc--KB/+KD(45) Level 38: Power Burst -- Apc-Dmg/Rchg(A), Apc-Dmg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), OvrFrc-Dam/KB(46) Level 41: Energy Transfer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(46) Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Spiritual Core Paragon Level 50: Ageless Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Control Core Embodiment ------------ http://www.cohplanner.com/mids/download.php?uc=1511&c=694&a=1388&f=HEX&dc=78DA65945B4F134114C767DBAD5068858A50AE6DA9205868CBAA0F6AC04AB81805128C1FA059B196D5D292DDD5C8A3DFC06B78F2F6054C7CF3FAE0275023223E8880AF5E50D1E8D37ABAE74F5BB3936C7E33FF3367CE9999333B7579D4F7E0F8959490EA4672AA61A4470B735A5E350BBA674ACD6A336E41AD8ABE70C9901E29E44DBD904B8CA9BA39BB3D8A94EDC386A15ECC9989B17C46CF2E6C0F4560BA404E27F29734433BA3E53473C16F2BE35A76D6D4F2D91A7B747A3E9339EBB3BB9319759EF4AEB1796D2631AD6B736A2E3D5ED06732467A4A35CC8CBE50CEB699528CD1D76A275C6C965B2CB984E89085EB2DB8CC94DF313FBB4A733DE236419185EF0E73E75DF01E33769F19FF24DB6CA338127CA5476E5B931F33773C019F32AB9F31773D677EA5B86EF8BA5779BDEA8FCC9A35709DE9DB60F623AE9FEEC2C3BEC2D328D99AAB8AAFA8A85559D44494865E28DE3ECE7C0F69B576CA96545BEDB235C5CB6C229B1FF3FD58D54D5A1DCF97EBB638F3FA5FE06FECE82FB3793F4E807C028811C03AB109B685080DD875C320EF66F7107894D994028F319B879961F26D447E8D2F28E706596C1282D082D8E377D25A10A3E510EFADF5307884191A644686983D29CE2F4268836F1B2AA71D95D38ECA09A172422BCC9EF7CC1F45C0B7E31CE7D299056771FE1A789ED97F01768A1B46C5863FF07A9155708DD9B9C1FC4988224EF425D67BC5EC7A0DBE0197C47F95B345BEDDF0ED8EF3DEF7F68309700067A230E3EB7C361D01217AE1DB7B95D7DB770DBC0EDE60C66E32E3B79821F2ED635FA90FF7A48011B225506309D458123596448D25FF3095A0649F41B1C0AD76B9F47485E0922F2BD644ACDC8F39660E3814C5A11C7028071DCAA44399964B3F0521D98AB7BEF4D4AD2F3564952AADDF2A9593D4E9A19F8363D666A5B2C817738A5E92C29AB558D15FA9E83F8C96FBFF00B4340CB8
  10. There seems to be little information on sentinel ice blast on this sub forum. does anyone have any experience with the set? In my quest to find a sentinel primary i enjoy, I think ice might be the one. Was the recharge on blizzard lowered? I’m hoping it’s something that could be up every mob, thus filling any aoe needs i might have. is it worth proccing out your main rotation? i know you can get crazy with procs in ice, but not sure if that’d be worth the loss in set bonuses. i’ll likely roll a ice/regen or ice/bio
  11. Which do you think will fare better? I made quite an expensive build for Plant/Savage on test server and LOVED it. however, endurance consumption and management without incarnates was pretty terrible. I have an elec/psy at 50 that i enjoy playing and figured conducive aura would also work nicely to help offset endurance issues has anyone tried this combo and built out the toon? do you have any other pairings with /savage that thrive?
  12. I fixed my issue by the above solution! Thanks for the help. ...I have encountered a new problem, though! I swapped out my monitor, and now when i attempt to run Tequilla, it immediately closes. there aren’t any error codes, it just closes the application
  13. i’m running into the same issues as the poster above me! 32bit and safe mode run great. the errors are: “the code execution cannot proceed because MSVCP140.dll was not found. Reinstalling the program may fix this problem.” “the code execution cannot proceed because VCRUNTIME140.dll was not found. Reinstalling the program may fix this problem.”
  14. I also play a DM/Ice scrapper who i’m having a blast with. i went Blaze Mastery for my epic pool to solve my AoE issues. I dropped Shadow Maul and have fire blast/ball as a regular part of my rotation. Char is also nice to have for the 4 slot basilisk
  15. My freshly 50’d and IO’d to the gods DM/Ice Armor/Fire scrapper. she is a freaking BEAST, even without incarnates unlocked!! i was able to fill the psi hole in ice, and having icicles to use as a proc mule for Critical Strikes is excellent. one round of soul drain + fire ball is enough to kill the majority of the mobs i face. even dark consumption has turned into a small aoe nuke with procs as i don’t need it for endurance management. the crits are massive and sustain is better than i expected.
  16. Earth is a really awesome primary. i can’t speak for fire secondary as i haven’t played it, but i’d argue earth offers the greatest form of control options, especially on a dominator. earthquake with a -RES proc does wonders! stalagmites animates quick and recharges very quickly. the impression i’ve got from the forums is that earth favors ranged secondaries, which i’d agree, though you can make melee work too. with good recharge, volcanic gasses is up nearly every fight. i’ve been enjoying earth/martial A LOT, and playing entirely from range, which i don’t usually do on dominators so that’s refreshing for me....plus it’s fun to throw shurikens at my enemies 😛 i can assume /fire would work nicely with earth, especially because it also seems to favor a slightly more ranged playstyle. combustion and breath of fire aren’t super strong, but the other attacks certainly are! the downside is you don’t get fire ball, which hurts aoe potential, but you can use patrons to make up for that
  17. i’ve been experimenting with this combo on Pineapple, and though it sounds fantastic on paper, in game i struggled a lot. fire didn’t offer enough controls to keep me safe enough to stay in melee range to utilize the destruction that is /earth. i pretty much had to take ageless for endurance management, and though KB to KD in bonfire is glorious fun, stuff still got enough attacks off to send me to the hospital. i couldn’t manage high difficulties solo and i couldn’t find a way to run mud pots and hot feet in addition to other defensive toggles without incarnates. i did, however, find a pairing that worked heavenly...ice/earth. the confuse aura kept me noticeably safer, so much so that i was soloing +4/8 with very little effort. you also get ice slick, and it doesn’t require any KB->KD slots. i put a stealth IO in super speed and by the time i’m in melee range, minions and LTs are confused...plus jack frost is a lot sturdier than the imps. i’d give the pairing a go, it’s incredible to play.
  18. funny you mention the stalker, because i currently have a savage/energy armor stalker built out who is a little monster that inspired me to try out the power set on a scrapper or brute. i prefer stalkers over scrappers because the ATO’s are just absurd on stalkers. i wasn’t too impressed with scrapper crit damage on the test server. the damage is certainly nice and sustained with less set up time than stalker, but stalker feels muuuuuch quicker overall...especially if i don’t open with an assassins strike. fire felt a little lackluster on the test server, thinking i’ll probably make a elec/rad brute instead and roll the savage/elec as a brute too. thanks for the discussion everyone!
  19. Hiya! I’ve got some new melee alts in the works and can’t decide on whether they’d be best realized on a scrapper or brute. the 2 power combos i’m thinking of doing: savage/elec armor fire/rad armor my initial impulse is to make these toons as scrappers because of the crit bonuses. both combinations are intended to be heavily aoe focused but also able to put out some solid single target as needed. i know people generally recommend defense sets on scrappers, but does it really make that big of a difference at the end game level? if it does then the combinations seem better suited to a brute. alas, i’m not really too experienced with either AT in end game to be able to nitpick, so i’ll let ya’ll take a stab 🙂
  20. it is! i figured, why not. i have a brute that is near 50, but haven’t dumped anything into it and my altitis is strong. i might just end up biting the bullet and building my brute next which will give freedom to mess around with oddball farming builds. it seems like a little more focus is required to not taste the ground as a dom
  21. Pretty straightforward. Does anyone have any experience using an elec/psi/mu to farm? I have one who is an aoe monster so i figure damage wouldn’t be a problem, but my concern is building adequate resist and defenses to stay alive. Theres a plant/psi farming build somewhere on the forums, i’m thinking i can use that as a source of inspiration.
  22. Hello! I will preface this by saying I never had a blaster to max level back in live, so I have no clue how to go about slotting mine. I figure I need to build up defenses, recharge and resists. I can’t currently afford purples, but will make do with other sets. What should I be aiming for? Are there any powers that aren’t needed? (from either set) Thank you!
  23. Does anyone have any experience with /ice armor on sentinels? i made a psi/ice last night and quite like the theme of the character. i got her up to around level 26, so i have the majority of my toggles and defensives. so far the set feels fun and with a good balance of utility. i can’t comment on how durable i feel, or if ice armor is worse than the melee version, but it seems like there was some thought put into it.
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