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BurningDezire

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Everything posted by BurningDezire

  1. Hey all, What are some good powers to proc out for DM/Rad? Thanks in advance! 🙏
  2. I always take taunt and provoke on all my Tanks because I just build for aggro soaking. Be sure to have some accuracy. Unlike Taunt, Provoke misses a lot.
  3. I have both, WM/RAD and WM/EA. Go with EA.
  4. https://www.midsreborn.com/builds/download.php?uc=1377&c=624&a=1248&f=HEX&dc=78DA6594DB6E12511486F7C050CE2022505ACE524E052C5E79BAF0D0D6A429491312BDC411369484500235CA03F802DEF8425E797C0FB5A5EAA5877131EBDF4A5392E19BF959877FED3D9BE68B6D5FAFB77B5768810743633A6DB73A13633C961347D3E80F3A62F171D215537ABB298752D61F1B74677464E29FBE2D7B723495F59D919CF467ED7BCF2686F01C1C1D0DEBADB1945D9F75BB2F8DF160D4F75B0FBB83FEE1313D05D54F5D39991E0EC6A19DF1A053BF7FD49D518BE9B19CCC56C94186AE6894BE34CB9429C426A1A10B7D49B48B3DBB25DA1E82BB4C3DA2597450B086609B96A3BBA22E56B24C578AB94A41760439EC059B95E92A323D25B0CCF455C097CC1C2D9703C99A031E03E00A5576AACACE1FEC2DF08D79E90C9C332F9F82DF994E4A76ABE9DD7D6A17D64594DA7995E8C5943112FD4AF497B8B78BD2836AF42046BF9206317A8282420206436FB971F41DF89EB9FA01FCC46C7CC46253DB309245F8391B7453C5881A39E26183092FE863A6FC60100C30ED5431A61633769DDB64164A521749AA1C5795E33778F93337C15BCCEC6DF00E886DF250F23A92F5F50C57BE9A0453609A994FE02D223B49D5318959F298258F590A98A580590A9825451DD32A39FD936D147F837FC05FCCB209C2AE9792732A39876D2E7FD12D56BE8227E0676675CE0C91ED0D95BC01DB55D8AEC2760DB66BB05B439335EA5C526F44A9C315AF3D050DF009B321C12ED317E5636ABD119BA8D8A2C5AC2BB18E9311A7C82D256E414CEBFF8FB699D085FA988B67D314FB17A5035D6590A459D28967F95FC3924E2F4AF325C926F6F838E859DEF895476CFDEC5CD06BDE9BB55760865DBFA9D0E98305F32FEC0AB841
  5. Here's what I'm running. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: War Mace Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Bash (A) Recharge Reduction IO Level 1: Kinetic Shield (A) Shield Wall - Defense (3) Shield Wall - Defense/Recharge (3) Shield Wall - Defense/Endurance (5) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 2: Dampening Field (A) Reactive Armor - Resistance (7) Reactive Armor - Resistance/Endurance/Recharge (9) Reactive Armor - Resistance/Endurance Level 4: Jawbreaker (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (11) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Accuracy/Recharge (13) Hecatomb - Damage/Endurance (13) Force Feedback - Chance for +Recharge Level 6: Hasten (A) Recharge Reduction IO (15) Recharge Reduction IO Level 8: Power Shield (A) Reactive Defenses - Scaling Resist Damage (15) Reactive Defenses - Defense/RechargeTime (17) Reactive Defenses - Endurance/RechargeTime (17) Reactive Defenses - Defense/Endurance (19) Reactive Defenses - Defense (19) Reactive Defenses - Defense/Endurance/RechargeTime Level 10: Entropic Aura (A) Triumphant Insult - Chance to Disorient Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Super Jump (A) Jumping IO Level 16: Energy Protection (A) Reactive Armor - Resistance (21) Reactive Armor - Resistance/Recharge (21) Reactive Armor - Resistance/Endurance Level 18: Whirling Mace (A) Superior Scrapper's Strike - Accuracy/Damage (23) Superior Scrapper's Strike - Damage/Recharge (23) Superior Scrapper's Strike - Accuracy/Damage/Recharge (25) Superior Scrapper's Strike - Damage/Endurance/Recharge (25) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (50) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge Level 20: Kick (A) Explosive Strike - Damage/Knockback Level 22: Energy Cloak (A) Red Fortune - Defense/Endurance (29) Red Fortune - Defense/Recharge (29) Red Fortune - Endurance/Recharge (31) Red Fortune - Defense/Endurance/Recharge (31) Red Fortune - Endurance (31) Red Fortune - Defense Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Steadfast Protection - Resistance/+Def 3% Level 26: Shatter (A) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (34) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Force Feedback - Chance for +Recharge Level 28: Energize (A) Panacea - Heal (36) Panacea - Endurance/Recharge (36) Panacea - Heal/Recharge (36) Panacea - Heal/Endurance/Recharge (37) Panacea - Heal/Endurance Level 30: Weave (A) Red Fortune - Defense/Endurance (37) Red Fortune - Defense/Recharge (37) Red Fortune - Endurance/Recharge (39) Red Fortune - Defense/Endurance/Recharge (39) Red Fortune - Endurance (39) Red Fortune - Defense Level 32: Crowd Control (A) Obliteration - Damage (40) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (40) Obliteration - Accuracy/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Force Feedback - Chance for +Recharge Level 35: Energy Drain (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Synapse's Shock - Damage/Rechage (43) Synapse's Shock - EndMod/Recharge (43) Synapse's Shock - Damage/Recharge/Accuracy (43) Synapse's Shock - EndMod (45) Synapse's Shock - EndMod/Increased Run Speed Level 38: Maneuvers (A) Red Fortune - Defense/Endurance (45) Red Fortune - Defense/Recharge (45) Red Fortune - Endurance/Recharge (46) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Clobber (A) Superior Critical Strikes - Damage/Endurance/RechargeTime (48) Superior Critical Strikes - Accuracy/Damage/RechargeTime (48) Superior Critical Strikes - Damage/RechargeTime (48) Superior Critical Strikes - Accuracy/Damage (50) Superior Critical Strikes - RechargeTime/+50% Crit Proc (50) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime Level 44: Overload (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Conserve Power (A) Recharge Reduction IO Level 49: Build Up (A) Recharge Reduction IO Level 1: Critical Hit Level 1: Brawl
  6. Devs did a good job of pushing teamwork, but not the need of various ATs. As you mentioned, I've been in HM teams where I have tanked and wasn't needed. What has resulted is certain ATs and powersets being prominent over others when it comes to HM...such as defenders, corruptors and cold domination, nature and elec powersets. Controllers, Scrappers, and even Tanks have a hard time joining HM teams.
  7. I love my Earth/Cold troller. Very fun. Especially in HM ITFs.
  8. I strongly suggest you consider an Earth/Cold Controller. I play one on HM ITFs and it is a game changer. The strongest Control primary (Earth) with one of the most sought after power sets for HM ITFs (Cold). 3 AOE slow powers---stack them and watch them crawl. Drop Earthquake on top of the 3 AOE slow powers and the only things that will be crawling will be EBs, rest will just KD over and over. If you still want overkill, drop your AOE hold on top of that---Volcanic Gases. If you're STILL unsatisfied with the above, dish out your AOE stun---Stalagmites. By now, your other AOE slows will have recharged. Repeat over and over. In addition to above, you will have defense buffs (Ice and Glacial Shields) for your team AND a crazy good End buff (Heat Loss). Not enough? No problem! You get an additional 2 single target debuff powers which also slows baddies (Benumb and Infrigidate). The most awesome thing? You can play it fully ranged! Even Heat Loss will give you a single stack if you're far. It is an absolute beast.
  9. Outside of Stone Armor, SD/DM seems to be a popular combo. That being said, has anyone tried SR/ICE? I love ice powers, especially Ice Patch. Over capped defenses with Ice Patch seems like it would do well in HM ITFs, no? I know Ice doesn't have a heal, but I've played too many DM toons at this point and have had my fill!
  10. I can get it to run but it does not display properly. I may just have to run a windows VM to run it.
  11. Hello all, I'm running Linux and am having trouble getting Mid's to work. It's a work in progress, so I was just wondering if anyone had an inv/dm tank build that's HM ITF worthy that they are willing to share. For this toon, I don't care at all to do damage. Pure tanking and keeping aggro is the goal. Since Mid's isn't working for me currently, attached are the screenshots of the current setup. Tyvm in advance for any help.
  12. Hey Cen, Interesting, this combo crossed my mind. The only tank I've been playing is a Inv/DM, so definitely thinking more than once about moving to a secondary without a heal.
  13. Lol, strong in this context is the most survivable during end game content.
  14. I like overkill actually, lol! So definitely interested in the impressive things as far as tanking is concerned. I don't care to do dmg when playing a tank, so that's not a concern at all.
  15. Seems like Claws, EM and DM are good with it as well but didn't think Staff would. So many good secondaries.
  16. SR tank sounds interesting. Have you played incarnate content with it? How does it hold up? Good secondary to boost survival with it? Out of the secondaries, are there any powers that has a good chance of disorienting AVs?
  17. Agreed, there will be various suggestions. I was expecting Stone to be at the top but I haven't played all powersets.
  18. Title says it all! Any build/suggestions? I've got a Inv/DM that's pretty tough but it's never enough. Looking to fall asleep without concern while standing in front of LR. Don't care for DPS. Want to make a purebred tank. Hit me!
  19. Haha nice! I made one recently and was denied a join to an MLTF because of my powersets. Toon said he/she didn't like bubbles and knockback. *shrug*
  20. I hope so. Want to get it running on a non-rolling release/stable distro.
  21. Has anyone got this working on Debian? I am using Manjaro as my daily driver and works smooth as butter on it but I would like to switch to a stable distro instead of a rolling one. Would like to use Debian and CoH is a MUST!
  22. Do you have a build for Cold/Dark that you can post please? TY.
  23. I asked Cen to help me with this build. It's my first Dominator and my playstyle most likely doesn't optimize the AT fully. I enjoy teaming and you seldom come across teams where the tank understands aggro cap mechanics or doesn't care to play accordingly, so they'd aggro multiple groups and once aggro cap is reached, the squishies take heat. Also, there is ALWAYS that one toon on a team that wants to go try tank another group solo and when they can't, you get heat from the mob aggroed by that toon. It is for this reason I like ranged Def. I would say that ranged def isn't as important on a Dom if you're only soloing. But if you're teaming, it's essential for survival because you need to account for the unexpected aggro from teammates. So the build posted by Cen is centered around my playstyle. :) Being my first toon with Mind power set, Cen provided some eye-opening knowledge and strategies on Mind powers. Ty Cen.
  24. Confirmed working on Manjaro 21.1.6 Used commands below to install Wine and Lutris. sudo pacman -Syu wine winetricks wine-mono wine_gecko vulkan-icd-loader lib32-vulkan-icd-loader vkd3d lib32-vkd3d gvfs sudo pacman -S lutris
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