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GM ArachnosPhobia

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About GM ArachnosPhobia

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    Retired Game Master
  • Birthday 01/01/1004

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  1. No, there are no worries here. Play together freely. Correct, and even during low population times you're still limited to 3 accounts per person.
  2. Interesting point. For anyone with specific, individual long-term commitments like these, open a ticket or send us a message - we can probably make the account immune for a set duration (provided: at least one character's name will expire in that duration and the duration is not ridiculously long). Realistically I don't think this will be an issue. Even if you do a 365, you can probably log in at least once when you get some R&R and fire up your computer. Or tell a friend back home to log in once or something. But yeah, not opposed to it so let us know if it comes up.
  3. The game does not use character name and global interchangeably. Globals only exist for the purposes of the chat server - they have nothing to do with character data. This solution would be ideal, and obviously literally anything can be coded into anything else, but there is no expectation for this anytime soon.
  4. You'd think so, but.. there fundamentally isn't. You want to know the biggest reason? On the test server last week, the highest concurrent players was 2800. When Torchbearer launched, they hit 3400 on day one. You want to know how many people were trying to log in (and, if possible, would have been playing concurrently?) 8,000. We simply can't scale that rapidly, period. This method allows some people the ability to play, which is better than nothing. Maybe you aren't one of the lucky ones and I am fundamentally sorry., but look at it from an everyone perspective, not a you perspective. We sim
  5. So I said this is Discord a few times, but I'll put it here (I also said I was going to bed, rip). I absolutely, fundamentally hate that we can't all be playing right now, together. I hate that people have to sit in a queue at all. But right now, we have to. It's the only way to keep the servers alive at all. And I really, really, really hate that people spend so much time sitting in a queue to then get an error or mapserved and kicked in 5-10 minutes and go right back to the end. I was talking to people in chat about it and it seriously made me want to cry. I love this game, I know you
  6. Good evening/morning/afternoon/[I don't know what time it is, I've been in this queue for 3 days]! We were upset we didn't get to do our Costume Content in-game (server player caps and stability because apparently there are a LOT of you guys). So I crowd-sourced ideas and someone mentioned the idea of doing the Costume Contest over the forum! So, here are the rules: 1. Each player is only allowed to submit one costume (just like if it were in game, you could only log into one person to compete). 2. ABSOLUTELY no discriminatory costumes. If we determine it fails on this rule, ther
  7. Best place I've seen from the community is https://docs.google.com/document/d/1OQ68rHr_BbA9QoHEEx9atG-xZiMFKCiXZVDPQ1JvrKc/ Outside of that, the CoH Discord and Reddit are generally pretty helpful. It seems that there's a lot of re-orienting for the game as it's been a long time for most people, plus i25 is a bit different. But the sooner people get assistance, the less likely any rage happens (except by the baddies when they fall from our collective might!).
  8. I just want take a moment and remind all of the players that the people responsible for hosting this server, coding the game to work properly, posting information and updates in Discord/Reddit, the countless faceless people in the help channels fixing problems for others, all the GMs resolving problems in-game, literally everyone involved in this (and the other parallel projects) are *volunteers*. They are not getting paid, and some of them are actually spending *a lot* of money in order for this project to keep going forward. I've heard many people ask about donations and that's not some
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