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jcbrooklyn

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Everything posted by jcbrooklyn

  1. Here's what I have. As usual I used parts posted by other people and tried to cobble together the most survivability I could. Also I hate using hasten, espcecially when there is something else I would rather have on suto fire (SS - Rage, SD - Active Defensed, etc) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Street Justice Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Heavy Blow -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(3), BlsCol-Acc/Dmg/EndRdx(3), BlsCol-Acc/Dmg/Rchg(5), BlsCol-Dmg/EndRdx/Acc/Rchg(5), FrcFdb-Rechg%(7) Level 1: Deflection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), RedFrt-Def(9), RedFrt-Def/EndRdx(9), LucoftheG-Rchg+(11) Level 2: Initial Strike -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15) Level 4: Battle Agility -- LucoftheG-Rchg+(A), Rct-ResDam%(21), RedFrt-Def/EndRdx(50), RedFrt-Def(50) Level 6: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), Prv-Absorb%(23), Prv-Heal(25) Level 8: Combat Readiness -- RechRdx-I(A), RechRdx-I(25) Level 10: Rib Cracker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dam%(31) Level 12: Active Defense -- RechRdx-I(A) Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg(33) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Spinning Strike -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg(36) Level 20: Phalanx Fighting -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/Rchg(36), ShlWal-Def/EndRdx(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(37) Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39) Level 28: Weave -- LucoftheG-Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(40) Level 30: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(40) Level 32: Crushing Uppercut -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43) Level 35: Shield Charge -- Erd-Dmg(A), Erd-Acc/Rchg(43), Erd-Dmg/Rchg(45), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(46) Level 38: One with the Shield -- ImpSki-Status(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- RgnTss-Regen+(A), PrfShf-End%(46), PrfShf-EndMod(46) Level 47: Shin Breaker -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50) Level 49: Focused Accuracy -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Radial Boost ------------
  2. I have played at least 6 WP and INV, Brutes and Tankers, to 50 and beyond. Cosmetically they are my favorite for concepts but also they can both reach massive survivability with small investments. I feel like WP is superior in every aspect except agro control. Which can admittedly be super annoying. But layering Def, followed by Res, followed by massive Regen and backed up by sustain ... just good. And not mucking with your costume is iceing on the cake.
  3. This, this, 100% this! 8 man teams (especially then you factor in Incarnates) are probably part of the true issue. But this is also due to a root game mechanic, or lack there of. In other games when you have more than 4 people in a group, there are needs for those extra people (ie mechanics that only certain roles can perform.) In CoX, damage solves EVERYTHING so bringing more is the way to go. And any tank or healer or CC or other "specialist" only needs to be good enough to hold out a few seconds before everying is defeated. I'm not throwing shade at the design, there is a lot of freedom and power fantasy fulfilment in this. But it does make "roles" less useful.
  4. So building on Hyperstrike's foundation. Here are a some changes I made for concept reasons (Fly). While the defense in ENG/Neg isn't as high (directly due to not having the "Hold" set bonuses) it comes close with a tad bit more recovery and regen. Biggest drawback is the loss of hasten. I personally don't like it on SS anyway as I keep my Rage on auto-cast, so I tend to forget to use haste. But I can see why this could be a deal breaker for most. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(36) Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(15) Level 2: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(17), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(19), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(21) Level 4: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(15) Level 6: Fast Healing -- Pnc-Heal/+End(A) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13) Level 10: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(13), Rct-ResDam%(36), ShlWal-ResDam/Re TP(36) Level 12: Taunt -- PrfZng-Dam%(A), MckBrt-Taunt(39), MckBrt-Taunt/Rchg(45), MckBrt-Acc/Rchg(45), MckBrt-Rchg(46) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(40), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx(50), NmnCnv-Heal/EndRdx/Rchg(50) Level 18: Rage -- RechRdx-I(A), RechRdx-I(19) Level 20: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(46) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(27) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(37), ShlWal-Def(43) Level 26: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(37) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(37) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(39) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Superior Conditioning -- PrfShf-End%(A) Level 38: Strength of Will -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 41: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50) Level 49: Fly -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1454;677;1354;HEX;| |78DA6594D94F135114C6EFB453B1B4A52D505A7601694B814AD57713054C9026282| |E8F4D83D776622D4D5BA23CFAE0BBA28617177049DCE293DBBFE282C63FC02551E3| |F2524FE7FB4442279DFE72BFFB9D73EE9C7B67D21726BD4F0F5F3CA00CCFA142B65| |2C91C2C2F55B52B9DCD590BAA7E35C9DD658B99B42E689D9C5F2AE97266BE5AD6C5| |5C351FC6D4A43EA38B159D3C65150AA5C5F3BAAC7C738B8B85E4B495CB57AD62CE6| 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|652FBD4BCF99D50C638CEEB97ADDA0CCEF9E7AD5A1CBEAFFF35C3D876AEFF748885| |6BFA0B2C65DEFE| |-------------------------------------------------------------------|
  5. For me, Spring Attack is a nice AoE aggro grabber (doesn't matter because that's not how Gauntlet works), it also provides a way to get through blocked doorways. Best of all, Spring Attack is AoE knockdown which can save you from alpha spike by disrupting several mobs. I really enjoy it. You can also make a macro to have it teleport to your TARGET instead of your ground target. What the macro look like? I would be interested in trying it out.
  6. jcbrooklyn

    Hover

    I have heard SS's Foot Stomp can have weird interactions when Hovering. But I have not tried it out personally.
  7. Awww no cross punch or spring attack? :( Anyway, those last two builds were Invulnerability, not WP matey ;) hehe What the?!?!?!? I KNOW I posted these to a completely different thread! Okay, while this isn't a Fighting-Free setup: S/L is just sub-SoftCap. However, a Tier2 Agility Alpha will bring you up. But WP/SS/Earth. So you've got a nice ability to take and hold aggro! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Earth Mastery Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), StdPrt-ResDam/Def+:30(9) Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(27), SprMghoft-Acc/Dmg/Rchg:50(27), SprMghoft-Dmg/EndRdx/Rchg:50(29), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(31) Level 2: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(11) Level 4: Haymaker -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(13), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(15), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(19) Level 6: Fast Healing -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(34), Pnc-Heal/Rchg:50(34) Level 8: Indomitable Will -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(9), ShlWal-ResDam/Re TP:50(11) Level 10: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(43), MckBrt-Taunt/Rchg/Rng:50(46), MckBrt-Acc/Rchg:50(48), MckBrt-Taunt/Rng:50(48), MckBrt-Rchg:50(48) Level 12: Rise to the Challenge -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(37), Pnc-Heal/Rchg:50(43) Level 14: Quick Recovery -- PrfShf-End%:50(A) Level 16: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), Rct-ResDam%:50(17) Level 18: Heightened Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(19) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/Rchg:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(25), SprBlsCol-Rchg/HoldProc:50(25) Level 22: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23) Level 24: Kick -- FrcFdb-Rechg%:50(A) Level 26: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(46) Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(29) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31) Level 32: Strength of Will -- UnbGrd-ResDam:50(A), UnbGrd-EndRdx/Rchg:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), UnbGrd-Max HP%:50(34) Level 35: Stone Prison -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(36), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Acc/Dmg/Rchg:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(37) Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40) Level 41: Fossilize -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(42), SprEnt-End/Rchg:50(42), SprEnt-Acc/Hold/End:50(42), SprEnt-Acc/Hold/End/Rchg:50(43) Level 44: Stalagmites -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46) Level 47: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(40), NmnCnv-Regen/Rcvry+:50(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(50) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1423;659;1318;HEX;| |78DA6594CB6F125114C6EF0C432B14A4D0B785B6202D2D2D53A9DDBBB0D5444BD20| |4A34B42DA2B8C452080519726D6C74E5BAB1B5F4B5F71E56BE9EB6FB03EB6BEE32B| 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|36F6087C0C3E61C69F32CF53CF387CC6EFB0367117BC07DE67261E30357A3E3A9E8| |F8E7D49625FCCFA15D4042E53588A18D31AAFAB19B78D6EB129499BB2D5A64CDB94| |399B32AFC19614C5525CED8D17D9FCEC6EFC1160F46B535195308ECE2E1262B4C4B| |DBCC42FB6AE6F4D4551F0E22457D4E603F907F909F460| |-------------------------------------------------------------------| How Well would this build translate into a Brute? I'm thinking about moving WP/SS to SS/WP and do less pure tanking, but still be able to tank when needed.
  8. Thanks for the insight. I really Like the take on it. I changed Laser Eyes for Hurl (for thematic reasons) but I'm building/buying towards this now.
  9. I've used some builds posted to put this together. But I'm wondering if there are any other tweaks I can make or anything I forgot. I am not the best Mids designer. Thanks. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(3), ImpArm-ResPsi(7), Ags-Psi/Status(50) Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(29) Level 2: Temp Invulnerability -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(34) Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(5), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33) Level 6: Resist Elements -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(13), ImpArm-ResPsi(15) Level 8: Dull Pain -- Prv-Heal(A), Prv-Absorb%(15), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- GldArm-3defTpProc(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx(17), RctArm-EndRdx(19), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/Rchg(36) Level 14: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(19), ImpArm-ResPsi(21) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Invincibility -- LucoftheG-Def(A), LucoftheG-Rchg+(21) Level 20: Knockout Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(25), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(36) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(23) Level 24: Tough -- ImpArm-ResPsi(A) Level 26: Tough Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(43) Level 28: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit(42), AdjTrg-ToHit/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43) Level 30: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 32: Maneuvers -- LucoftheG-Def(A), LucoftheG-Rchg+(45) Level 35: Weave -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48) Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), FrcFdb-Rechg%(40) Level 41: Super Jump -- WntGif-ResSlow(A) Level 44: Focused Accuracy -- GssSynFr--Build%(A) Level 47: Physical Perfection -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(50) Level 49: Conserve Power -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(36), NmnCnv-Regen/Rcvry+(37), Mrc-Rcvry+(37), NmnCnv-Heal(37), Mrc-Heal(40) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(23), PrfShf-EndMod/Rchg(25) Level 50: Musculature Core Paragon ------------
  10. Wow those are some crazy high numbers ... I will start building toward this. Thanks.
  11. I did some light tweaking. Any opinions on which is better for overall high-end game tanking? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Impervious Skin - Status Resistance (3) Steadfast Protection - Resistance/+Def 3% (5) Aegis - Resistance Level 1: Jab (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge Level 2: Mind Over Body (A) Unbreakable Guard - Resistance (9) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP Level 4: Haymaker (A) Superior Gauntleted Fist - Accuracy/Damage (17) Superior Gauntleted Fist - Damage/RechargeTime (19) Superior Gauntleted Fist - RechargeTime/+Absorb (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (21) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 6: Indomitable Will (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge Level 8: Rise to the Challenge (A) Regenerative Tissue - +Regeneration (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Heal (29) Preventive Medicine - Chance for +Absorb Level 10: Boxing (A) Kinetic Combat - Knockdown Bonus Level 12: Quick Recovery (A) Performance Shifter - Chance for +End (29) Performance Shifter - EndMod Level 14: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - RechargeTime/Resistance (31) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 16: Cross Punch (A) Superior Avalanche - Accuracy/Damage (33) Superior Avalanche - Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Endurance (33) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 18: Taunt (A) Perfect Zinger - Taunt (34) Perfect Zinger - Taunt/Recharge (34) Perfect Zinger - Taunt/Recharge/Range (36) Perfect Zinger - Accuracy/Recharge (36) Perfect Zinger - Taunt/Range (36) Perfect Zinger - Chance for Psi Damage Level 20: Heightened Senses (A) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Shield Wall - Defense (37) Shield Wall - Defense/Endurance (37) Luck of the Gambler - Defense (50) Luck of the Gambler - Recharge Speed Level 22: Knockout Blow (A) Superior Might of the Tanker - Accuracy/Damage (39) Superior Might of the Tanker - Damage/Recharge (39) Superior Might of the Tanker - Accuracy/Damage/Recharge (39) Superior Might of the Tanker - Damage/Endurance/Recharge (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (40) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 24: Super Jump (A) Jumping IO Level 26: Fast Healing (A) Numina's Convalesence - Heal/Endurance (40) Numina's Convalesence - Endurance/Recharge (42) Numina's Convalesence - Heal/Recharge (42) Numina's Convalesence - Heal/Endurance/Recharge (42) Numina's Convalesence - Heal (43) Numina's Convalesence - +Regeneration/+Recovery Level 28: Rage (A) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (45) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 30: Combat Jumping (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense Level 32: Weave (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense Level 35: Hasten (A) Recharge Reduction IO Level 38: Foot Stomp (A) Armageddon - Damage (46) Armageddon - Damage/Recharge (48) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge (48) Armageddon - Damage/Endurance (50) Force Feedback - Chance for +Recharge Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Performance Shifter - Chance for +End Level 47: Strength of Will (A) Impervium Armor - Psionic Resistance Level 49: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (13) Panacea - +Hit Points/Endurance (13) Miracle - Heal Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Efficacy Adaptor - EndMod (15) Efficacy Adaptor - EndMod/Recharge (17) Efficacy Adaptor - EndMod/Accuracy Level 50: Agility Partial Core Revamp ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;694;1388;HEX;| |78DA6594CB4F135114C6EFD0A9B5A5B5AD055A848A5479B5305064E12BBA1030204| |D80A22E9BA65CDBC6663A4E6B94A589F84830316EDCA8B8F0BDF0CFF1B9F5012AEA| |0202AEEA61BE432176D299DFDC73CF9CF39D73EF6DE2DAB0FBCD99EBA784E23E5D4| |8974AA999B47E499A8E64262FF58C149B9783EE10ECA9617951EA25A95DC8170A46| |F1AA345B7822210B526AC92B06BD27CBA6D4B3E59C7F4CCF497A2D6B5B2F9EC962B| |1A08DE6B3B9725ECFBAADD1844C1B34705983A421E5AC77CB3E2BCD522E6F04468C| |7C461BD1A5999D4B25D2A5B234E74224AA93EECF4E7A289B322B3631681322AE8AB| |A3019C2C420A80E2996BDD725F822DF494284E6A6C05DD3CC24F885E22A88AB2AAB| |14B74B15BBD798EBA06B83F917D428BE0DF1EDB61BAA95D3370FEEBDC3BC0936DC6| |2DE06BF513E3BD7616F84DEA606A60F0CF9C125F27558E22AAAE3246A0CFD40EDFB| |96994B60EB0AA8D02A3AA14D386750E33219EA9153A97F5007FFFBA08DFC3DACC7B| |38A18FBD798EBCC0D70A143082F62ABDE87A8E7C023E663E622D8FE04ECA75EF9B9| |577E1D39DB8B4C033C789969324BE077D21DE0B5099C858643E3CC5126F72ECEBD8| |C53BE467C636F7C0B9FCE77CCF7CC0F60D747E6273048BD0872EF82DDC2B27D250D| |CD1CAF790A39BAA6C19E247386790E8C9E0707494B8BB5692BF696A7A829FA8CF91| |CEC7DC17CC97C0536919630AF59986BEBE35A559A6BE3B9B6FFE6223417E11A2231| |D430443A3A780D3A8E207EDF51B0FF18F338F304189F0717A935DD1CAF9BE3BDF60| |811437E11E3FDF493FAA4B19FD6A358E7C44F5A0658E7C0D6FAB0CE56B57A46E947| |97E851AB27BC12AD991DA8B1C46B2C876B2C433596899D963ED433A97262B229969| |7D3573DE1951557F51F4228FCC5EF6D5B9D328E6ADDEDD845EE318C7FEDFC8E77D3| |9F6D9B4DE1CEED5960DE057DF7C0F526026BF807C78DE43B| |-------------------------------------------------------------------|
  12. Thanks for the advice. I will start building this right away.
  13. Here's what I put together. I have no Idea if it's optimized, so if some build gurus could give it a once over that would be great. Thanks! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(3), Ags-Psi/Status(3), ImpSki-Status(5) Level 1: Jab -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7) Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13) Level 4: Haymaker -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(21) Level 6: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(25) Level 8: Rise to the Challenge -- RgnTss-Regen+(A), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal/Rchg(29) Level 10: Boxing -- Mk'Bit-Acc/Dmg(A) Level 12: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(31) Level 14: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33) Level 16: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(33), PrfZng-Acc/Rchg(33), PrfZng-Taunt/Rchg/Rng(34), PrfZng-Taunt/Rchg(34), PrfZng-Taunt(34) Level 18: Heightened Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36) Level 20: Knockout Blow -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(39) Level 22: Super Jump -- Jump-I(A) Level 24: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(40), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/EndRdx(40) Level 26: Hasten -- RechRdx-I(A) Level 28: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(43) Level 32: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(45) Level 35: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45) Level 38: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Acc/Rchg(46), FrcFdb-Rechg%(48) Level 41: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50) Level 44: Focused Accuracy -- GssSynFr--ToHit(A) Level 47: Physical Perfection -- PrfShf-EndMod(A) Level 49: Strength of Will -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), Mrc-Rcvry+(15), Pnc-Heal/+End(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(17), EffAdp-EndMod/Rchg(29), EffAdp-EndMod/Acc(50) Level 50: Agility Partial Core Revamp ------------
  14. Hey everyone. Playing a new "BATMAN-STYLE" concept and Itniught Street Justice and Willpower fit the bill. Anyone have recommendations on which skills to stay away from and which sets to farm up? A recommended build would be great. Thanks
  15. I have the below build, laid out. But I'm looking to tighten it up and squeeze as much tankyness out of it as possible. My only caveat is I need to keep Flying. Thanks for any help. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Punch -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Resist Physical Damage -- Ags-Psi/Status(A), ImpArm-ResPsi(7), TtnCtn-ResDam/EndRdx(9), TtnCtn-ResDam(9) Level 2: Haymaker -- UnrFur-Acc/Dmg(A), UnrFur-Dmg/Rchg(11), UnrFur-Acc/Dmg/Rchg(11), UnrFur-Dmg/EndRdx/Rchg(13), UnrFur-Acc/Dmg/EndRdx/Rchg(13), UnrFur-Rchg/+Regen/+End(15) Level 4: Temp Invulnerability -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Max HP%(25), UnbGrd-Rchg/ResDam(27) Level 6: Dull Pain -- Prv-Absorb%(A), Prv-Heal(27), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33) Level 10: Resist Elements -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(34), ImpArm-ResPsi(34) Level 12: Fly -- Flight-I(A) Level 14: Boxing -- Empty(A) Level 16: Unyielding -- GldArm-RechRes(A), RctArm-EndRdx(34), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam/Rchg(36), RctArm-ResDam(37) Level 18: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit(37), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-EndRdx/Rchg(39) Level 20: Resist Energies -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(39), ImpArm-ResPsi(40) Level 22: Tough -- ImpArm-ResPsi(A) Level 24: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(40), Rct-Def(40), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42) Level 26: Combat Jumping -- LucoftheG-Rchg+(A) Level 28: Invincibility -- LucoftheG-Def(A), LucoftheG-Rchg+(43) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(43) Level 32: Foot Stomp -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), FrcFdb-Rechg%(46) Level 35: Tough Hide -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(46) Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(46) Level 41: Focused Accuracy -- GssSynFr--Build%(A) Level 44: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(48) Level 47: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50) Level 49: Taunt -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(15), NmnCnv-Regen/Rcvry+(17), NmnCnv-Heal(17), Mrc-Rcvry+(19), Mrc-Heal(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), EndMod-I(21) ------------
  16. Hello I'm trying to build a ss/wp hero that can get to caps while still using fly for concept reasons. Since this is hard without Maneuvers how bad is dropping Hasten? Or is there a way to get there without Maneuvers?
  17. Thanks for everything you guys do.
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