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Dragonfire

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  1. I only suggested the option for female MM pets for gender equality and allowing female heroes/villains to have female henchmen. Just expanded creativity. I had a female mastermind but was a bit disappointed that she could only have male henchmen to command. If there are female NPCs whose models we can use, why not do that if it's easier? Down the road, I would love to fully customize MM pets, but I can understand that it takes more work than we have capacity to do now. Aside from MM pets, a clickable 'summon clone' would be fun for RP purposes, where you can bring in a clone of your hero/villain temporarily to help on a mission.
  2. Hey everyone, Is there a badge tracking website or app available nowadays? I know there used to be one, and I just got all the Atlas and Steel Canyon exploration badges, and I'm wanting to track my progress on that, and the mission badges. Thanks!
  3. I'm planning my claw/regen scrapper, and looking through the IOs available I have a question: do I need to slot an entire set onto one power to get the bonus, or can I put them on any series of powers and get the set bonus? Preventative Medicine, for example, if you have 3, gives you 25.1 HP bonus. Do I need all 3 on my fast healing, or can I spread that out onto various healing powers? Thanks!
  4. I have a character I'm intending to RP as a nurse, basically to see how I do as a healer in teams. It's Mind/Kin, and this is what I've got so far: Mind: all Kinetics: All but repel/intertial reduction Medicine: all experimental injection: EI teleport: Recall and teleport I'm just wondering how I can slot these to best manage the IOs later in the game, and maximize healing ability as well. I'm using Pines, so I can see which kinds of IOs there are. From what I can see, I would like to maximize my Max HP, healing, hold, and damage. I don't this will be as bad for endurance as elec/elec blasters. Thanks in advance for the advice.
  5. Ok, let's say I try mind/psi dom, with presence and teleport for travel. Thematically that could work. A mind/kin controller with presence would also work, I think, as they historically drain life, which is what kinetics is for. Maybe Force of Will also? My thought for a Mind/Kin Controller: Primary All Secondary All but Repel Pool: Presence Pacify, Intimidate, Unrelenting Pool: Force of Will Weaken Resolve, Project Will, Unleash Potential, Wall of Force The downside is that doesn't leave a power free for teleport, unless there's a primary/secondary that I can drop to add that in. For a Mind/Psi Dominator: Primary: all Secondary: all Teleport: self Concealment: Stealth Presence: Pacify, intimidate, unrelenting Force of Will: weaken resolve How would that work? Are there any primary/secondary powers I might not want in favor of some other powers?
  6. What's "Force of Thunder" ? My plan is to have this character be elec/elec/elec mastery when all is said and done. From what I see in Pine's, I think I'll take all the electric sets, either fly or super speed, and maybe one or two other powers, for the sake of the theme. Are there any electric powers that aren't worth taking, or are less useful than other electric powers? Which powers should I focus on slotting and maximizing?
  7. Lvl 11 Electric/Electric Blaster: Primary: Electric Blast Charged Bolts (3 slots): 1 dmg, 1 end (both 11) Lightning Bolt (3): 1 dmg, 1 end (both 11) Ball Lightning (3): 1 dmg, 1 end (both 11) Short Circuit (1): no enhancements Secondary: Electric Manipulation Electric Fence (3): 1 dmg, 1 end (both 11) Lightning Field (2): 1 dmg, 1 end (both 11), 1 syndicate technique dmg (1) Charged Brawl (2): 1 end (level 11) That's where I am so far. I think I may need to slot a lot more for endurance reduction on the powers and endurance regeneration, but any advice you folks might have would be most appreciated.
  8. Hi folks, I have a villain counterpart to my scrapper, as a claw/regen stalker. I'm looking for some general advice to help the character play better. Basically I'm looking to maximize health/end regeneration, assassin strike recharge, and accuracy/damage on the attack powers. What kinds of slotting and enhancements have y'all found work great for soloing and or teamwork? Thanks!!
  9. My claws/regen will by at least 40 by then. Count me in!
  10. A few other dance emote ideas: Billy Jean Thriller Bad Cupid Shuffle Carlton Dance the Wobble the Charleston
  11. Thinking through again, you're probably right, asking to level my characters by dragging them along. If there were a way to just bring my other alts into a mission in the game itself, either to rescue them or something would be great as is. I guess I can work on AE and create some stories there.
  12. I made this suggestion elsewhere on the old CoH boards, but I really wish I could make a team of up to 8 of my alts at a time. Let them act as pets or NPCs during a Task Force or something, but let me play them and level them all at the same time. Those with alt-itus and lots of alternate heroes/villains would certainly appreciate teaming up with their own characters and playing through missions with them.
  13. I'm looking at these recipes I'm getting from playing through some missions, and I'm wondering if I should slot these multi-stat enhancements like acc/damage and so on. Is there a guide or guidelines for which enhancements to slot? I'm looking to maximize healing, damage, and recharge. My accuracy is already good enough not to worry too much about it.
  14. How many spots do we get per power? Has that changed at all since 2012? And are there any plans to increase the number of slots for lvl 50s?
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