noobasaurrex
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Posts posted by noobasaurrex
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Hey all, just got back into the game not to long ago and I've been playing a rad / fire sent and loving it. Now that I also have my fire farmer able to bring in lots of influence quickly, I figured I'd try and make a defender. So here goes, first time at making my own hero. Be gentle, or don't. Feedback / tips / tricks wanted!
I'm having an issue posting the complete build on the forum for some reason so I can only put the data chunk out. My apologies.
Cold / Beam feedback wanted
in Defender
Posted
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Hmmm: Level 50 Technology Defender
Primary Power Set: Cold Domination
Secondary Power Set: Beam Rifle
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Infrigidate -- Acc-I:20(A)
Level 1: Single Shot -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(7), Apc-Acc/Dmg/Rchg:50(9), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(11), Apc-Dam%:50(11)
Level 2: Ice Shield -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(3), ShlWal-ResDam/Re TP:40(3), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(5), Ags-Psi/Status:50(7)
Level 4: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 6: Glacial Shield -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(23), ImpArm-ResPsi:40(23)
Level 8: Cutting Beam -- Ann-ResDeb%:50(A), Ann-Acc/Dmg/EndRdx/Rchg:50(17), Ann-Acc/Dmg:50(19), Ann-Dmg/Rchg:50(19), Ann-Acc/Dmg/Rchg:50(21), Ann-Acc/Dmg/EndRdx:50(21)
Level 10: Disintegrate -- SprVglAss-Acc/Dmg:50(A), SprVglAss-Dmg/Rchg:50(13), SprVglAss-Dmg/EndRdx/Rchg:50(13), SprVglAss-Acc/Dmg/EndRdx:50(15), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(15), SprVglAss-Rchg/+Absorb:50(17)
Level 12: Arctic Fog -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(40), UnbGrd-ResDam/EndRdx/Rchg:40(46), UnbGrd-EndRdx/Rchg:50(50)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 16: Boxing -- Empty(A)
Level 18: Tough -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37)
Level 20: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40), Rct-Def:50(42), Rct-Def/EndRdx:50(42)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(25), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx/Rchg:50(43)
Level 24: Hasten -- RechRdx-I:50(A)
Level 26: Benumb -- Acc-I:50(A), Acc-I:50(27), RechRdx-I:50(27), RechRdx-I:50(29)
Level 28: Sleet -- AchHee-ResDeb%:20(A), AnlWkn-DefDeb:50(29), AnlWkn-DefDeb/EndRdx/Rchg:50(33), AnlWkn-Acc/Rchg/EndRdx:50(34), PcnoftheT-Acc/Slow:50(34), PcnoftheT-EndRdx/Rchg/Slow:50(34)
Level 30: Aim -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(31), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--Rchg/EndRdx:50(31), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(33)
Level 32: Penetrating Ray -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45)
Level 35: Piercing Beam -- Ann-ResDeb%:50(A), Ann-Dmg/Rchg:50(36), Ann-Acc/Dmg/Rchg:50(36), Ann-Acc/Dmg/EndRdx:50(36), Ann-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Overcharge -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(39), Rgn-Acc/Dmg/Rchg:50(39), Rgn-Acc/Rchg:50(39), Rgn-Dmg/EndRdx:50(40)
Level 41: Heat Loss -- PrfShf-End%:50(A), PrfShf-EndMod:50(48), PcnoftheT-Acc/Slow:50(48), PcnoftheT-EndRdx/Rchg/Slow:50(48), RechRdx-I:50(50)
Level 44: Dark Embrace -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(46), Ags-ResDam/EndRdx/Rchg:50(46)
Level 47: Soul Drain -- FuroftheG-ResDeb%:50(A), FuroftheG-Acc/End/Rech:50(50)
Level 49: Frostwork -- NmnCnv-Regen/Rcvry+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A)
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