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50caltech

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Everything posted by 50caltech

  1. lvl 40ish freak are on south east corner of st martial fighting around with wailers
  2. for tankers, what is the meta combo? rad/fire or fire/rad ?
  3. good changes changes for the newbie players, been seeing those exact questions in chat with new players coming into the game, its info that just make veteran players , just want to shake our heads at them and go duh....insert gibbs head slap at them...
  4. another additional option that folks can bring, the vanguard heavy tank and vanguard psi shields, just incase of needed extra firepower either during the hami fight or in-between battles with the devouring earth gms...if you need the vanguard merits for it, there are msr runs in the afternoon, if you get the chance...
  5. for those players who have done hami runs before, you know how the whole league gets buffed and healed by healers and other league/team members, since this will be a all tank run, we will have to prepare to bring our own, it is highly recommended to bring incarnate inspirations, health, rage, buffs etc, regular hami runs farm https://homecoming.wiki/wiki/Essence_of_the_Earth from the gms devouring earths, i will be bringing a stock pile of them for as many league members as i can, you'll get one each to help start this event, after discussions with warboss about how things will go for this event, we hope as many tankers will show up to participate, but of course we are unsure how many might show up for our event verses the regular hami run which will be running at the same time, if, big if...there are not enough tankers for this to go ahead, then we might run a MSR instead...hopefully that will not happen, TO all tankers please come prepared and at least a little early... hope to see you all there... https://homecoming.wiki/wiki/Essence_of_the_Earth
  6. should increase the melee to 7 at least for the dwarf form
  7. visual problems with costume customization... ritiki blasters are too huge, they should be sized down to better fit with characters, and they look like plastic toys while holstered, crossbows are only available for dual pistol users and they look horrible while holstered, the bow limb tips hook under a characters butt, instead they should be centered on the sides of a belt and facing the same direction of holstered pistols, speed firing them is ridiculous, and should be silent only, plus should have slower reloading animations, if characters wear the sibils costume , holstered weapons or equipment/ backpacks etc badly conflict with it or just will not be available, such as...wearing the sibils costume locks characters into roman mode, the romen belt is the only one available with it, no dual pistols belt or any other type of belt, holstered/ shoulder slung weapons are available but look like they are under the robes instead of on top , archery quivers are not available while in roman mode... for arachnos characters it is not recommended to holster weapons with the crab backpack, especially while wearing the sibils costume... shield users can not holster or sling carry their shields, no doubt due to copyright issues ... ritiki blaster/rifle is way too huge with the crey pistol animation
  8. had to check out the updates on beta, and the vanguard base updates is awesome, make you want to have a running battle search and destroy for ritiki infiltrators, or of course pain in the butt nemesis..., the sibyl costume update is awesome too, sweet having 2 versions of it, had crazy idea though....cross costumes capabilities? prismatic cot succubus wearing sybils outfit? any one out there an artist who could sketch some thing like that?
  9. The following Giant Monsters found in city zones now have a 10% chance of dropping an invention recipe of a miniature version of themselves. ohh there will be many multi zone monster hunts
  10. not sure is there is a guide already? link? but how are ppl slotting hamios and d-syncs ? can you slot them together in the same powers? yes i know you can combine each of the same type together to create higher level versions such as lvl 50s to 53s etc...,
  11. before we started....winter lord high up on zone wall...
  12. so far there is no regen on tanks, but willpower might be as close to it as you might get...., but if you used fire or rad electric etc...for more area damages?...
  13. with this weeks wst events, being katie hannon, numia, and doc aeon, any thoughts on what every one would want to run?, will folks want to go red side for doc aeon?, or stay hero side for the other 2 options? since tanker runs seem to be kill most, or would folks prefer speed for badges?, easy modes plus 1 or 2ish...verses hard core plus 4?
  14. pics from before we started
  15. start with your 50s who have not been thru the event yet, then work on lowbie toons after...
  16. My condolences to your SG and to those whom knew him personally, i do seem to remember his name in chat channels in the past, hope the contest will accept dedicated toons to other lost players and friends, also good to see you still around Snarky, seeing you still here reminds me of others who have left the game
  17. agreed, bow quivers, hip/field quivers , far too many styles to list here, google backpack quivers
  18. tank or freighter misses my point, its not an old wooden sailing ship, fyi huge difference https://www.google.com/search?q=Dutchman&rlz=1C1GGRV_enCA1004CA1031&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjNr5C-5d7-AhWHF1kFHf7QAeYQ_AUoAXoECAIQAw&biw=1477&bih=774&dpr=1.25
  19. it always seems ridiculous why the ghost ship was a tanker and not a old school wooden sailing pirate ship like the Dutchman, and only in 2 heros zones, when it should be traveling around both sides and many zones, should be picking up or dropping off passengers from port oakes, nerva, croatoa , talos and indy port etc or any others with open ports for ship traffic, would be kool if it could be improved, day time travel as tanker and night time as sailing ship?
  20. it was clear enough what it was about , an evil father abusing his son for his own gains....my alts will not be running those arcs, they need to be fixed for better functionality and the badges have no collection value to be worth it
  21. just ran both arcs solo to test them and there are many fubars, mission enemy target locations are wrong and need to be hunted to be found, for arcs that are supposed to be vigilante and rogue , mission end rewards are hero only, even with the longbow in doctor stribbings arc do you get villian reward instead of vigilante, some parts of these arcs should have been separated and made their own arcs elsewhere in the game....such as the first mission of doc Stribbling ( aka doc aeon ) all the animals in his lab should be a mission in nerva to release them from the crey holding cells, the warriors in Houston arc no doubt came from previous mentions of warrior arcs that are supposed to be in kalisty wharf.. the only good part of these arcs was actually letting the bad guy ( aka kid mutant ) go at the end and severely wanting to kill doc stribbling aka doc aeon my self to compare story arc verses previous vigilant/rogue arcs such as , https://homecoming.wiki/wiki/Shauna_Braun i would rather feed doc aeon/stribbling to lusca and would save the young mutant from his evil father any time
  22. what i mean by 3 form.... 1 keld with 3 complete separate builds of each form 1 all dwarf for tanking, 1 squid for ranged blaster and human form....each with their own full use slots,, instead of tri form which combines all 3 and shares slots....
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