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HelaChain

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  1. No nerfing period or forcing changes, needs to be optional or nothing at all....maybe a heroic mode that one can choose to have on or not and it would make the NPCs stronger or smarter as oppose to nerfing AT powers globally
  2. Nerfs and buffs have always made me nervous because devs don't like to admit when they make mistakes or they sneak changes into the build that they didn't announce and deny they made those changes. What can I say, I love this game and when I see continued changes being made to AT's and powers, it makes me nervous. Personally, I think we should hold onto the distinct roles that each AT possessed....a dramatic and probably unlikely example would be giving defenders the same dmg cap as a blaster. I'll cross my fingers and hope they know what they are doing
  3. Just scratching my head a little, I mean I understand wanting more dmg on a tanker but then you can just play a brute so basically this change narrows the difference from the two. If I decide to play a tanker than I understand I am a meat shield and this takes away from the classic feel of the game. Personal opinion, don't change the game.
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