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Phanto

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  1. I'd make some of the older power effects match the visual quality of the newer ones. For example, Time Manipulation looks noticeably better than most of the older power sets.
  2. At the absolute best, 290. This is rare. At worst, 400+ Anything above ~350 basically freezes the game.
  3. Yes that's correct, I'm using a VPN and rely on it every day. Nearly all of the world's most popular websites are blocked by the Great Firewall. I'm terms of using a VPN to better access CoH, I've tried lots of different server connections and they don't make a difference. The distance is just too great.
  4. It has nothing to do with my system, or the server capabilities. It has to do with me living 7,000 miles away from the servers. I'm in Shanghai, China. All but one of the servers are located in eastern Canada. The other is in Germany. I'm asking about opening a server which would be physically located in the west coast of North America. I've played several MMOs which have servers located in California and my latency averages between 130-200, which isn't ideal but is totally playable.
  5. Forgive me if this is already a thing, but is there any possibility that superbases could be linked to individuals and not supergroups? I know it's not hard to make your own supergroup + base, but I would love to be in a supergroup with others while not having to share the same base as them. From what I understand, this design choice was originally made due to storage limitations, but it seems that's not an issue anymore.
  6. Opening a west coast server while merging old servers is not that crazy when you think about it, and in fact there are a lot of potential benefits to it: - By opening a west coast server, you're now making the game available to a huge part of the world which otherwise can't easily play it. It would definitely bring an influx of players. - Torchbearer and Indominable have very low populations. The populations are so low that it's hard to even get into a DFB group. Think of how unenticing that is for new players. If they merged with Everlasting then they'd have solid population numbers. - Hardly anyone plays Torchbearer and Indominable so the naming thing shouldn't be that bad. - If people feel sensitive about the Torchbearer name disappearing, then just give the merged server the Torchbearer name. - Excelsior and Reunion (EU) would of course be left alone.
  7. I've put some thought into that. What if they merged three of the low population servers into one and then opened a west coast server? Net minus one server.
  8. I know there are many players who live in Asia or Oceania who would really love to play on a west coast server. As an expat living in Asia, I often really struggle with lag. On a very good day, the latency is about 290, but it often has moments when it exceeds 400. 290 is surprisingly playable, but when it gets over 400, you're basically frozen. I've tried many servers including Reunion but had the same results. Is there any chance this is in the cards?
  9. Because I'm an OCD perfectionist and hate seeing incomplete contacts on my list.
  10. To see a lot more great examples, check out this list! https://www.pcgamer.com/AI-upscale-mod-list/ Considering that so many retro games can already be modded, I bet it could be done in CoH with just a little technical ingenuity.
  11. For the kind of upscaling that I posted in the example, there doesn't need to be a change in monitor resolution. What they did is simply take the original texture files and have the AI clean them up. In terms of performance, the only difference is that the texture loading times will slightly increase, but it shouldn't even be noticeable on modern PCs.
  12. What I'm saying is that these origin contacts can usually only be completed within a certain level range. If you click one who is beneath your level range, they are permanently stuck in your Inactive Contacts list. Also, many of them don't even have arcs, they just have random missions. As a person who doesn't like having permanently incomplete relationships in my Inactive Contacts list, I'd love to be able to dismiss some of these origin contacts, especially the ones that don't even have arcs. For those of you having a debate over what the origin contacts offer or how they connect to each other, just look at this link: https://homecoming.wiki/wiki/Stature_Levels
  13. I only said they can't be completed beyond a certain level. For example, the level 1 origin contacts can't be completed at level 20. If you accidentally click an out-leveled origin contact, you'll have them stuck on your contact list forever.
  14. Due to the amount of origin contacts that many players don't complete (and can't be completed beyond a certain level), it would be great if we could dismiss them from our contact lists. This would reduce a lot of clutter. Technically speaking, this could be done using the same mechanism as dismissing detectives. If you aren't sure what I mean when I say origin contacts, click this link: https://homecoming.wiki/wiki/Stature_Levels
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