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Ruby Rocket

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  1. Ruby Rocket

    Dark Dark

    I run a dark/dark scrapper with high recharge. I just dropped a heal/recharge and a -resistance proc from gladiator fury in dark regen. How is the damage slotting it out like that? I wonder if the damage aspect would outpace the -resistance. I spam the crap out of dark regen (mainly because Iā€™m a Scrapper and +4/8 fire farms hurt), but have never really thought of it as an attack worth slotting. It is effective for driving shadow maul from 324 to 368 on a +4 comic con fire farm. I may need to revisit that power while I try to work touch of fear back into my build.
  2. No I did not. All my Dark Armors have been saving citizens before that was an option. Totally missed that update.
  3. Dark Armor toggles are broken down pretty well by damage types. It'd be a rare occasion to have to run them all. However, proper slotting of endurance reductions, a couple Performance Shifter +End proc, and you should have no issues with your endurance. If you're still running SOs you need 2 endurance reductions slotted in everything. If you're using IOs 1 endurance reduction is "OK" with everything but the "heavy users" in your build. Weave, Tough, Obsidian Shield, Dark Regen, and Maneuvers will all need 2. Running Maneuvers and Assault will most definitely crush any hopes of endurance preservation without set bonus' to offset their massive endurance consumption.
  4. /Dark Armor laughs in the face of Sappers and Carnies... "ha ha ha... Your Sapper powers are weak compared to my natural endurance drain!"
  5. I like that theft of essence trick. I might need to add a slot to mine for it. Could be a good way to dump Ageless for something more fun like Clarion Radial or Rebirth Core... šŸ™‚
  6. Maybe something like this? I'm not Dual Blades aficionado, but Dark Armor is a favorite of mine. Just remember Unbreakable Guard is your friend... slot it everywhere you can. The endurance discounts are great with Dark Armor. Got you 43.8% S/L 40% F/C and 50% Melee while bringing your resistances up 77% S/L, 75% F/C, 72% Neg, 70% Psionic. 12pts KB protection (although I don't see much gain after 8pts so you can add back in your flight speed if you want), 16.6% endurance discount, and 66% recharge with minimal changes. I did have to dump Taunt... but you didn't have much slotted to it, so I figured you wouldn't miss it. I tacked on Maneuvers so you can help your Striker out a bit, and got you 10% Pet defense bonus'. You should be pretty tough to kill. As for Dark Regen, I slotted it for recharge following your theme with all the LotG recharges, but it really only needs 2 touch of nictus and I usually toss in a Fury of the Gladiator -Res proc for good measure. If you're looking to canibalize slots, you can steal two or 3 from there to use elsewhere. And yes, you are correct.... there aren't too many people here that play around with Dark Armor, but the 3 that do are magicians (and better than me). You can get a bit more endurance breathing room by adding Vigor or Agility to your Alpha slot, or running Ageless pretty much fixes anything. Agility would almost soft cap S/L/F/C and Melee for you while leaving the rest around 30% and boosting your recovery... just a thought. mids_build DBDA.mxd
  7. Dark Melee/Shield work very well together. Very easy to cap defense and has some really good damage. Dark Melee/Dark Armor for when you want to make sure everything on the map is dead and don't mind that you can't see your toon EVER. I solo GMs with my Dark/Dark. If you go Dark Armor... make sure you get Cloak of Fear so you have something cool to look at (other than the smudge on your screen). You can also pair touch of fear with Cloak of Fear and lock down Bosses and the occasional AV.
  8. Alpha Slot: I like Musculature for extra damage. However, you can use Spiritual for recharge and a boost to your healing. And some more endurance reduction. If you're worried about endurance, Ageless is a blanket patch (the the bonus of +Recharge). Otherwise, I'd suggest Clarion and dump some of the KB protection in your build and salvage a few extra slots for more sets. Hybrid: On a brute, I'd either go with Melee or Assault Radial. Dark armor is very susceptible to defense debuff. Melee would solve that half the time. Also provides some extra KB protection if you're looking to free up some of your slots. My Dark/Dark Scrapper runs at the damage cap 99% of the time by leveraging Musculature, Ageless, and Assault Core with Perma-Soul Drain and Adrenaline Boost (love that power...). It's a blast watching her melt mobs. Dropping lvl 54 Boss' in 4 to 5 punches even when they try heal themselves in combat. Brutes are a little trickier to get to damage cap, but every little bit helps. From what I understand, Assault Radial is the better of the two for damage output on Brutes.
  9. I think you're using too many slots on Dark Regen. Perhaps send a few of those over to Cloak of Darkness, unless you're set on getting the KB protection from Fury of the Gladiator. Dark Regen just needs a little endurance redux and recharge to be epic. I slot mine with 1 Fury of Gladiator -Res and 2 Touch of Nictus, or you can proc it out with the slots you have. Slotting it for Damage on the Brute version isn't going to be a game changer. The Scrapper version does way better base damage. I run 8 pts of KB protection on my Dark/Dark and it seems to be plenty outside of Lord Recluse. You're gonna slip most of the KB attacks anyway, so it'd be quite rare to get knocked off your feet. Here's my current Dark Armor slotting. I have a ton of +to Hit on my toon, so I run Cloak of Fear for the -to hit over Oppressive Gloom. I find it far more useful. From looking at your recharge, I'm assuming that you're looking to work Follow-Up into being permanent in your attack chain. If so you'd have plenty of +to hit to run Cloak of Fear if you'd like. Just a quick thought... If you're wanting more recharge, 5 red fortune in cloak of darkness and 1 LotG gives you like +13% recharge and will give you the extra defense. You can easily peel those slots off Dark Regeneration and still have one of the best heals in the game. Ruby Rocket.mxd
  10. I was wondering just how many Specters you can get out, or if it's limited to the two and will just dismiss and respawn? I was also wondering if Burnout just resets primary and secondary powers once or will do it repeatedly over the 60 seconds? I was curious if I should look to figuring out another respec.
  11. I didn't care much for Radiation Armor. It is really tough, but you need to finesse a lot of Defense out of it so you're not just constantly healing. Heals are great, but it really feels like they put you in a basic death spiral trying to get ahead of the incoming damage with your lower overall hit points. Shield makes a sustained fight a lot easier with it's inherent defense stats.
  12. DM/SR was a good one back in the day. Claws/Regen was quite popular. Katana/DA did very very well in PVP before the constant nerfs to Cloak of Fear. Broadsword/Invulnerable was a heavy hitter too.
  13. Dark Melee is currently being revamped with more AoE. It feels snappy and hard hitting ST damage. I always liked pairing it with Dark Armor, but its tricky. Super Reflexes is a fun secondary with Dark. Invulnerability is also a good one for it. Energy Aura would be another good secondary. The best secondaries with Dark Melee will have a taunt element to hold the targets close for your big buildup. The damage seems fairly lackluster until you hit your buildup in a large mob. Kinetic Melee is another one I like, but it's not for everyone. The animations are cool and the sound effects are great in my opinion. It "feels" slow on the wind up, but they're really quite quick. I've paired mine with Energy Aura and it has been enjoyable. Any secondary with an endurance recovery is pretty much necessary with how fast it pumps out the attacks. The newly ported Energy Melee might be a good one. I haven't played many Brutes or Stalkers so I can't speak to it, but I'm going to give it a try when they put it out on live.
  14. Yeah... but they can't turn you into a giant black smudge on the screen. šŸ˜œ oooo.... new alt, Fire/Dark Alias "Hot Smudge Sunday"!
  15. I jest. However, DM/DA Scrapper is my main and yup... "Fear of God". I just watch everything run away as fast as I can target them. You have to set up "closest target" shortcut and hit it after every attack. They run like a scalded dogs. I slotted additional speed into my build and leave sprint on 24/7 just to keep up. Midnight Grasp won't even slow them down... they move like greased lightning.
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