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Ruby Rocket

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  1. My piloting skills kind of suck, so I generally stick to running and jumping. But this is one I've been playing around with. I'm about half done slotting it in game, so I can't speak to it's effectiveness just yet. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Darkness Affinity Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Dark Grasp -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(5), Apc-Dam%(7) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(9), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(11) Level 2: Living Shadows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(13), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(15), CldSns-%Dam(15) Level 4: Tar Patch -- ImpSwf-Dam%(A) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 8: Fearsome Stare -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprWiloft-EndRdx/Rchg(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21) Level 10: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(21) Level 12: Heart of Darkness -- ScrDrv-Dam%(A), Arm-Dam%(23), Obl-%Dam(23), CldSns-%Dam(25), SprWiloft-Rchg/Dmg%(25), Erd-%Dam(27) Level 14: Tactics -- GssSynFr--Build%(A) Level 16: Shadow Fall -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(27), ShlWal-Def(29), GldArm-3defTpProc(29), GldArm-End/Res(31), GldArm-ResDam(31) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(31), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), CldSns-%Dam(34) Level 20: Howling Twilight -- PstBls-Dam%(A), JvlVll-Dam%(34), ImpSwf-Dam%(34) Level 22: Fade -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(36), UnbGrd-Rchg/ResDam(36), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37), LucoftheG-Def/Rchg(37) Level 24: Assault -- EndRdx-I(A) Level 26: Shadow Field -- UnbCns-Dam%(A), GldNet-Dam%(37), SprOvrPrs-Rchg/Energy Font(39) Level 28: Soul Absorption -- Prv-Heal/Rchg(A), CldSns-%Dam(39), Prv-EndRdx/Rchg(39), PrfShf-EndMod/Acc(40), PrfShf-EndMod/Acc/Rchg(40), PrfShf-Acc/Rchg(40) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- SlbAll-Dmg(A), CldSns-%Dam(42), SlbAll-Acc/Dmg/Rchg(42), SlbAll-Acc/Rchg(42), SlbAll-Dmg/EndRdx(43), SlbAll-Build%(43) Level 35: Conserve Power -- RechRdx-I(A) Level 38: Dark Servant -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(43), TraoftheH-Dam%(45), SphIns-Acc/ToHitDeb(45), CldSns-%Dam(45) Level 41: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48), JvlVll-Dam%(48) Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), StdPrt-ResDam/Def+(50) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- HO:Micro(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Void Core Final Judgement Level 50: Carnival Radial Superior Ally Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Support Core Embodiment Level 50: Clarion Radial Epiphany This one below with PSI Mastery is one that I farm +4/8 with. My only real complaint is that I can't attack as much as I'd like, because my debuffs come around so quickly. I'd say it's my "all around" solo build. It doesn't really excel in any one area, but it'll keep you running and gunning. I love having Mez protection, so you'll see it as a common theme in my toons. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Darkness Control Secondary Power Set: Darkness Affinity Power Pool: Sorcery Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Shadowy Binds -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(3), GldJvl-Acc/Dmg/End/Rech(3), GldJvl-Dam%(5), GldJvl-Acc/End/Rech(5), GldJvl-Dam/End/Rech(7) Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(7), TchoftheN-Acc/Heal(9), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(11) Level 2: Dark Grasp -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15) Level 4: Living Shadows -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), CldSns-%Dam(31) Level 6: Tar Patch -- PcnoftheT-EndRdx/Rchg/Slow(A), ImpSwf-Dam%(31) Level 8: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(17), GlmoftheA-Acc/EndRdx(17), GlmoftheA-Acc/Fear/Rchg(25), GlmoftheA-Dam%(27) Level 10: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(34) Level 12: Mystic Flight -- BlsoftheZ-ResKB(A) Level 14: Spirit Ward -- Heal-I(A) Level 16: Shadow Fall -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(48), ShlWal-Def(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-EndRdx/Dmg/Rchg(23), CldSns-%Dam(25) Level 20: Rune of Protection -- GldArm-3defTpProc(A), GldArm-RechRes(21), GldArm-Res/Rech/End(21) Level 22: Fade -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(36), UnbGrd-Rchg/ResDam(36), LucoftheG-Def/Rchg+(36), LucoftheG-Def(37), LucoftheG-Def/Rchg(37) Level 24: Howling Twilight -- JvlVll-Dam%(A) Level 26: Assault -- EndRdx-I(A) Level 28: Soul Absorption -- Prv-Heal/Rchg(A), Prv-Heal(37), Prv-EndRdx/Rchg(39), PrfShf-EndMod/Acc(39), PrfShf-EndMod/Acc/Rchg(39), PrfShf-Acc/Rchg(40) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Umbra Beast -- SlbAll-Dmg(A), GlmoftheA-Dam%(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(33), SlbAll-Dmg/EndRdx(34), SlbAll-Build%(34) Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 38: Dark Servant -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(40), SphIns-ToHitDeb(40), SphIns-Acc/ToHitDeb(42), CldSns-%Dam(42) Level 41: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam(43) Level 44: Psionic Tornado -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dam%(46) Level 47: Shadow Field -- SprWiloft-Rchg/Dmg%(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- HO:Micro(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Prv-Absorb%(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), PrfShf-EndMod/Acc(46) Level 50: Void Core Final Judgement Level 50: Carnival Radial Superior Ally Level 50: Support Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Clarion Radial Epiphany
  2. I see the 52% reduction in the effect. Do you know if the duration of it is affected by the level as well? 20 second -to hit on fearsome stare being 20sec or 9.6 against +4s (for example). Since the duration is unable to be enhanced, is it going to be a flat 20 sec regardless of who it's applied to? Or is that going to be wishful thinking? It really does feel like those debuffs fall off an awful lot quicker than advertised against stronger foes.
  3. Ditto... With dark powers, it seems the -to hit effects are already null by the time you're done with those 3.5 second cast times. 🙈🙉🙊
  4. the duration of -to hit is locked when applied by click powers such as Fearsome Stare. Does the duration get reduced as well? Fearsome stare debuffs for 20 seconds regardless of the enhancements to the power duration, will that be down to 9.6 seconds on +4s as well?
  5. what is the rate of degradation in -status effectiveness so I can do the math?
  6. No you still get defense. Same as normal. You just can't "boost" them for an easy soft cap for pets.
  7. Biggs' S/L outdoor farm x8 +4. They mob me pretty good, and hit hard. Perma-Soul Absorption can't keep up with the damage from patrols.
  8. So my Dark/Dark/Psi needs a little attention after the Issue 26 pg 5 updates. Now that you can't boost the defense on Fade and Shadow Fall for additional defense, I have to look another direction for "Virtual" defense. I haven't been able to figure out if there's a degradation on -to hit Debuff against 54s in duration or effectiveness. I have been having issues killing effectively now that my pets can't benefit from the boosted defenses, and the reduced -resistance of Tar Patch has totally changed the play style. I'm too easily overrun by Mobs with immunity to immobilize, the supposed "taunt" effects of Haunt are virtually non-existent, and how hated Darkest Night is by NPCs. So while I'm scheming a new way to keep my pets alive long enough to execute an attack, I'm trying to get a better picture of my options.
  9. I keep forgetting about KB->KD procs... I personally prefer tossing people for the personal gratification. lol. But good catch!
  10. Chance for buildup is better off in Umbera Beast, your recharge is so high that the resistance bonus in Umbra beast isn't needed. Your puppy is a beast and won't go down easy. I would replace the buildup in Haunt with the %chance for neg energy damage from cloud senses in there. It'll proc 7x a min in Haunt because there are 2 spawned (fact). And one damage proc in Haunt already doubles your damage output. You have plenty of recharge, so Positron's Blast or Armageddon in Dark Grasp will work very well for better single target damage. The 3rd slot in Hasten is overkill, with level 50 IOs you really only need 2. With it you can add more damage to haunt, a fear proc would be pretty nice for quick damage with that available 6th slot. I'm not a fan of the Ragnarok KD proc... I think damage or a damage proc would serve you better. Dark Control doesn't have too awful much inherent damage. I love Shadow Field. I just drop the SWotC Psi damage into it and call it a day, but if you need it for recharge then roll with it. Heart of Darkness is a quick and easy nuke that you could have every 30 seconds if you so desired.... it's just a matter of taste. I can't speak to much on Thermal, but I'd suggest a bit more defense if you are going to try and solo. Haunt's supposed "Taunt Aura" is pretty much crap. They will come for you and they will come hard after 1 AoE attack. Fear only works as a soft control until they are attacked. The 20 seconds of to hit Debuff will run out quick and they attack the second they are hit with damage. With only 20 defense the to hit Debuff will only really provide mitigation against (up to) +1 enemies... +2 and higher will smack you around quite easily.
  11. Psionic Tornado is ok. I use it as my primary AoE attack on my Dark/Dark. Tornado will kick it's butt in damage if you can root the targets, if you can't... they just get tossed too easily. Psionic Tornado will keep them all grouped for follow up attacks (and its radius is outstanding).
  12. I guess it was too good to last... Guess I need to shelve my toon until I can revamp it to get my defense up through alternate means. 😞 I kind of wish they would still allow the defense to be buff'd, I could care less about the damage resistance aspect. I use Soul Absorption on living targets mainly. Usually on 2 or 3 8 man spawns. I easily hit 10 every time. I don't see the forecasted 2000% regeneration, like it claims in Mids. So I am wondering what the real cap is to it's regen.
  13. Dark/Dark Scrapper is still my main, and it has been my favorite set since way back when Cloak of Fear was a Mag3, didn't bankrupt your endurance bar, and could actually hit targets (before the Nerf on live). As much as I love Dark Armor, its mostly for the nostalgia at this point. The "soft controls" have been nerf'd into oblivion, the animations are pretty cheesy compared to other sets, the endurance issues are painfully apparent and limiting to effective power combinations, and its defensive/resistance niche is pretty much readily available to every power set with IO bonus'. Cloak of Fear is pretty much (to me) the staple of the set. I mean, what's dark without a fear? I think they nerf'd it a bit hard due to PvP issues back in the day. I would love to see it's accuracy come back up. It's not really worth the endurance cost and will barely hit reliably when you have buildup active and 3 slot it with accuracy. I can't complain about the Mag 2 fear, because the mobs will attack anyway if Death Shroud is going; fear is only effective as long as nobody attacks them. However, with Death Shroud on, most minions that might get hit with fear are going to die so fast that the fear status effect is nearly pointless. The -to hit effect of Cloak of Fear is the real gem of the power. However, it's all a mute point when it can just barely hit even level minions. The ridiculously strong heal is pretty much par for the course. All dark sets have a crazy heal, but they are all slow and all have a to-hit check. So it's a tradeoff. Granted it rarely misses, but you'll fall every time it does. I think its a fair power due to the fact that it's not a guaranteed hit, and you need active combatants to make it work. It's more of an Oh Crap! power (if you have enough endurance to run that hog) than a heal to keep you topped off like most of the other Resistance based armor sets. I would love to see an animation change option on Cloak of Darkness. It's always been bit too generic for me. I love what they did for it with Stalkers, and the one from Mu Mastery. The big black cloud is just a bit too much. Its a bit sad when Dark Servant has a better silhouette. I wonder if they did it that way so that nobody in PvP could see what your attack powers were. 🤷🏻‍♀️ I will say, that it does look pretty cool when you leap into a mob and fire off soul drain with Cloak of Darkness and Cloak of Fear on... You turn into a little glowing cloud of death. I don't mind the lack of KB protection. Its a terrible hole in the set to be sure. If you don't fill that one you're as good as dead; since KB/KD is so prevalent, your inherent defense is minimal, and the -to hit debuffs don't ever hit on Dark Armor. However, it is one that's easily fixed. I think that's why they invented Acrobatics... Now with IOs, you don't even have to mess with that 15 toggle endurance nightmare. The last real benefit of the Dark Armor set is a bit overshadowed by IOs anymore. Now everyone can have crazy levels of Psi/Toxic resistance/defense, which used to be Dark's bread an butter. If you wanted to be the last one standing in a Carnie Mob, run Dark Armor... However, on the up side... the resistance to endurance drain is a god send... with how fast your endurance drains under the stress of toggles (and the power hungry heal), you don't need any help to hit zero in a fight.
  14. I was trying a farm map and was going down a lot quicker than I used to on my Dark/Dark troller. I checked the combat attributes and it didn't show Fade, or Shadow Fall getting a buff from Clarion Radial Epiphany. It still lists that it buffs defense powers and seems to be working on Combat Jump, but its not affecting any of the others. Is this a bug, or is this a permanent thing now? On a side note, is Soul Absorption Capped? I have it 6 slotted, but I don't seem to be getting a very good Regeneration rate off of max targets.
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