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  1. I think one of the best choices Homecoming ever made was to make ALL costume parts available at all times. There was never a time ever, that I wanted to grind for a specific part just to create the look I wanted from the very beginning. Or pay 1,000,000 influence for the recipe for a speicifc part for a level 1 toon (insect wings, fairy wings) - which actually was the case on Live. I hated having to buy a recipe for a part for a brand new level1 toon using money from a richer toon, then being forced to immediately go to ICON just to get the look I wanted from the time I created that toon. And there were things that were even worse things - like putting the Fairy Dust aura behind Emp Merits?? So only a level 50 fairy could have a fairy dust aura? Absolutely ridiculous. I was extremely happy that Auras, Capes and wings were all unlocked at creation time. If I want to create a look, I want to do it when I create it, not be forced to grind and change it over and over. There are other things to grind for. Costume parts, and base pieces for that matter are not things that are fun to grind for. There are badges that you need to grind to get. That's enough for me. Getting rid of the horrid Prestige system for building and maintaining bases was also a great choice to make. I could see them re-enabling Prestige just for ranking purposes, but for building? No thanks! And no stupid giant influence penalty for SG mode. That didn't particularly hurt high level toons, but it was an absolute deal breaker for ones at low level who had to afford SOs.
  2. Since we already have the ability to Clone a full costume (the one worn), I do not see a technical issue with being able to create a way to specify a costume slot number to use for Phantoms. I also don't see a reason why the same thing couldn't be done for all mastermind pets using the same method - although for pets with weapons, it would probably have to default to the weapon naturally used if the animation changes would be too hard. As for complaints about worrying that people would make 'inappropriate' costumes, the devs should simply put specific, clear examples of what they would consider that to be. The KKK example could be one, the slave example maybe another. Simply saying that you couldn't make sets that are specifically designed to denigrate anyone would probably be good enough I think. On Thunderspy, they have this already - you can pick any costume for any MM pet individually. That also isn't moderated as far as I know. I haven't seen a single MM set where someone did something offensive using that there - and that's without significant moderation. It is true that the population is low there, but I think these worries are ridiculously overblown. We'll mostly get people making interesting role playing MM sets. It would bring new life to any and all the Mastermind sets that allow it. And if we get some girl gang thug masterminds? So what! This game is about doing what you want, as long as you aren't hurting or putting down others. This is a community where very few people even *want* to do that too. And for those very few that would, well that's what reporting and the Ban Hammer are for.
  3. I'd love to see some quality of life updates on the costumes. For example, I'd like to see Masterminds get to choose the costume slot for all their pets - rather then just clones of their current worn costume. You can swap the worn costume without the henchmen changing currently, so I don't see why this should be a big change. It would make a huge difference to those of us who like making themes however, especially if you could choose a costume slot for each pet! With that small change, I suspect you'd get a whole lot of people excited about what they could do with their squads. You want a royal guard for your Princess, Lord or King character? You could make them Thugs, Mercenaries or Ninjas, but dressed up! There's a whole lot of things that would open up to those who like customizing and themes. It would also be nice to see a bigger range on the sizing of toons. It might be nice to have pixies and fairies that were closer to actual pixie and fairy size! Or a dwarf tank - actually the size of a dwarf? More faces and hair styles for male and female of course would always be welcome. I greatly appreciated the choice Homecoming made on making all the costume parts available when you create a toon, rather then unlocking them after the fact with recipes or merits. I think most people would rather create the toon look they wanted while creating it, instead of being forced to buy a recipe, create the recipe, then go to ICON after the fact just to get the look you wanted from the beginning. Good on you all, for that choice! Content wise, like many others, I think it would be nice to continue the story of Battalion and the Coming Storm. I also wouldn't mind more Shadow Shard things. And maybe revamp the Synapse task force, like what was done with Positron?
  4. If someone doesn't know about it and it's still a problem for anyone, it's still useful information I think. We all start at zero with the base editor, and there are still people joining the game. Though it may be that new people might not find this anyway with the fine guides out there now for new base editors.
  5. Supergroups are about getting people together and teaming. The old system was absolutely awful for anyone who wanted anything more then just a minimal base. Earning prestige was also poorly designed because of the enormous penalty on influence gained. For new low level toons, it was a complete deal breaker without a 50 who could give out money. There were actually guides out there for how to build the absolute smallest base you could that would still have the teleports because of the upkeep costs. That such guides actually existed showed there was a significant problem with the old system. I am a fan of task force running. I also like doing the Trials. I am NOT a fan of forced grinding by the entire supergroup to maintain a base or lose it. Grinding is not fun ever in my book. I've been seriously considering starting a SG just to build a base from scratch. When I get it the way I want it (as a starter base), then I can recruit members - which might want to stay because hopefully I'd have an interesting base. No starting SG ever had a base before because you had to have lots of prestige to even start - which made getting people to join a starting group harder because base teleports and racks are something people want from a supergroup. Personally I am very happy that they took out the Prestige system entirely. It lets newcomers to base building try things. and figure out how the system works - what works, and what doesn't. It also lets those with an artistic bent run wild and make absolutely amazing creations., which would not be the case with old prestige system. Some of the bases out there now would make great maps for missions. Anyone willing to take the time and effort to try to make an imaginative base deserves the chance to do it without grinding. on top of it Base editing can take many many hours. Days or weeks actually, to do a decent job. Taking out the prestige system lets everyone who wants to, to try making a base. It's also nice already having at least a starter base when trying to get people to join a group. With the old system, you couldn't even begin to build a base without a large group already, that was actually active. And any base had to pay costs to maintain, which meant many tried to make them as small as possible to avoid grinding - which completely negated doing most things that were extra. I'd like to see the tabs on the base editor for the parts categories get replaced with a list instead so that you could scroll with the mouse instead of clicking arrows. It would make things much easier to navigate and find. You can use the search to find specific parts, but unless you know the name, that isn't great - especially if you want to look at a whole category and see what's available.
  6. You can always do /edit_base 1 to start editing from anywhere. If your portal is trapping you, /edit_base 1 will let you start editing where it is, and let you move it. You don't need to edit just by moving to the place where it lets you do the edit function. Using this is the way to build outside when what you need to edit is reachable by portal. You portal there - and /edit_base 1 to edit that room. /edit_base 0 will also let you exit the base editor as well as the menu option. You do not have to go to any specific place to start the editor.
  7. Excellent! That worked perfectly. I still think it's a bug that it defaults to attaching to the floor, but with F5 letting you choose anything, I don't care. That's far better then doing the rotate and raise thing.
  8. It is impossible to attach the shower items to walls or even ceilings, only the floors. There is no such thing as a floor shower! It can be fudged by rotating, moving, and lifting but that is a royal pain. You can't attach them to a wall, period - you have to use a divider next to the wall, and turn off the grid to get it to attach (after spinning it around to make it face properly on a wall instead of the floor).
  9. Lately I've gotten serious about building bases. There are some problems I've noticed though. The hit box for some things for interacting with some things (fences, NPC's, anything small) seems to be very small. For NPCs in particular, you simply can't easily select or move them once they are placed somewhere with a lot of other items. Even if there aren't a lot of items, it's amazingly hard to select to move or interact with NPC's. This is really annoying. It also seems like moving things is very fiddly unless you're quite far away. This means if a floor gets moved accidentally in an outside room, and you have a roof built, it's extremely hard to reposition it accurately because you have to be too close because of the roof. This is made even worse with hard to select things like fences and iron gates, and completely impossible with NPCs. I would also like to see some improvements on NPC's. It would be nice if there were options for children. We have wonderful playground items that can be chosen, and no one to put on them except full sized men and women in suits! If one is going to make a playground or school, it would be nice to be able to add students, or parents and children. Children sitting on those monkey bars. Children sitting on the swings! Lots of fun stuff could be built with child NPCs. It might also be nice to change it so that there are only two kinds of NPC's, M and F, but assignable with the positions from the list of emotes. So if you place an NPC, you could select it and assign their position from a drop or list box, rather then picking from a huge list of NPCs with their positions assigned already. This may be impossible without changes that would be too hard - but I don't think it's bad putting the suggestion out there anyway. It would also be nice to have a way to get NPCs with certain costume pieces like wings or specialty ears for those making themed bases (fey, elves, alien NPCs, hero NPCs), certain costumes (doctors for a medical area, technicians for a science lab, ravers for a club area). Maybe even swimsuits for a pool / jacuzzi area. It really helps a base come alive with proper NPC's. It would of course be great if we could get a custom NPC critter that was built like the AE, though I'm not holding my breath for that. It never hurts to suggest though! Custom sounds assignable in rooms instead the entire base would also be great. Then clubs could have music without blaring it everywhere, and natural areas could sound - natural, without affecting your power rooms. There are all kinds of neat sound options now that seem to be unusable because everything affects the entire base. And if this has already been done but the guides are simply out of date, please let us know! I'm positive there are other base builders who'd like to assign the right kind of sounds to their rooms. That really is a must-have feature if you want to include any custom sounds. This is another thing that's really important for ambiance. There is also a bug with glass panels of all types; they block FX! This means if you want to make something like a beam. or a jet trail - behind glass for safety, any of the marvelous affects you add are invisible from behind the glass! This is really annoying, as fences just aren't the same. If you build outside, you may want things with affects outside the room being built - and hiding those effects behind the glass defeats the purpose. This is particularly true if you want to set a base in space, or something flying through the air, and want to build things enclosed, but with stuff outside like a rocket or jet engine.
  10. When you complete a morality mission now, the alignment power no longer has a timer. It also no longer awards the 'Made a Stand' badge or the alignment badge ('Gallant'). I don't know if that's by design - that the badges have just been taken out, or whether it was accidental when taking out the timer for the alignment power.
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