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HachiMan2015

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  1. HachiMan2015

    ?/EA

    Thank you, the more I level him the more I understand what you are talking about. Especially as I just got to fissure last night...very solid.
  2. HachiMan2015

    ?/EA

    You're right, doing a search on these forums yields very little info on this particular combo. Thank you for posting this build as well as you're analysis of it. A couple questions if I may? Do you find the stone attacks necessary for the build? As in your damage output was poor without them? Have you tried proccing the single target hold? I did mine and it's seems like it does good damage but I'm not super skilled in builds. Also, what about mace mastery for the shield? Or have you found your defense enough in combination with darks - to hit and would the shield be way over kill? Thank you for your input.
  3. Hi Omega, I am using this build to the letter and so far has been pretty good. Not sure if you have since updated it or not? I have a question about channelgun. Its not really slotted and doesn't play a large role within the attack chain, so for concept purposes would it be a big deal to change it t the melee attacK? And if so what 3 IO's would be the best fit? Thank you for all your crabber input these past months!!!
  4. Thank you good sir...I just hit 30 with the ninjas and I have a concept I like for them so will plug along. I have plunked in your IO's thus far (minus the purples of course, i replaced them with their "lesser" equivalents), so may as well take it to 50 and see. Thank you for your contributions...... however, if I may, would necro be a good fit? I have a concept for that as well. Aren't they resist based? a good fit with electric i mean
  5. So you would not recommend this particular build for exemping down?
  6. And I, for one, cannot wait to profit off of your hard work....and madness 🤣🤪
  7. This is quite a good thing for MM no? Especially ninja lovers?
  8. Whirlwinds with more cow bells in the whirlwinds dealing smashing damage!!!!
  9. so in the meantime, does this look a little better as I adventure and gather influence? Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Martial Assault Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7) Level 1: Shuriken Throw -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Dmg/Rchg(9) Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(15) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(15) Level 6: Boxing -- Empty(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(48) Level 14: Tough -- StdPrt-ResDam/Def+(A), EndRdx-I(17) Level 16: Envenomed Blades -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19) Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 22: Total Domination -- Lck-Acc/Hold(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31) Level 24: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(31), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), CrcPrs-Conf%(33), MlsIll-Conf/Rng(34) Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36) Level 28: Trick Shot -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(37), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39) Level 30: Tactics -- EndRdx-I(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(42), MlsIll-EndRdx/Conf(42), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Acc/Rchg(50) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45) Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45) Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), GldArm-3defTpProc(50), Ags-ResDam(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 1: Quick Form ------------
  10. I guess I'll just team and muddle through until I wrack up enough for a more expensive build.
  11. • Hi and thank you for the reply. I should have been more explicit in my post, this is not a leveling build. This toon is already 50. I just through the powers in whenever but slotted how I wanted. • I can put an end redux in tactics but where should I put the build up proc? Or is it unnecessary? • Where would you suggest the slot be taken from to add to envenom? • Any suggestions on where to put the ATO set then, if not in terrify?
  12. Hi guys, wondering if some of you are willing to take a peek at my Mind/Martial build and critique based on my goals. Goals are: 1) Budget friendly, around 250 million or less 2) No purples for now although I do have one ATO (non superior version) in there, but will work towards superior as well as purples. 3) Recharge focused with the knowledge that I will not hit permadom with out purples or incarnates, but still recharge focused 4) Defense at 32+% for ranged, although I do have one melee attack in there Let me know your thoughts and/or possible improvements Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Martial Assault Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7) Level 1: Shuriken Throw -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Dmg/Rchg(9) Level 2: Dominate -- NrnSht-Hold/Rng(A), NrnSht-Acc/EndRdx(11), NrnSht-Acc/Rchg(11), NrnSht-EndRdx/Hold(13), NrnSht-Acc/Hold/Rchg(13), NrnSht-Dam%(15) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15) Level 6: Boxing -- Empty(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 14: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(19) Level 16: Envenomed Blades -- RechRdx-I(A) Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27) Level 22: Total Domination -- Lck-Acc/Hold(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31) Level 24: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(31), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), CrcPrs-Conf%(33), MlsIll-Conf/Rng(34) Level 26: Terrify -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36) Level 28: Trick Shot -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(37), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39) Level 30: Tactics -- GssSynFr--Build%(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(42), MlsIll-EndRdx/Conf(42), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Acc/Rchg(50) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43) Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45) Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45) Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50), GldArm-3defTpProc(50) Level 49: World of Confusion -- Ccp-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Support Core Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 1: Quick Form ------------
  13. Agreed!!! However, never together! They go with everything separately, *Holds whipcream in left hand and beer in right, shakes head* Never.... Together 😢
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