Jump to content

brattycommissar2

Members
  • Posts

    45
  • Joined

  • Last visited

Everything posted by brattycommissar2

  1. while we're at it, we should also get plaid for other things, like jackets and stuff! they're a necessary part of my vibe!
  2. yeah the -res still feels a bit weak to me, think if stacks lasted longer and you could get another stack in there it'd be better... i mean i'd still prefer the live version personally but y'know
  3. yeah when i talked about this change in one of the discord servers for coh i'm in the amount of people who were like 'what, no!' about the no emp-> rm thing surprised me ( because, as previously mentioned, i didn't even know that was a thing people could do or did! ) i think having some sorta cooldown for conversions would be a good way to address the people who say that the cooldown inherent in earning rms where earning emps was a thing before is apparently too strict as an alternative to emp earn and conversion? or maybe have an inf cost associated with conversions? or both? or could have a restriction by making it take more emps being converted at once before you can do a conversion? so you can't even do it for every lil emp, you have to do it in bulk? actually that'd probably just hurt people who get them in small bits more than people who can apparently farm infini-emps since they'd always have them in bulk... yeah, think that some sorta character based lockout cooldown may be the way to go? this means that if you ABSOLUTELY NEED TO you can still get around it by trading it to yourself which is inconvenient. maybe let you do so many before the cooldown instead of just one? idk what a good number would be. could alternatively have small bulk conversions be possible and that is just once per cooldown? like 'okay you can convert 10 and now you gotta wait before you can do that again' if that'd be a simpler way to do it- i would imagine something like doing it as all part of one transaction would be easier than having to keep track of multiple smaller ones...
  4. honestly that we're getting more and more of this stuff is exciting, i'm genuinely hoping we get what amounts to advanced difficulty radios / papers too for quick bite sized ultra hard things that can be come and go without it being a huge time investment, even if the rewards are only a little ( or not any ) better than standard radios / papers
  5. ( neverminding all the expansions you pay for and such )
  6. i know for a fact that there are ae versions of many low level groups that are 50 appropriate--- also, primal clockwork already have a level 50 version with the psi clockwork iirc? but yeah i'm 100% above and beyond into the idea that you can do, at level 50, without exemping, radios / papers in any zone and get missions to deal with enemies appropriate for that zone. i would LOVE this, love love LOVE this. like half of my work in ae is just making pseudo radios that fulfill this purpose! it's so fun to tinker and do things like fake harder coralax, trolls, etc... would love official versions of it though! if only for costume reasons and making it more accessible to everyone edit: also just in general there are already a lot of high level versions of groups that could be used in radio / paper ways for other zones. nemesis, crey, psi clockwork, rikti tbh, tsoo, family, and more
  7. since players are gonna be given access to these bits and bobs through this new currency thing and whatnot, and you can apparently use it for proper missions instead of just rp stuff, my question is... is there a chance that more of these pieces, models, meshes, etc can be made available in part or portion to players like how you could do things in paragon chat db editing? i'd be fine if it still used this currency to acquire or w/e, i'd just love to have access to parts of the whole instead of just the whole whole
  8. honestly if we need more things out of emp merits because of this, i would gladly trade like, 100+ emp merits for the ability to db edit even a SINGLE character costume file to give myself like, coralax parts that i use with other things... just saying
  9. i'm glad that you've been able to play the game in a way that you have found fulfilling! please understand that others have done so as well and it's just that they played it differently!
  10. neverminding that obviously even vets to the game have bits they won't know and are liable to ask questions themselves without them ALSO being something that should be disparaged--- neverminding that AE farmed characters shouldn't be disparaged anyway imo--- people here CAN be really nice. please just ignore the jerks, if they're just screaming insults into a void they will eventually shut up!
  11. nah, thank you for climbing it, you made solid points in the face of a ridiculous declaration that's accompanied by snide remarks that assume the worst of you
  12. super pleased with the emote proliferation stuff! when the not-supposed-to-be-available-to-players emotes were taken away, i totally got why some of them were, but not all, it's nice to get some of the reasonable ones in as standard emotes looks like!
  13. this is a great idea tbh! 100% behind its implementation
  14. for what it matters, really like this, like that you can get the salvage like halloween salvage but it's a single thing, like that you can just sell it, like that you can just -buy- it, like that everyone can get something out of it with or without doing the content that drops it, love what it can be spent on, all in all think this is a great addition
  15. i'd rather this than nothing, even if i think that it's probably fine to give normal ae rewards because farms are already so safe that the difference in safety between existing fire farms and these hypothetical ones is nil aside from the fact that the barrier to entry will fundamentally change- farmers just won't have to be built out to make things be 0 danger. idk, i'd just rather there be a not-just-for-story reason for using advanced mobs even if it's reduced? or there's loops you gotta jump through? or something?
  16. actually i'm beginning to wonder- since i only read the changes and haven't tested them- if it's actually reasonable to use both defender primary moves AND maintain that -res, because that duration isn't much... gonna have to test that today, because if you can't reasonably maintain -res AND do other defender business then i completely revoke all i've said here about being okay with it tbh edit: it's DOABLE but it's HECTIC and tbh it feels good in bursts but idk how i'd feel with it being like that long term? i do wish that maybe the stack lasted a lil bit longer so it's not quite as 'aaaaaaaa must never stop clicking powers or this debuff goes away'? it feels really close to Perfectly Fine TBH but isn't QUITE there for me edit 2: to clarify exactly what i think would make it hit the mark for what i'd like ( for all that matters, as a support focused defender )- let the -res stacks last a lil longer and let people get one more stack of it. i think that'd be better than boosting how much -res you get from a stack. that way it's slightly easier to maintain, and if people really want to push it into that full on hectic feeling above they still can and get a lil more out of it from doing so since it feels like i'm not getting QUITE enough for the effort? and that'd be it.
  17. ... you know... i kinda like the idea of incarnate io sets... that work like purples or pvps do... adding such a thing would be Work and Power Creep though! so idk if it's actually a good idea. neat one though! maybe a good one! definitely neat.
  18. vet xp is back! yay! i wonder about the possibility of a system of like, peer review or w/e for critters made with advanced power choices? i'd LOVE it if they could still be made to give rewards SOMEHOW instead of not at all. edit: actually this seems like this would just mean a lot of work for devs and i doubt they'd want to do that... maybe some way to automate it then? but even that would be a lot of programming work! UGH! really wish there was a way to make it so that they could give rewards without hitting that reasonable fear about their rewards being borked for farmers- even if it's reasonable that it'd be exploited i don't agree that it'd be worth taking away rewards for these custom critters, just tryna work within the whole 'they won't get rewards because of this' framework to still get something without forcing them to just let farmers do what they don't want them to do i guess
  19. as someone who farms every once in a while just to get toons to get to 50 + some vet levels, i also didn't know you could do this and never even thought about it since like--- i mean those extra emps i got are just gonna become emps for an alt !! but i do wish OTHER incarnate comps could be traded over or something- like let you compress threads into something that you can email yourself! i would love that personally
  20. honestly the changes in build 2 of the beta patch are great to see. am i 100% satisfied and on board now? no, but like, 80 to 90% now, honestly! no longer requiring so many power picks for max -res is great! the higher than before ( still less than live, but that's expected at this point ) -res ceiling is great! love the changes. if this version went to live, i'd probably still be willing to use sonic. i wouldn't like it near as much still, but i don't think it'd be effectively ruined for support focused defenders with it. honestly, at this point, if they just either made the stacking -res portions a bit more, or let them stack a lil more. yeah that'd still be worse but for what everything else is being thrown in and it being better for use as a blast set? i'd stan that version for use in live 100% even if i'd still grumble at my own personal loss of -res from it even the fact that whiny defenders like myself have been listened to at all, though, is really nice. and i know it must've gotten annoying on SOME level. thanks devs for putting up with us!
  21. i know for myself, that i'm so used to trash mobs (on +4x8) going down so fast that like, i mean the difference between me on a blaster sitting there and doing nothing on a good team vs me contributing is like maybe a breath or two difference of clear per mob unless it's like carnies where you have to sit on your thumbs because phase timing? like trash mobs are called trash mobs for a reason, because you blink and they're dead. hard targets are imo definitely the best part of the game, and when i make and run AE arcs with friends, i make sure to include them ( with various gimmicks and whatnot ) to give people that mix of the standard dynasty warriors clear speed for mobs and then actual fights every once in a while honestly REALLY wish paper and radio mishes were updated to make the boss at the end of them into at -least- an EB or something, or OPTIONALLY into it if you don't want it to be mandatory, it's honestly underwhelming that it's just another boss enemy-- but that's also why the best part of doing those papers and radios is bank mishes because then you get things like -game mechanics happening- that actually make team composition matter too instead of a pure personal damage meta, which is again where things like -res actually matters would hate to lose that!
  22. this- likewise, to nip the 'well dev choice arcs' thing, not all good story arcs become those, because a lot of arcs are made for the moment and then taken down since they're part of an active rp storyline, not something that's for people to do whenever, or any myriad other reasons like just not demanding the devs go through every arc to see if they think 'this is an arc people shouldn't be punished for playing by depriving them of rewards they'd otherwise be getting'
  23. genuinely thank you for getting this data for everyone to see just so they can fully grasp just how big the nerf is
×
×
  • Create New...