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Bunmaster

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Everything posted by Bunmaster

  1. I totally agree with what Neiska said. It depends. I have built toons according to their concepts. Godlike toons require expensive builds, sidekicks are stuck, generic IO. I have a Crab that has End issues because his suit is supposed to overheat.
  2. Depends on how you play, i soft cap on certain toons, because i like racing others for the chance to open with a nuke. If you don't do that, yeah it is not needed. I also regularly join a group that does themed +4/8 Enemies buffed/Players debuffed stuff and other wacky shenanigans, so i do have some really really expensive toons. There are several ways to have softcap def, like making it with 40 def with Barrier on CD makes sure you have atleast softcap 24/7. Have around 150% recharge or so with Ageless on CD and you have perma-hasten (and solve whatever End issues you have, also that precious DDR). If you plan with Incarnate powers in mind, you can get away with tons.
  3. Played non-stop from early access to Heart of Thorns. After that it's on and off, mostly 1 month on, 6 months off. Logging in for free updates whenever they come out.
  4. I do enjoy my my regen scrapper on those clicky days, but i prefer a toggle armor after a long shift. I think it should be kept the way it is right now, mostly. I want to see some DeBuff Resistance vs. -heal, -regen, -rec and -recharge. Maybe tweak some numbers here and there, but a full clicky set is good variety compared to the rest.
  5. I form teams about half the time, other times just want to jump in and kill arrest bad guys. You could say i am just lazy half the time.
  6. I meant Double Flare, not Mire. Yeah i don't have room for Pulsar on my PB. I think if you want double Flare, have to work for it. Definitely, for both PB and WS.
  7. Double Mire would be awesome, but i think it might be a bit too OP. I personally don't have room for Pulsar.
  8. It is quite realistic, i bound num 3 to retoggle Cj, Weave and Manuevers, 3 taps and it's done. I do spend most of the time in human. I also bound combat flight with toggle off dwarf/squid. During constant form shifts, double Mire has everything on their butts constantly. Realistically, 45 defense is not needed at all. But it was a luxury i aimed for. For PB, recharge is everything, not 45 def.
  9. Iirc, Ms. Liberty cannot use Excalibur. She is just keeping it safe.
  10. This is my build with perma-LF with 45 S/L in human form with toggles, with 34 S/L in Lobster/Squid Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Elenore Morningstar: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Glinting Eye -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(5), SprEssTrn-Dmg/EndRdx/Rchg(5), SprEssTrn-Acc/Dmg/Rchg(7), SprEssTrn-Rchg/Global Heal(7), SprEssTrn-Acc/Dmg/EndRdx/Rchg(23) Level 1: Incandescence -- StdPrt-ResDam/Def+(A) Level 2: Shining Shield -- ImpArm-ResPsi(A) Level 4: Essence Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(15) Level 6: Bright Nova -- RctRtc-Pcptn(A) Level 8: Radiant Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), OvrFrc-Dam/KB(50) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 12: Inner Light -- GssSynFr--Build%(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Incandescent Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40) Level 20: White Dwarf -- ImpArm-ResPsi(A) Level 22: Reform Essence -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45) Level 24: Conserve Energy -- RechRdx-I(A) Level 26: Solar Flare -- SuddAcc--KB/+KD(A), SprKhlGrc-Acc/Dmg(36), SprKhlGrc-Acc/Dmg/Rchg(36), SprKhlGrc-Dmg/EndRdx/Rchg(37), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(37), SprKhlGrc-Rchg/FormBuff(42) Level 28: Quantum Acceleration -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Dawn Strike -- Arm-Dam%(A), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), SuddAcc--KB/+KD(40), Arm-Dmg/EndRdx(40) Level 35: Photon Seekers -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), SuddAcc--KB/+KD(45), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(46) Level 38: Light Form -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(42), UnbGrd-EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 41: Restore Essence -- Prv-Absorb%(A) Level 44: Tough -- ImpArm-ResPsi(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Thermal Shield -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight -- Frb-Stlth(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 6: Bright Nova Blast -- SprWntBit-Acc/Dmg(A), Dmg-I(3) Level 6: Bright Nova Bolt -- Empty(A) Level 6: Bright Nova Detonation -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(19), SuddAcc--KB/+KD(43) Level 6: Bright Nova Scatter -- Rgn-Dmg(A), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(27) Level 20: White Dwarf Antagonize -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(29), PrfZng-Taunt/Rchg/Rng(31), PrfZng-Acc/Rchg(31), PrfZng-Taunt/Rng(46), PrfZng-Dam%(48) Level 20: White Dwarf Flare -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(31) Level 20: White Dwarf Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(37) Level 20: White Dwarf Step -- WntGif-ResSlow(A) Level 20: White Dwarf Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(25) Level 20: White Dwarf Sublimation -- Prv-Heal/Rchg(A) Level 50: Diamagnetic Partial Core Conversion Level 50: Void Radial Final Judgement Level 50: Assault Radial Embodiment Level 50: Ageless Radial Epiphany Level 50: Musculature Radial Paragon ------------ ------------
  11. ahhahaaha, it was me who commented that the fx were blinding me.
  12. This is my current build. I chose to keep the psi hole, but i have everything else. It's Tri-form, has Perma Hasten, good damage aside from Dwarf Form, 45% S/L Def. http://www.cohplanner.com/mids/download.php?uc=1769&c=787&a=1574&f=HEX&dc=78DA6D945B53525114C7F7817D4410F382082620A22608A1A85DA6CB3495DD0C8BF2033894476586800ED8F4DA37E832BD65F9982FBD749B5E9ACA2F52D363E3A5D2B19C1C5A9EFF0A8E4367607EE7FCCFFAEFBDD63A7BEF89BB63CE1717EE9D124AEBD96CBA589C4A69E99BDA0D3D939BD574DB9574695E4F67055DAE73592D97D7B5E0445ECFD1DB6229ADDB48EF331BA6AECECC68B962E68E164FCEDFCAE4F2F3C5A933346CA9774FD4985613759AE6118E543E9F8D4F16346DDA69DC26B574812C8DC6C3F9CCEC5C899E9AFEBD9AD6F4E25CA620BC94C611FA6FAB82AFB22A2E4A211252C84BCCCB60DD3873026C4F822BBB5EC5F00AE1A11BBF14AB2A4BA42911BAEB97628D342BE2A4D56735BC0E3FE80C80FBBA9841F00F79541E475DB0502FA5D821C1064DDA5284108D730D6CBB0EB64F820333C2182744063BE656EC51684126552C1A788E86250B6AA3F846AEA9D1AD189A425A13C73595E9124A9D102D9C49CB7D74A3FB01F321F311D8FF18FC49B3B9E0B1BA36AC46670637995B60E237B841B16E1EDFCD1D1BE08EC5B86331EE588C3BB6491E0F67E9312AB40B497976F0D7EDF882B89EF7CC0F60EF47E62730B20C7EA6043A79BC4EEE440B75C2CFDDF1B3A6D21C5D3C47D74974F1C051E631E671B0FF2BF7E4049EEBC81BE23A436BD022EBE0C1EFCC1F6082BDBFA8CE3EE460E94B208748141CD842EE5B1413E6DCC32BD0AC947B94B528AF4C495A9CEB89733DEBE41DE2B8A161787DB2B24BE8B7BB020286B26B2D97C3E6B73B9C498D63A84649D4282335CA688D92AC5152D2B4E70CC5DE4C3B0E4A7952567680B0738D2B0E72B0A6F46037AC553545E946DD9671F469D51C1F46FCBA590B42B3CBCAAE55D4E7F85E163FD6A2439A76B49165435551D59718A1FE15E87C0D36BF015BDF8A3DABC059F54A75182BA46D04F48E82FB0F310FF37B59D981AA2B07CD97070305E66D5E753A385804DD55AF743D410EF50B60F029D8F30C0C2CF239294D3B9ECF2B1F9F57413EAF7AF9BCF2546385AB13DDF7FEC7DFCCFE56F67BD9DF61F67F83FF1D09095E05DBED748FAF558EB555EF8D6B29540D5C3499FE02C48E1958
  13. No opinion here, but you are strong and pretty
  14. I lvled a kin/ea , staff/invul and a elec/shield. Gotta by far the most fun one is kin/ea
  15. Depends on your powersets, those that doesn't have their own way of recovery, it's either body mastery or ageless. Because Miracle+Panacea+Numina aren't enough.
  16. It is not that bad, i lvled a regen scrapper here, but it's no longer that OP monster.
  17. Don't have to be cautious with a full IO build and incarnate powers. It's a stroll.
  18. Too many times the Mo*insert tf* are done at +0. With all the incarnate powers and IOs, it is simply a cake walk.
  19. i like forming +4 speedruns at 50, very hectic, very fun! Funny thing is, people don't read the +4 part, see "Speed" assume it's +0 😛
  20. She is a cat, has 9 lives, so it is *their* eviscerate
  21. In a team setting, slow AS very often ends up being corpse blasting. Or you end up being a non factor because you just fired 2 ST attacks before the whole group of baddies is down. Opening with an AoE or other ST attacks allows you to do more dmg overall. AS is still very important to your rotation i.e. use on cd and is still the best place for the hidden.proc.
  22. My KM/EA's standard rotation is BB, SB and AS. Sprinkle in as many Moonbeams and BU as possible. Open up with Burst or CS. CS may not be efficient but i do like using it when hidden on AV/EB, allows for nice BU stacking for either MB or AS. While my build does have some End issues, Energy Drain helps deal with it. But overall, aside from Burst and CS, the attacks are fast and has very fast feeling to it.
  23. Depends, if you a going for pure flavor, do whatever you like, a ninja at peak human physique or a ninja with throwing stars. But if you want the "best" power pool, go Soul Mastery. It is arguably best for stalkers. Moonbeam hits hard and Shadowmeld is a 1 slot wonder. And it's shadowy and dark, fits a ninja. You always play Moonbeam off as some sort of secret ninja technique.
  24. Tough/Weave/CJ are great for rounding out your def/resist. Even if you don't use Tough, it's a good mule. While Weave and CJ helps with softcapping, CJ is also a great place for LotG global. As for Body Mastery, i took it for 2 reasons. No need to add slots and when i need Endurance. Just slot the 2 autos with Perf Shifters and call it a day. Otherwise it's Soul Mastery for Moonbeam and Shadowmeld. I only took Laser Eye Beam on my tank because she's a robot, no self respecting robot leaves out laser eyes!!
  25. Leveled 3 incarnated stalker and I play them like scrappers that can control their crits with stacked BU. Normally i would look for important targets, jump in, AoE and arrest the important target(s). Spam the heck out of BU with the gaussian proc. When hidden procs, use the biggest ST attack, usually your T9, not AS. I try to move ahead of the team as well, unless i know it's a bad idea, but that's almost never.
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