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Arbor1

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  1. its definitely the Fotm, but Tw/Bio scrapper will spoil you. It's tough (Albeit a little click heavy). You can take the alpha and then basically nothing is left alive to hit you for much longer. Also, damage aura on a scrapper! I could be mistaken, but i think it is one of or the highest DPS builds in the game. Brutes are a bit tougher, no doubt, though i find that especially with incarnates that increase in toughness functionally isn't that useful. The massive damage boost is. My build has entirely damage based incarnates, and i could certainly swap to survival based ones if i wanted to balance that a little bit more, whilst still doing more damage than a brute.
  2. I greatly appreciate the look-over! I think i will run with your revision with only a slight edit: I currently have Build momentum bound to Q for easy use, so i was thinking of having Q activate shadow meld as well. They have nearly the same recharge time, and it would simplify the "pre mob run in" routine which i was hoping to do. Im pretty excited to get this build deployed, ive been running with level 40 IOs for a while and even then this combo is a powerhouse. Fully set out it should be scary. For incarnates i have planned: Alpha: Musculature Core Judgement: Mighty radial (massive Knockup for some mitigation, suits char. theme) Destiny: Ageless or Barrier? Ageless seems nice but i wouldnt really benefit from more recharge, or +end. It's mainly about the debuff resistance which i lack. Barrier just makes you invincible so maybe that is better. Lore: No idea really, ive heard the radial knives of vengence are good? Interface: Diamagnetic: -tohit for more mitigation/ i already do enough damage.
  3. Looking for a bit of feedback on my build, I have made some compromises to add utility, such as not taking combat jumping in favor of superspeed. the other thing i cant decide on is what to do with the slot shadow meld is currently in, i am also considering teleport friend for TF/mish ghosting. Shadow meld seems very useful but this combo already kinda lends itself to having lots of things to do, and reducing that would be nice. Any input is appreciated. Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Terraan: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), OvrFrc-Acc/Dmg/End/Rech(5), AchHee-ResDeb%(7) Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(13) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(15), ShlWal-ResDam/Re TP(15) Level 6: Follow Through -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19) Level 8: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21), GssSynFr--Build%(21) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-EndRdx/Rchg(27), RctArm-ResDam(27), StdPrt-ResDam/Def+(29) Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-EndRdx/Rchg(34), RctArm-ResDam(34) Level 22: Super Speed -- Clr-Stlth(A) Level 24: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg(37), Arm-Dmg/EndRdx(37), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), FrcFdb-Rechg%(39) Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Rchg/+Crit(40), Prv-Heal/EndRdx(40), Prv-Heal/Rchg(42) Level 30: Defensive Sweep -- LucoftheG-Rchg+(A), Obl-Dmg(42), Obl-Dmg/Rchg(42) Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(48) Level 41: Moonbeam -- Apc-Dam%(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50) Level 44: Maneuvers -- LucoftheG-Rchg+(A) Level 47: Shadow Meld -- LucoftheG-Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 1: Momentum Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------
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