Looking for a bit of feedback on my build, I have made some compromises to add utility, such as not taking combat jumping in favor of superspeed. the other thing i cant decide on is what to do with the slot shadow meld is currently in, i am also considering teleport friend for TF/mish ghosting. Shadow meld seems very useful but this combo already kinda lends itself to having lots of things to do, and reducing that would be nice.
Any input is appreciated.
Hero Plan by Hero Hero Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
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Terraan: Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery
Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), OvrFrc-Acc/Dmg/End/Rech(5), AchHee-ResDeb%(7) Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 2: Inexhaustible -- PrfShf-End%(A), PrfShf-EndMod(13) Level 4: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(15), ShlWal-ResDam/Re TP(15) Level 6: Follow Through -- Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19) Level 8: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21), GssSynFr--Build%(21) Level 10: Adaptation Level 12: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(25) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-EndRdx/Rchg(27), RctArm-ResDam(27), StdPrt-ResDam/Def+(29) Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33) Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-EndRdx/Rchg(34), RctArm-ResDam(34) Level 22: Super Speed -- Clr-Stlth(A) Level 24: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 26: Whirling Smash -- Arm-Dam%(A), Arm-Dmg(37), Arm-Dmg/EndRdx(37), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), FrcFdb-Rechg%(39) Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(40), SprScrStr-Rchg/+Crit(40), Prv-Heal/EndRdx(40), Prv-Heal/Rchg(42) Level 30: Defensive Sweep -- LucoftheG-Rchg+(A), Obl-Dmg(42), Obl-Dmg/Rchg(42) Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45) Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46) Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(48) Level 41: Moonbeam -- Apc-Dam%(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50) Level 44: Maneuvers -- LucoftheG-Rchg+(A) Level 47: Shadow Meld -- LucoftheG-Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 1: Momentum Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon ------------