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  1. The dude with the bat must be war mace/energy aura. DnB and Jungle make the best fight music.
  2. Hmm read the whole thread again and a few people mentioned moving in passing so that's that. I regret nothing, however 😁
  3. https://youtu.be/uyutP6B-j68 You are Ninja!
  4. Sure, not going to argue that logic, if you can survive then melee is the best place to be. Overwhelming offense is another strategy to survive. But when things start to go downhill you bring all your cards to the table and in this thread only one person mentioned moving, which demonstrates how little people value this simple yet effective tactic.
  5. This. Very few people practice the art of moving in this game. I see most people play city of statues and play with the same amount of intelligence that mob AI has. They stand still and either defeat the mob or get defeated. Monitor your defenses, hop out of combat when you take a hit, duck behind a corner, kite, while you are doing all that you buy yourself time to using inspirations/godmode, wait for soft controls to recharge, or simply retreat. You stay still you are just going to get debuffed quicker and die quicker. Worried about long animation times rooting you? Joust. Getting debuffed? Move.
  6. I have a db/invul scrapper with decent recharge and good numbers on paper survival wise and it went for the blinding feint into attack vitals route. Not a big fan of how it plays once put into practice. It feels stale and very single target despite sweeping being a cone and I see it's role on teams relegated to taking down hard targets which is fine. I'm sure the damage is more than respectable but the set just doesn't feel fun. I am spoiled by my blaster however, because she can do the above, has more AoE, better DPA attacks, and has enough survival/control to tank +4/8. Other AT simply can't compare after you played something like that.
  7. If you make a regen brute you should take whirlwind Witness the Gospel of SPIN! Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Science Brute Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Strike -- Hct-Dmg(A), Hct-Dam%(5), Hct-Acc/Dmg/Rchg(17), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(19) Level 1: Fast Healing -- Prv-Absorb%(A) Level 2: Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(15), AchHee-ResDeb%(40) Level 4: Quick Recovery -- PrfShf-End%(A) Level 6: Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx/Rchg(9), SprAvl-Rchg/KDProc(9), SprUnrFur-Rchg/+Regen/+End(11) Level 8: Follow Up -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), HO:Nucle(15) Level 10: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-Heal(13), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(21), Pnc-EndRdx/Rchg(40) Level 12: Super Speed -- WntGif-ResSlow(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 16: Integration -- NmnCnv-Regen/Rcvry+(A) Level 18: Focus -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(39) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Whirlwind -- EndRdx-I(A), FrcFdb-Rechg%(23), SuddAcc--KB/+KD(23) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(27) Level 26: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(43) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), Rct-ResDam%(31) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(40) Level 32: Shockwave -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(34), HO:Nucle(34) Level 35: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RechRdx-I(43), RechRdx-I(46) Level 41: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43) Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(45), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Acc/Immob(45), EnfOpr-EndRdx/Immob(46), EnfOpr-Immob/Rng(46) Level 47: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50), FuroftheG-ResDeb%(50) Level 49: Revive -- DctWnd-Heal/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface ------------
  8. You need acc to hit mobs but the sustain part is autohit. I love it and see no need to change it but if I were taking an unbiased approach to the power I can see making it like mystic flight with the sustain portion as a toggle and the mitigation part as a click once the toggle is tuned on. The problem I have with some of the toggle sustains is that they also act as an aggro aura and attracts unwanted attention when I'm stealthing. It's easy enough to turn it off and on but we are all lazy in our own ways 😋
  9. Nemu

    Time for a new brute

    Step out of your comfort zone and do Staff/Regen with Whirlwind Spread the Gospel of SPIN!
  10. Freedom of speech is one thing. Poor taste is another. You have every right to pick vulgar names that you think is funny and I have every right to judge you for your poor taste. Princess Spinaroonie Vs Golden shower One is fun and lighthearted and the other is not. You are free to use whatever name you want but that doesn't mean I have to respect you or your decision to use that name.
  11. Good luck! make sure you bind force of thunder to say /local YOU SHALL NOT PASS! and thunder strike to say /local COOOOMBBOOOO BREAKER!!! Since you are a Warden and all...
  12. We did one with barely any debuffs (mostly brutes, blaster and doms) and we used envenomed daggers to keep his regen in check. It took a while to whittle him down but I don't think he lasted more than 3 unstoppable cycles either.
  13. It's not, you are almost there. The lack of another pbaoe to stick the winter set in for the extra melee/fire/cold def hurts a little, might sound a little silly but consider cross punch from the fighting pool as a usable mule for that set. You could take lightning field as the mule but I never liked damage auras on blasters because 1) they are end hogs especially for this combo which features high DPA attacks. 2) Why use paper cuts when you have tactical nukes at your disposal. I get the proc mentality but if you want pure survival those are first to get cut. Thunder strike deserves a FF proc and Freeze ray can be slotted for more recharge bonuses without sacrificing too much damage potential. I'd also take super speed over super jump if I had to ditch one and I did. Taking SS early also allows you to stealth earlier. This is the revision that I made. Sacrifices were made to get defenses as close to softcap as possible without sacrificing too much efficiency. Of the defenses fire/cold are least important so if you want the kismet and the extra slots in power sink and stamina take those slots out of tough. You will still be fine with 40% fire/cold def. I'd recommend getting cardiac alpha because this build will drain your end bar very fast even with the improved sustain. Powersink helps and if you absolutely have to one slot it I recommend the endmod/end red IO +5. Likewise the damage IO in freeze ray, the end mod IO in stamina and the recharge IOs in hasten should also get +5ed. Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Ice Blast Secondary Power Set: Electricity Manipulation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(27), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(40), SprDfnBrr-Rchg/+Status Protect(40) Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(42) Level 2: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(31), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(9) Level 8: Freeze Ray -- BslGaz-Acc/Hold(A), Dmg-I(9), BslGaz-Acc/Rchg(11), BslGaz-EndRdx/Rchg/Hold(11), BslGaz-Acc/EndRdx/Rchg/Hold(13), HO:Nucle(31) Level 10: Boxing -- Empty(A) Level 12: Ice Storm -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Rchg/ImmobProc(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17) Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(33) Level 18: Bitter Ice Blast -- Apc-Acc/Rchg(A), Apc-Dmg(19), Apc-Dam%(19), Apc-Dmg/EndRdx(23), Apc-Acc/Dmg/Rchg(33) Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21), Stg-Acc/Rchg(21), Stg-Stun/Rng(34), Stg-Acc/Stun/Rchg(46) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), Ags-ResDam/EndRdx(36), Ags-ResDam(43), Ags-Psi/Status(45) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-ResDam%(25), LucoftheG-Def/Rchg+(48) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 28: Thunder Strike -- SuddAcc--KB/+KD(A), Erd-Acc/Dmg/Rchg(29), Erd-Dmg(29), Erd-Acc/Dmg/EndRdx/Rchg(34), HO:Nucle(37), FrcFdb-Rechg%(45) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(45) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(36), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(37) Level 35: Power Sink -- EffAdp-EndMod/EndRdx(A) Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43) Level 44: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ The build is 50% of the battle, the playstyle makes up the rest. Movement is key. This is not a beginner blaster build/combo/playstyle that I would recommend to people but more power to you if you want to jump right into it and smash face.
  14. I see my standard blaster shell in that build, I'll take a look and give feedback.
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