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  1. Sure as long as we all agree that people that gravitate towards melee ATs because of lol pylon tests are dumb AF and can't play anything more complex than training wheel ATs. And battle maiden in Apex says hi. Smiley face because I'm joking, not really, but seriously, I'm joking, or am I? Wait I see what you are doing... Yes blasters are weak. Buff Blasters!
  2. I use ERTF for movement so I have the surrounding keys available for binds and shift+binds. I have target next enemy bound to Y and target closest bound to A. I find that's sufficient. On occasion I'll click problem mobs that need my attention. To make it easier I hop next to mobs I want to kill and hit A, it gets the job done.
  3. It's not going to save you. If you don't build for defenses that ~60 HP heal (assuming it procs) pales in comparison to the kind of damage you are going to get spiked with. With additional mitigation it might help, but I think damage procs hold more value for the slot because you are fighting a war of attrition. As a blaster and you should end the fight quickly rather than prolong it. If you build for defenses you won't be able to sacrifice that 6th slot, which is needed for a lot of the defense set bonuses. That's just conjecture though. You can certainly try it,
  4. It's definitely an ice/storm. I noticed that sometimes mids will bring up the previous build you had in the app when you click on the links.
  5. I'd put a kb-kd proc in M30. Cone kb is fine because mobs are knocked in the same direction, radial kb creates a mess and you are only sabotaging yourself spreading mobs out, making it harder to maximize your other AoE coverage.
  6. I have a staff/fire that I run for normal +4/8 content. It does fine in fire farms too. Not as fast as my rad/fire brute but still can hold it's own. And double build up burn crits always make me giddy. Toss in whirlwind and have mobs fall at your feet as a countermeasure to runners, not 100% effective but +500% style.
  7. 18-27-65 Elec/Regen Brute Challenge accepted. Meet McPanda. He generates static electricity through his leafy feet and then WHAMMO! Panda Punch!
  8. That's exactly the trap that novice melee blasters fall into. Melee blasting isn't being derpy like a broote and standing in one spot in melee range all the time. Even if you are in melee range micro movements in between attacks means at most you have 2-3 enemies that can actually use melee attacks against you, the rest are either shooting you or chasing you. The majority of the threat coming at you is still ranged damage. Jousting pbaoes and melee attacks alike also minimize your exposure to melee retaliation. In addition, being 50 exemped down means I have the luxury of those extra insp slot
  9. Only for those people that think blapper means building for S/L or melee defense only. You can have 40+% range defense and mid 20% S/L defense on a melee blaster build by level 25-30 without compromising offense. That kind of build carries teams when piloted by someone who understands the dynamics of melee blasting.
  10. Knock yourself out, I have no doubt they can work. You can even compare your fire/dark against the sonic/ta and I'm sure you'll notice disparities. Take shout, use it, and know true suffering 😆
  11. Be a man, roll ice/poison. Play the walking simulator you've always wanted out of CoH This Hero build was built using Mids Reborn https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Vivacious Viv: Level 50 Science Controller Primary Power Set: Ice Control Secondary Power Set: Poison Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Block of Ice -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg
  12. Of course! Anything Sonic/. Shout ages me by 3 years every time I use it, the nuke is the only redeeming thing about the set as a blaster primary. I'd wish sonic blast onto my worst enemies if I want them to suffer. I have a lot of disdain for the "blasters is for ranged" crowd so I'm gonna go with anything /Dev as well. /TA gets a nod too, OSA saved it a little. Prior to the patch /TA would have been a hard no-go for me (Puts on flameproof suit)😁 Following that line of thought, any build that takes a secondary and skips all the melee damage options.
  13. There is a difference between being proud of what you play and making the most of it and judging powersets on performance. Yes all combination can work but they are not all equal. I can have fun with my AR/TA and I really enjoy the build, but I have no illusions about it's performance when I stack it against my Fire/Elec. There maybe very niche situations where the AR/TA will perform better, but overall the Fire/Elec will outperform, play more aggressively and kill faster. Let's not pretend that dark blast slotted with pure to-hit debuff enhancements or electric blast s
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