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Nemu

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  1. Axe. Stalkers don't get it, tanks and brutes can't crit with it. Axe all the way. Ninjitsu, better on scrappers because of the end recovery power and shinobi-ri Regen - better on scrappers because quick recovery is not available on stalkers and shadow meld isn't available with brutes. Sentinels have a better version of regen though but if we are just comparing melee ATs regen is best on scrappers.
  2. I look at all these builds and I see little to no slow resistance. For a power set whose survival depends on clicks with long recharge, slow resistance is going to be glaring hole. And there is enough content that applies slow that makes this hole worth patching up. Even lol council galaxys have slow, as well as most psi attacks, and you'll have a real good time taking these builds up against animus arcanus with their ice storms and times junctures. As discussed in various other regen threads. You are squandering resources by building for passive regen. The cornerstones of regen survival are: 1 - defense 2 - recharge 3 - slow resist. 4 - active mitigation If I were to follow the softcap melee def with 1 divine avalanche build path this is what I would do. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Katana Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Fast Healing -- Mrc-Rcvry+(A) Level 2: Flashing Steel -- AchHee-ResDeb%(A), Arm-Dmg(7), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dmg/Rchg(17) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Quick Recovery -- PrfShf-End%(A) Level 8: Divine Avalanche -- LucoftheG-Def/Rchg+(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg(37), HO:Nucle(37) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 12: Reconstruction -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(13), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(15), Pnc-Heal(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Integration -- Prv-Absorb%(A) Level 18: The Lotus Drops -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(19), SprCrtStr-Acc/Dmg/Rchg(19), SprCrtStr-Dmg/EndRdx/Rchg(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(21), SprCrtStr-Rchg/+50% Crit(25) Level 20: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(43) Level 24: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(40), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42), UnbGrd-ResDam/EndRdx/Rchg(46) Level 26: Soaring Dragon -- FrcFdb-Rechg%(A), Hct-Dmg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(34) Level 28: Instant Healing -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Golden Dragonfly -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(33), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(39) Level 35: Moonbeam -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(39), Dcm-Build%(42) Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), HO:Membr(42) Level 44: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46) Level 47: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50), GssSynFr--Build%(50) Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(37) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon ------------
  3. Nemu

    I wanna pew pew!

    I wanted to build a melee AT that has a decent array of ranged attacks. A lot f the melee primaries with ranged attacks involve weapons/redraw animation, so I settled on kinetic melee. I had debated making a scrapper instead since scrappers and stalkers have access to the same epic/patron pools but in the end decided on stalkers because AS is the better replacement for CS that is way more beneficial overall than repulsing torrent. Energy Aura won out as the secondary to pair because it provided +recharge and end management tools while requiring the least investment in getting to softcap, so here we go! Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Natural Stalker Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Body Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(13), SprAssMar-Acc/Dmg/Rchg(13), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(17) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Smashing Blow -- TchofDth-Dam%(A), Mk'Bit-Dam%(3), GldStr-%Dam(3), SprBlsCol-Acc/Dmg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx(11) Level 4: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def(25), LucoftheG-Def/EndRdx/Rchg(33) Level 6: Assassin's Strike -- HO:Nucle(A), Hct-Dmg/EndRdx(7), TchofDth-Dam%(7), GldStr-%Dam(9), Hct-Dam%(9), SprStlGl-Rchg/Hide%(11) Level 8: Combat Jumping -- WntGif-ResSlow(A), Ksm-ToHit+(37) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(31), LucoftheG-Def/EndRdx/Rchg(31) Level 16: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(46) Level 18: Burst -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(19), Arm-Dam%(19), Arm-Dmg/EndRdx(21), Erd-%Dam(23), HO:Nucle(23) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36) Level 24: Boxing -- Empty(A) Level 26: Focused Burst -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(27), SprStlGl-Acc/Dmg/Rchg(27), SprStlGl-Dmg/EndRdx/Rchg(29), SprStlGl-Acc/Dmg/EndRdx/Rchg(29), FrcFdb-Rechg%(31) Level 28: Energy Drain -- SynSck-EndMod(A), SynSck-EndMod/Rech(50), SynSck-Dam/Acc/End(50) Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(40) Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34) Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37), Pnc-Heal(37) Level 38: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(39), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/EndRdx/Rchg(40) Level 41: Ball Lightning -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(42), PstBls-Dam%(42), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43) Level 44: Electric Shackles -- Apc-Dam%(A), GldJvl-Dam%(45), Dcm-Build%(45), UnbCns-Dam%(45), GhsWdwEmb-Dam%(46), HO:Endo(46) Level 47: Mu Bolts -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50) Level 49: Tactics -- HO:Cyto(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Radial Paragon Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------ Suck it Battle Maiden! We haz pew pew nao!
  4. People poo on a lot of things: Assault Rifle, "Nerfed" TA, LRM rocket, but you can still have fun with them. If only someone made a real manly RAMBO build...
  5. In mids go to options -> configuration, go to the exemping and base values tab and set the base to hit to 39. That will simulate your to hit against +4s. Once that's set look at the accuracy of your attacks in the power window, and if the power's accuracy > 95% you are golden. Take out the guassian's build up proc in tactics. You only have 3% more to hit in your build vs mine. However, my build has tactics earlier so you can use it exemped down for content as low as synapse. Power selection matters if you plan to exemp down for content and you will see that my build has survival and damage close to fully matured by level 25 for exemped content, assuming you are using attuned IOs. There are a lot of slotting choices in your build I don't agree with from an efficacy standpoint like 6 slotting tactics for gaussians when you can 2 slot each travel power with blessing of the zephyr and come out on top on ranged defense bonuses while saving slots, 3 slotting hasten instead of 2 slotting it with 50+5 recharge IOs, 6 slotting metabolic with Numinas when the regen it provides is largely inconsequential in battle, while you could 6 slot preemptive optimization, solve the endurance issue, and get the same ranged defense bonus and squeeze a bit more global recharge. While Scorp Shield fits your concept I'd just mule it with a LOTG 7.5 and call it a day and focus on ranged defenses. You can stack a decent amount of range defense from the rest of the patron power picks but I would never use the mace attacks because of the redraw. That gives you some breathing room to fit in some more procs in your bread and butter energy blasts. The end results looks like this: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Rchg/+Status Protect(5), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36) Level 1: Electron Shackles -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(39), Thn-Acc/Dmg/Rchg(39) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(3), SprFrzBls-Acc/Dmg(3), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(7), Bmbdmt-+FireDmg(7) Level 4: Fly -- WntGif-ResSlow(A) Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(39), GldJvl-Dam%(50) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/EndRdx/Rchg(13), StnoftheM-Dam%(13), GldJvl-Dam%(15) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(11), Ksm-ToHit+(50) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 16: Positron Cell -- Apc-Dam%(A), CldSns-%Dam(40), GldJvl-Dam%(40), GhsWdwEmb-Dam%(40), UnbCns-Dam%(43), HO:Nucle(46) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19), Rct-ResDam%(25) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Tactics -- HO:Cyto(A) Level 24: Boxing -- Empty(A) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27), Ann-ResDeb%(27), Artl-Acc/Dam(29), Artl-Dam/End(34), Artl-Acc/Dam/Rech(36) Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), UnbGrd-Max HP%(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 38: Ionize -- HO:Membr(A) Level 41: Mace Beam Volley -- Artl-Dam/Rech(A), Artl-Acc/Rech/Rng(42), Artl-Acc/Dam(42), Artl-Dam/End(42), Artl-Acc/Dam/Rech(43), Artl-End/Rech/Rng(43) Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 47: Web Cocoon -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  6. Are you married to Scorpion shield? As I said in the archery/TA thread it's a poor pick for a pure ranged blaster. The alternative is to softcap range defense and use a resist shield which adds another layer of mitigation as long as you keep enemies at range, which hover and general kiting strategies will allow you to do. You Acc is fine, not sure why you would want more, even without tactics you will have little to no trouble hitting +4s. If you want damage it will not be through assault or +damage bonuses. It'll be through procs. If you take my advice and drop scorpion shield for a resist based epic you can have something like this and I can promise you it'll do loads more damage than your build even without hasten, and be more survivable. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Energy Blast Secondary Power Set: Atomic Manipulation Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Electron Shackles -- Acc-I(A) Level 2: Energy Torrent -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(15), Artl-Acc/Dam(15), Artl-Dam/End(17), Artl-Acc/Dam/Rech(17), Bmbdmt-+FireDmg(19) Level 4: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(19), WntGif-ResSlow(43) Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(11), GldJvl-Dam%(11) Level 8: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx(40), GldJvl-Dam%(42) Level 10: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(13), BlsoftheZ-ResKB(13), Ksm-ToHit+(37) Level 12: Aim -- GssSynFr--Build%(A), HO:Membr(42) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(29), Rct-ResDam%(29) Level 18: Positron Cell -- GldJvl-Dam%(A), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46), GldNet-Dam%(46), CldSns-%Dam(48), HO:Endo(48) Level 20: Metabolic Acceleration -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/Acc/End(23), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(25) Level 22: Tactics -- HO:Cyto(A) Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(50) Level 26: Explosive Blast -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(27), Artl-Acc/Dam(27), Artl-Dam/End(33), Artl-Acc/Dam/Rech(33), Ann-ResDeb%(37) Level 28: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(33) Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(36) Level 35: Shocking Bolt -- Dcm-Build%(A), Apc-Dam%(43), GldJvl-Dam%(43), GhsWdwEmb-Dam%(45), UnbCns-Dam%(45), Acc-I(45) Level 38: Static Discharge -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(40) Level 41: Charged Armor -- StdPrt-ResDam/Def+(A), HO:Ribo(48), ResDam-I(50) Level 44: Ionize -- HO:Membr(A) Level 47: Afterburner -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------
  7. I don't see the point of scorpion shield for a build whose game plan is to stay at range, yet all the builds I see here have scorpion shield. Do people not know how to move and kite and maintain distance between the player and the mob? And I'm not talking about staying 50 feet or whatever it is people are crying about with the TA adjustments, just enough to keep the mobs chasing/shooting you. Shoot and move, move and shoot, that should be second nature for non-hover blasting range builds. Range defense works whether the mobs are 80 feet from you or if they are 12 feet from you, as long as they are shooting you and not meleeing you it will work. Range defense doesn't care that you are being shot at with lethal/smashing/energy whatever damage, it'll work against all of them. So what's the purpose of investing heavily into S/L defense here? I get scorpion shield for melee blasters and I subscribe to that myself, but you don't need scorpion shield for this build and playstyle. You could go with a resist shield with softcap range defense and the epic holds are much better better proc monsters. The resist shield also allows you to take a hit or 3. /TA lends itself better to proc monster builds and it's still able to maintain decent recharge, acc and defense while doing so. See my i27 Rambo build thread for an example of what I mean.
  8. This deserves a reply. It's pretty decent build for the budget. Couple of notes: The 3 numinas in physical perfection is not worth it. You lose about 2hp/sec without them. Are you willing to invest 3 slots for 2 more hp/sec? You can put those 3 slots into resist physical damage for more psi def and resist with 3 piece impervium armor. When you do that you can remove 1 or 2 LOTGs from reinforced because you'll be hardcapped to S/L resist without that 5 piece set bonus. I'd also stick a perf shifter +end proc in both stamina and Physical perfection. And if you are going to 3 slot those powers I'd do 1 perf shifter +end and 2 premptive optimization so you can get more +max Endurance bonuses. You don't need to build for +max HP bonuses because dull pain can cap your max HP if you have all the +HP accolades. You are over the limit on the LOTG set bonuses, you can have up to 5 and you have 6. I'd put a kismet +acc proc in hide to replace the LOTG 7.5 Consider putting in the reactive defenses +res proc in one of your defense powers. It's fairly budget friendly. The most common damage types are s/l and energy, you can do 3 piece eradication and 3 piece cleaving blow in power crash to bring your energy defense up. People usually stick the chance to hide proc in assassin's strike, you can switch the ATO sets in bone smasher and assassin's strike, the chance to recharge build up proc is passive and will work regardless of which power you put it in. GET BUILD UP! Fit it in relatively early in your leveling progress. The chance to recharge build up stalker ATO doesn't work if you don't have build up. Drop stealth and pick up weave. It provides double the defense that stealth gives. Drop the stealth IO in super jump and put a winter's gift 20% slow resist in it instead. I'd consider soul mastery for shadow meld to help you deal with defense debuffs and psi damage. You also get moonbeam from there as well. You focus on endurance recovery because you took a lot of toggles. It's not necessary. I revised your build and replaced body mastery with soul mastery. Cut out a few toggles and fit in hasten. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Energy Melee Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Barrage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40) Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(40) Level 2: Bone Smasher -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(17) Level 4: Super Speed -- WntGif-ResSlow(A) Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(13) Level 8: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13), GssSynFr--Build%(17) Level 10: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), ImpArm-ResPsi(11), GldArm-3defTpProc(42) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResPsi(15) Level 16: Unyielding -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(25), ImpArm-ResPsi(27) Level 18: Power Crash -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-Acc/Dmg/Rchg(19), ClvBlo-Acc/Dmg(23), ClvBlo-Dmg/EndRdx(23), ClvBlo-Acc/Rchg(25) Level 20: Environmental Resistance -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(21), ImpArm-ResPsi(21), StdPrt-ResDam/Def+(40) Level 22: Boxing -- Empty(A) Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(33) Level 26: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), RctRtc-ToHit(43), RctRtc-Pcptn(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31) Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36) Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43) Level 41: Shadow Meld -- RechRdx-I(A), RedFrt-Def/Rchg(45) Level 44: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 47: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal/EndRedux/Rchg(48), Pnc-Heal(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 1: Energy Focus Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal ------------
  9. I have a staff/fire stalker. It's not a big deal. Resist sets doesn't mean 1 - you can't build for defense or pair a primary that augments defense 2 - mob attacks don't have cooldowns. You'll still crit. And double build up burn crit will make you giddy. Fire armor is better than most people give it credit for. Decent resists including toxic, semi-fast heal, burn. Just build for defense and plug up the slow/-recharge hole and it'll perform fine. I paired it with staff because 1 - AoE 2 - FF procs 3 - +def boost It's the perfect pairing IMO. Also not voting cuz Fire Armor is not on the list.
  10. Are you using beast run just for the stance? Because you can change your default stance to beast without turning on beast run as a costume option now. You get that option at level 2, just talk to the trainer/icon/facemaker.
  11. There is almost enough recharge to run binding -> ablating ->sweeping for single target and that was what I was originally shooting for when I set out to make this scrapper. I have energize on auto, and there are enough other click powers I use that the need for a seamless rotation of the above chain is never necessary. For prolonged fights I will usually just splice in the snipe and the hold in between the BAS rotation. With energize almost perma and on auto I seldom need to use energy drain. Typhoon is used when there are multiples, but I almost never use vengeful or nimble end game, it's just there for the set bonus.
  12. Rad blast is the obvious pick because it can fit all 3 -res procs. Dual pistols could also work, it has powers that can fit all 3 procs and you can switch to chemical for -dmg.
  13. How important is softcapping fire/ice and negative def? I don't think it's all that important for 99% of game play. S/L/E is enough, with mez resist and a self heal and def debuff resistance it's more durable than melee blasters and scrappers also have access to shadow meld on top of ROP. For the 1% of game content that does feature pure fire/ice/neg/psi damage a quick recharging shadow meld to absorb the alpha is usually enough. I always like having ranged options on melee ATs. Even with my Titan/EA I fit moonbeam and super proc soul storm in. My DB/EA has the same treatment: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Captain Scissa: Level 50 Natural Scrapper Primary Power Set: Dual Blades Secondary Power Set: Energy Aura Power Pool: Sorcery Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Nimble Slash -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def(7) Level 2: Ablating Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(9), Dmg-I(11), GldStr-%Dam(11), Hct-Dam%(13), AchHee-ResDeb%(13) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(17), Arm-Dmg/EndRdx(19) Level 8: Blinding Feint -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Dmg/EndRdx(21), HO:Nucle(21), SprCrtStr-Rchg/+50% Crit(23), GssSynFr--Build%(23) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15) Level 14: Power Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27) Level 16: Dampening Field -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/Rchg(27), RctArm-ResDam(33), RctArm-ResDam/EndRdx/Rchg(34) Level 18: Vengeful Slice -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33) Level 22: Energy Protection -- StdPrt-ResDam/Def+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Sweeping Strike -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36), Dmg-I(36), Arm-Dam%(37), FuroftheG-ResDeb%(37) Level 28: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(39), Pnc-Heal/EndRedux/Rchg(39), Pnc-Heal(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(48) Level 32: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(40) Level 35: Energy Drain -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(43), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43) Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dmg(46) Level 41: Shadow Meld -- HO:Membr(A) Level 44: Soul Storm -- UnbCns-Dam%(A), Apc-Dam%(46), GhsWdwEmb-Dam%(46), GldJvl-Dam%(47), Dcm-Build%(47), HO:Nucle(48) Level 47: Spirit Ward -- Prv-Absorb%(A) Level 49: Rune of Protection -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(49), UnbGrd-Rchg/ResDam(49), UnbGrd-Max HP%(50) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Quick Form Level 50: Musculature Radial Paragon Level 50: Portal Jockey Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 50: Void Radial Final Judgement Level 50: Cognitive Core Flawless Interface Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
  14. You could always go rad/kin corruptor for +dmg. -def and -res via all 3 -res procs. Sonic is just not a very fun blast set, the animation, cones and rooting just makes the user suffer while dangling the -res carrot. Rad blast is a smoother experience and synergizes with kin better for your own damage dealing fun.
  15. Nemu

    help with Poison/DP

    I think the other reason I took Psy instead of Dark is power pick/slot economy. To get soul drain you have to invest 3 powers picks into that pool, and if you were to fit in suppressive fire you could drop vengeance from my build. On top of that you will lose a fair bit of range defense and recharge due to not having coercive and lotg anymore and you have to make up for range def loss in other ways. Soul Drain also changes how you play the game and shifts the focus to finding/creating opportunities for saturated soul drain. I don't think that's the right focus for a poison defender but inevitably that becomes the focus once you get soul drain. I'm a simple man, I have a fire/elec blaster. If I want damage I'll play that instead and not waste time with setup.
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