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Doughboy

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Everything posted by Doughboy

  1. It's funny, but not a typo. 🙂 https://en.wikipedia.org/wiki/Buttstroke
  2. Yes, the berets are really great! Nice job with them! I also would like to see the full bird colonel (aka Navy captain) rank emblem.
  3. I use these all the time in a custom menu with no problem: Button "Email Awaken" <&emailsendattachment @Provoke "Awaken" "0" "2" "0" "Save this for later."&> Button "Email Break Free" <&emailsendattachment @Provoke "Break Free!" "0" "2" "0" "Save this for later."&> Button "Email inspiration" <&emailsendattachment @Provoke "Inspiration" "0" "2" "0" "Save this for later."&> This sends whatever is in the lower left inspiration slot to the global email listed in the command. That's my global handle in the example above.
  4. After reading about how Fury improves Savage Melee's DOTs, I'm switching to Brute. Secondary will be SR since Brutes don't have access to Ninjitsu. Still keeping the BAMF melee style!
  5. Meet The Savage Shaitan - Savage Melee/Ninjitsu scrapper.
  6. Interesting ideas here. 🙂 I think I'll try a BAMF melee scrapper with Savage Melee or Claws and Ninjitsu. Just working on the build at the moment, but thank you folks for the inspiration!
  7. I have a Hero Forge mini of one of my COH characters on my desk right now. 🙂
  8. Agreed. Standard grenades should be smashing/lethal, not fire. Smashing from the explosion, lethal from the fragmentation.
  9. Tested this against +4/x8 Council radio missions with a level 50 WP scrapper and level 50 DP/martial blaster. The scrapper is soft-capped to smashing/lethal and melee defense. Has 43% defense vs fire/cold. The blaster is soft capped versus smashing/lethal and energy. He's also close to soft cap versus fire/cold and, thanks to Hail of Bullets, is close to the soft cap versus melee defense. Didn't notice much difference from the live servers. Testing has negated the concerns I initially had after reading the patch notes.
  10. Might be the quotation marks around the last part? This works for me in game: /emailsendattachment @Provoke "Cash Monies" 100000000 0 0 Spend it wisely.
  11. Finished the arc at +1/x8 on my DP/MA blaster. Really enjoyed it! Can't wait to see the next mission.
  12. I just did the first mission of this arc and really liked it. The map worked well as North Africa. I ran it solo at +4x8 with my WWI themed shield tank. The minions were red to me but I noticed the EB was level 54 which was great. The reinforcements arriving near the end was a neat touch. 🙂 I'll probably run this again just because I really like the WWII flavor. Nice work! UPDATE: second mission is great. Really looks like Italy. The German supers are really tough. I'm enjoying this even though they've defeated me twice. That Pestilence and his healing plants are the worst! Hahaha
  13. Everlasting has nightly runs of task forces, "master of" task forces, incarnate trials, etc. They accept anyone who meets the level requirements and will usually explain the steps before and during the missions. The events start around 7:30pm ET, after the 7pm nightly Hamidon raid. Join the global chat channel "Everlasting TFs" to see the schedule.
  14. I decided to make a copy of my custom windows file this afternoon and it caused something odd. I had a dozen of each custom window pop up in my game. And the custom window copy file seemed to grow on its own. The copy file stopped growing at 64kb. Inside the copy file, the text for my custom windows had been duped many times. I don't know what caused this, but it looks a bit dangerous. Maybe it's not. I deleted the "custom- Copy" file, zoned and things were back to normal.
  15. I just ran through some radio missions with level 50 EM/Energy Scrapper and it was great. My test scrapper is fully slotted with IO sets, but no Incarnate abilities. I was soloing +4x8 council with mainly AOEs using TF>PC>WH>TF>PC>WH. I used TF>ET on the few not taken down with the AOEs. I tried energy melee in CoH's early years and it was so underwhelming - slow, not enough AOE, not enough damage. This revamp is a world of difference. Very fun and very powerful. I've always been a fan of the EM animations and visual effects. I can't wait for this to hit the live servers!
  16. Thanks for the reply. Intuition does seem pretty versatile for /Dark.
  17. I have an Ice/Dark that just hit 50. I see you're using Intuition in your Alpha slot. Do you use holds that much? I'm thinking of using Cardiac in my Alpha slot to help with end use.
  18. My Ice/Dark corrupter just hit level 38 last night and it’s a ton of fun to play. I do very well on teams and have no problem solo. I’m just getting to the point where I’m going to start using IO sets and that should make the character even more powerful. Btw, I’d love to see IO build advice if anyone has suggestions.
  19. The future looks bright! Thank you guys for all you do running City of Heroes: Homecoming. I want to chime in on xp rates: they're perfect. I played CoH from the first beta and levelled up a LOT of characters. Double xp and veteran xp for incarnate levels let me enjoy the game without going through the same grind. I team up plenty and love doing task forces and trials. The merit rewards and incarnate rewards will keep me doing those. But thanks to veteran levels, I don't have spend all of my time doing incarnate trials. I'm loving it. Thanks again!
  20. I have a level 50 WP/SS brute named Militarian. I've tanked Hami before with my Invuln/SS tank, but it was so long ago that I barely remember it. Anyway, I'm down for Hami in whatever role I can fill. Fridays and Saturdays are best for me.
  21. I was going to donate $50, but didn't learn about this before donations were closed. Please let us know once you've set up a Patreon. I'll happily donate $15 a month or so!
  22. Lots of familiar names here! I was Doughboy and Ultiman with Legion of Valor on Victory. Now, I’m on Everlasting. It’s so good to be back!
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