Jump to content

FourSpeed

Members
  • Content Count

    66
  • Joined

  • Last visited

Everything posted by FourSpeed

  1. Really intriguing post, dynafireca. I'm glad you found the original guide helpful, and I'm even more pleased that you've added the benefit of your own experiences to help improve the knowledge pool. It's been quite awhile since I've been in CoH (life intrudes at times πŸ™‚), so I've not yet had a chance to look at the detail of your adjustments and build, but improving the low level experience would likely be much appreciated by newer farming initiates, and having more options is rarely a bad idea. Thanks for your reply. Regards, 4
  2. You Cad! You've ruined everything! πŸ˜‰ I always thought (until now) it was "Philosophers and Lawmen". Learned something new today... πŸ™‚ Cheers, 4
  3. Not as far as I know. Keep in mind that you only get merits for running the Morality Mission. The Alignment missions just give you normal xp, and alignment "credit" -- ie. after 10 "credits", you'll get a morality mission. When you run that one, you'll get 40 merits, it will affirm your alignment, reset the alignment "credits" and the process starts over again. You can find more info --> here (PS> Bear in mind that info was for "Live" and is a bit outdated now, but the basics are correct) Hope that helps. Regards, 4
  4. Thanks - glad you found it helpful. If your "alterations" prove effective, it would be great to see the build posted here for other folks to see as well. As mentioned in the earlier conversation with Robopop, I find it interesting to see how other folks approach some of the various trade-offs involved (and there were plenty with the LBFF build). Of course, if those changes are primarily involved with adding Purple, ATO, and Procs enhancements, then, sure, we know that will help effectiveness, but it would also put the build more in line with Warlawk's uber farm thread
  5. Super. I'm glad you found the guide helpful. πŸ™‚ Cheers, 4
  6. The most frustrating AT that I ever managed to get to 50 was a Rad/Elec Defender back on Live. How I hated that toon by the time he finally got there. The meh damage output of Elec as a Defender secondary coupled with the hit or miss rad anchoring mechanic (ie. cast on one guy in the middle of the pile and (hope to) keep the rest of the guys in it while I killed them with the equivalent of 1000 9V shocks on the tongue) was ... brutal, and usually pretty dicey. Oddly enough, when it *did* work, it seemed like I could kill red-con mobs with impunity, but when it didn't (much more o
  7. I hear that. I tried out several A/C during the recent free month-long trial and ended up picking up a couple more of them myself... πŸ™‚ As for my setup, it's barebones simple -- a Logitech Extreme 3D flight stick (with twist handle for rudder), and a homemade headtracking ballcap using FreeTrack (similar functionality to the commercial TrackIR product). Across the various simulators that I enjoy, that setup works well enough for me to "fly" pretty much anything from WWI bi-planes in RoF all the way up to modern jets (AV8B, F-15, F-16 & F-18) and helicopters (UH-1,
  8. When I'm not here, I'm usually a flight sim kinda guy --> Rise of Flight, DCS, and even FSX now and then. Cheers, 4
  9. Well, one way to start would be ... check out the guide in my signature... (you are *exactly* the sort of player I wrote it for...) πŸ˜‰ Cheers, 4
  10. Gratz! I'm glad you found the guide helpful for you. Thanks for the update on earning levels. I haven't revisited these since the Dbl Inf / Exemplar patch occurred a while back (got sidetracked with DCS lately, so my CoX characters are languishing a bit currently πŸ˜‰). The Higher End builds are beyond the scope of this guide, as mentioned from the get-go, so the only advice I'd have on that topic is to delve into Warlawk's thread (linked in the OP post), and involve yourself in that discussion. Personally, the LBFF build is the only farmer I have (one on each of my accts)
  11. FourSpeed

    IO'S

    I'm with Hyperstrike on this one. It's a definite Maybe. To be sure, it's almost never worth it "financially". At 3 converters per RM, and assuming ~85K per converter on the AH, the 100 RM's you'd spend for many IO's is too expensive. Those RM's exchanged for converters and sold on the AH would net appx. 25.5 Million. Very little is worth that amount of inf, even in the AH. So, in that regard, I agree with you. However, and this is the rub, most folks don't do the math. Marketeers, like myself, and many others know we can do it better (ie. more effieciently
  12. Well, having written the Guide that the OP is following (Thanks! Hope you're enjoying it πŸ™‚ ), I have somewhat mixed feelings on farming, oddly enough. First, I did that guide, mostly, because I'm a marketeer (in Live, and now, here), so, the *fun* part for me was actually, *** "how cheaply can I build a viable farmer?" ***. For me, it was never about drops, shinies, or inf gain - the AH already covers that for me. Rather, the simple build challenge, and then seeing how it stacked up with the "Mega-Builds" (much better than I ever imagined, actually) was the primary motivation. It
  13. Sorry, I missed this one earlier. No, origin is pretty meaningless. Way back in the early days of the game, it had a bit more impact (it affected which contacts / stories you'd get, and it affected prices of TO/DO/SO shinies), but even then it was never a big deal. About the only meaningful point these days is the P2W store. When you first start out, a couple of the free attacks (Nemesis Staff and Blackwand) offer a small bonus depending on your origin. So, in that case, when you pick those powers up after you leave the Outbreak Tutorial, you'll want to make sure y
  14. The combine macros simply remap your attack buttons (1-9, and 0). Normally, by default, without any "other" macros they look like this: 1 "powexec_slot 1" 2 "powexec_slot 2" 3 "powexec_slot 3" 4 "powexec_slot 4" 5 "powexec_slot 5" 6 "powexec_slot 6" 7 "powexec_slot 7" 8 "powexec_slot 8" 9 "powexec_slot 9" 0 "powexec_slot 0" So, that simply means, when you push the 1 key, it "does" whatever power is your first slot. The same happens for the other keys. If your LBFF (or Scrapper, in your case) is leaving the AE, this is what you want those keys to be.
  15. I've remade several of my favorite characters from the Legacy days as close to exact as I was able (from Mid's build plans and screenshots), so in those cases the answer to #1 is definitely Yes. However, after that handful of toons, any others I've made on HC were completely different (for instance, I'm currently leveling an Ice/Ice Sentinel, which obviously, wasn't possible in Ye Olde Dayes πŸ˜‰ For #2, apart from the carryovers from Legacy, none of my characters look alike, and none of the carryovers look like each other at all either. I'm not by any means a costume creator, but ev
  16. Just for the sake of clarification. As noted, Signature Arcs (the "Who Will Die" series) are 20 Merits per week, or a lesser number (5?) if run more often than once a week successively. Alignment Missions / Tips are zero merits for the Alignment missions themselves, but when you've amassed 10 of those, the Morality Mission is worth 40 merits. You can do these as often as you can get them (alignment missions are handed out randomly for killing mobs L20 & higher). You can have 3 normal alignment missions available at any one time. ...and iirc, there's also a thread a
  17. You might also want to take a look at the Guide on Fire Farming in my signature for a fully self-funded, lower-end build as well. Cheers, 4
  18. @Warshade14 -- I'm not sure if the current data chunks in the guide will actually import into Mid's Reborn. I don't have it, to find out. What I do have, and what the builds were created in was Pine's 2.23 as mentioned previously. They import properly into that. I can, as an interim help, post the long text versions here, but unless I get around to using Mid's Reborn, or you can pick up the old version of Pine's, we're a bit stuck here... πŸ˜‰ Regards, 4 L25 Build L40 Build L50 Final Build
  19. LOL - If only it *were* an April Fool's joke... but nope, it's all too real... I'm sure the 3 or 4 PvPer's out there are just gonna love this... πŸ™‚ A visible, tag-a-long to show everyone just where your stealthed character is lurking... Nice. Perfect, even. πŸ™‚ I've not seen what "the kid" does -- I just logged in and the little bastige is standing there beside me in the store (dammit - I gave custody of that little sh*t to my Ex-wife!), but if he does tag along on my mission, I'm hoping the little troll gets killed -- that will prevent all those phone calls from the
  20. Ya, in light of the discussion, I figured that it's the "thing" in question, although it's *really* counterintuitive when your portal is in a seemly empty room. πŸ˜‰ Cheers, 4
  21. Interesting. I've run into this a few times, and wondered wth was going on. My entrance portal is in the middle of an empty room, so it's not getting stuck on any objects, as such. I'll try raising it above the floor and see if that works... Definitely an annoying bug, though. Regards, 4
  22. Yep. Basically, all you need to run two accounts is two (different) email addresses. Register each separately, and Voila - you have two accounts. Regards, 4
  23. Both of my mains (Father and adopted daughter) live in a nice apartment (recently remodeled πŸ˜‰ ) in a swankier area of Atlas Park. However, since the adopted daughter was a native of the Shadow Shard, both of them also have guest quarters at Firebase Zulu and spend extensive time in the Shard helping the Expeditionary Forces there. My primary villain (a Stalker) has a place in Bloody Bay. It makes it easier for him to watch his "turf" -- He does, occasionally spend some vacation time in Sharkhead & St. Martial. πŸ˜‰ The only other character that whose home I thought a
  24. With a couple Vet Levels, you should easily get enough Incarnate Threads to get your T3 Alpha covered. Regards, 4
  25. In addition to robopop's comments, that issue is another reason why you want to open up Incarnate Powers. Your T3 Alpha power also provides a level shift that works in normal content as well. That will effectively make the mobs +3 to you only, which is a big help. That is also why I mentioned earlier that the fully levelled & IO'd build doesn't need a Kismet once you get there, but it certainly can help. You can monitor your to-hit in-game with the Combat Attributes screen (Powers -> Combat Attributes). The number for "Last Hit Chance" will tell you what your number was ag
Γ—
Γ—
  • Create New...