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  1. Voltak, thanks for taking the time to write this up. You've always been helpful in the past, but it's great having so much info conveniently in one place. I'm going to have to have another go at dominator again.
  2. I'm sad that blaster got passed over for psionic mastery. It would open up many concepts that can't really be done well currently.
  3. This kind of mind is fine special snowflaking literally goes back to Issue 1 too. I didn't understand it then and I don't understand it now. I guess it's like the Beanbag shot thing, some people just like playing a bad powerset because it makes them feel unique? Objectively speaking though mind/ is in the worst place of any control set on controllers, which is why you only see it as a gimmick, if you see it at all.
  4. Too bad it's also pretty easily worse than Seeds of Confusion. Not to mention that's not even true, plenty of the T9 pets are better, because among other things they're actually up every pull.
  5. As someone whose very first controller in issue 1 was mind/ and who really keeps wanting to like it, the TK change is just a disappointment. Turning the levitate bug into a feature is neat, but just like TK itself it's just a gimmick. Even if it were up every spawn and a reliable way to set up containment and not get alphaed doing so it probably wouldn't be enough of a reason to play mind/ controller for any reason other than extreme devotion to concept. Is there a plan to give mind/ a pass at some point? It's arguably the worst of all the controller sets and an auto-hit hold was pretty much the only thing it did that some other set doesn't do better. Including mass confusion, which is and has been a real kick in the teeth.
  6. And yet procced out kin melee beats out most single proc melee power sets. Procs are ridiculously strong.
  7. In that case would someone please fill those of us who aren't in the know in so we can have kheld fun meanwhile ? How does this trick work?
  8. User

    Magic

    katana/dark scrapper because Elric. db/dark for same reason.
  9. inv/ss tanker or warshade. Neither is in any way "the best," but both are really enjoyable.
  10. I'm pretty new to water so I can't speak to outstanding, but I really like my water/super reflexes sentinel.
  11. I can't decide which to do next. Both appear to be popular combinations, but I'm having a hard time understand what exactly is the appeal of one over the other. Does anyone with experience with either or both want to please lay out the high points of each? I know that Dark/Dark can solo basically anything when built right. How is Mind/Psy on that front?
  12. I've got nothing to add except yes please. This is my list plus some.
  13. User

    Storm!

    How are you planning to play the new storm blast? I'm thinking I'll go cliche and roll the storm/storm corrupter, but there are so many options!
  14. I totally blanked on the end. Sounds like it might be a great choice for dark/dark then.
  15. Are there any good rules of thumb for when it's worth it to invest in winter origin enhancements? There's the obvious fire farming case and I guess for some def builds they're a good choice? It feels like they ask for a pretty big slot investment though.
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